Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: The Glorious Design Bureau of the People II : 1922 "The art of Boxes"  (Read 8645 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile

This returns

This game takes place in fictional Universe, not unlike ours. The Great War has only recently come to an end, and our country, though not heavily involved, still bears the scars of this devastating event. The fighting was not over however. Their eyes opened by the senseless slaughter, the people of our Glorious nation have revolted and overthrown the brutal monarchy that had reigned over the country for almost 200 years. A new government of the people was installed, and peace and prosperity restored. This is however not a time for festivities war is once again looming over our country. Our nations has been shattered by the fires of the revolution, and even now many areas still refuse to head our commands. Our neighbors have descended like vultures, taking our most prized possessions for themselves

Our nation sits on the tip of a large peninsula, our rightful territory spanning across the mountains that divide it and across the sea towards several nearby islands. At least, that is what the official maps say. The reality is starkly different. We're in control of the former heartland of our nation, the large industrial cities located in the South east of the Peninsula. However, the cowardly nation of Echar has used the chaos of our revolution to seize the plentiful coal and iron mines further North, while we did not have the resources to defeat them. Pushing them back will be hard.

Crow's Isle, the Summer retreat of our former royalty and now the location of their diminished dynasty, has gained an alliance with the nation of Vaskia. We suspect they're using the plentiful Gold mines on the Island to pay for this protection. It's an effective deterrent. Vaskia's strong naval power and location would allow them to cut of our trade lanes with remarkable ease.

Lastly, there were a few islands once in our possession across the Peninsula. These islands have undergone a "revolution" of their own, and have voluntarily decided to join with Ufrus, another important power in this area.  This is a blatant powergrap, but not one we're equipped to deal with now.

So Today is the first day of your new job, as head of our nation's only institution on military development. Our military is severely hollowed out after the revolution, and most of the navy has fled together with the monarchy, or has been sunk to avoid falling into enemy hands. Our equipment is seriously outdated, and war is imminent. You've been given control of a small military base, or what's left of it.




Spoiler: Our Glorious Military (click to show/hide)

Designer notes:
I am using plenty of abstractions and best guesses. So well, when giving details, please say what's special about them.

I will occasionally come in with demands from the government and military to develop a general/specific type of thing. You are otherwise permitted to design any kind of hardware you like. Note that the more outlandish technologies you propose may be impossible, have severe drawbacks, or take far more resources than you have to develop. Even for entirely reasonable projects, there will be some element of chance where what you want to produce will end up costing more or less than you anticipated, or what you get may not exactly match your proposed design.

Design of vehicle and ships is a large project, design of new large weaponry is a medium project, and modifications of either and small weaponry design are a small project.

Rules
1. All proposals must be bolded
2. All proposals must have an unique number
     -In case of accidental duplication, please split in 6a and 6b, or add one to the end of the queue. Don't move up everything else. That causes confusion
3. All proposals must be marked as a Large, Medium or Small project.
4. Design proposals begin at 1, for each year
     -Proposals continued from last year will be placed in italics, and include the year before the number. (Only do this for proposals that were worked upon).
5. Production proposals begin at A, for each year.
6. Other proposals, like reorganization of the team or political war plan suggestions will be marked using the greek alphabet
7. Proposals and Votes are unlimited. Please don't abuse this.
8. Each proposal that doesn't follow these rules will be terminated with extreme prejudice.
Example: 1. I propose we mount lasers on sharks
                         1920:1 Seeing as the project wasn't finished last year due to a shark shortage, I propose we continue with mutated Sea Bass

1: All rules for proposals apply except the following.
2: Modifications to proposals will have a number in the format of proposal.sub-proposal.
3: A modification may be supportive (default) or a counter (must be explicit).
4: You can vote for a Proposal and it's supportive subproposal, but not for a proposal and it's counter subproposal.
1.1 I think we should go all the way and mount the National Ignition Facility on the head of a sharkasourus.
1.2 I counter propose that we should instead create lasers that shoot beams composed of sharks.


Format for votes
1: you must specify the proposal number explicitly.
2: you must use the word vote.
3: Each user should make all of their votes with one post if possible
4. You should edit in your vote into the proposal tracker (template below). Always use the latest quoted example.


Spoiler: Proposal tracker (click to show/hide)

Spoiler: Game Rules (click to show/hide)

« Last Edit: July 10, 2017, 11:12:32 am by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #1 on: June 28, 2017, 05:12:22 pm »

Spoiler: Designs of 1920 (click to show/hide)

Turn

Spoiler: Designs of 1921 (click to show/hide)
« Last Edit: July 03, 2017, 02:16:16 pm by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #2 on: June 28, 2017, 05:12:45 pm »

Reserve 2 out of 3
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #3 on: June 28, 2017, 05:13:15 pm »

State of our nation :

Map

Spoiler: Army (click to show/hide)
Spoiler: Navy (click to show/hide)
Spoiler: Airforce (click to show/hide)
Spoiler: Resources (click to show/hide)


« Last Edit: June 30, 2017, 09:10:37 am by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #4 on: June 28, 2017, 05:25:11 pm »

It's January 1921.

A bad year for the revolution. You are beset on enemies by all sides, and they seek to tear you apart. But you will not let that happen. Our glorious army is ready to march, our glorious navy ready to set sail. Soon, we will vanquish all our enemies.

But for that, we will need perhaps a bit more modern equipment. Our engineering departements eagerly await your suggestions.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #5 on: June 28, 2017, 05:46:22 pm »

OK. This ought to get interesting fast. So, before I do, a question: What does the general tech level look like for those around us? Are we facing a post-WWI world? Or is Great War just a convenient plot point?
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #6 on: June 28, 2017, 05:49:48 pm »

Well, the world's technology is equivalent to ours in WW1, but you are located in the literal middle of nowhere. As such, it is in many ways less advanced than you may expect. A bit  of surplus wargear from WW1 going around too.
Logged

VoidSlayer

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #7 on: June 28, 2017, 05:57:09 pm »

Questions: Can we make ships now or do we need to clear out that sunken ship?

In general, we should be preparing for a long naval campaign but start out fixing up some things for our infantry.

1 - Belt-Fed Improved Light cannon - Medium Project - I propose we increase muzzle velocity and introduce a belt fed system for the light cannon.

The light cannon says it can fire 60 rounds per minute but can only hold 10 rounds in the hopper, so I have a comical image of a guy standing over it just frantically dumping boxes of ammo in it.

α - Clear out the sunken destroyer and get the wharf ready to build.

Taricus

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #8 on: June 28, 2017, 06:00:06 pm »

Right, first things first we need some sidearms for the army, or at least some form of wieldy close combat weapon. Also, is an MG a small or medium project?

2. The Model 1921 Sidearm; A ten round semi-automatic pistol using a 10x25mm cartridge. The round should have decent stopping power and the pistol should be fairly comfortable to use and reliable. [Small Project]

3. The Model 1921 Machine Gun; a belt fed, air-cooled machine gun utilising the 8x54mm cartridge of the Mosin-Nagant, the Model 1921 is intended to be carried by a single soldier (And a second man to carry the ammo). A benchmark of 600rpm is set as the minimum for the gun to be deemed successful, and the weapon should be reliable. [Medium Project]

4. The Model 1921 Trench Gun; A Pump action shotgun using 12mm buckshot cartridges, the box magazine, identical to the Mosin-Nagants, holds five shells and as a first is intended to be detachable from the gun. A short, easily handled weapon idea for close quarters combat as a primary weapon. [Small Project]

5. The M21 Torpedo boat; a fast, petrol engine boat mounting two torpedo tubes and a few Mosins for the crew. Intended to be a light, cheap addition to the navy that can be mass-produced and used as auxiliaries to the main fleet to keep the coastline safe. [Large Project]

Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #9 on: June 28, 2017, 06:01:32 pm »

Quote
Also, is an MG a small or medium project?

Depends on how ambitious you are.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #10 on: June 28, 2017, 06:03:54 pm »

OK. So, having heard of WWI, we are aware of the hideous effectiveness of machineguns and tanks. How do we get ahold of resources we presently have no access to? Can we somehow start drilling for oil? Or is there a specific place that needs to be captured first?

Anyway.
Spoiler: Proposal tracker (click to show/hide)

For my own sanity, I made a functional copy of the spoiler above.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #11 on: June 28, 2017, 06:04:59 pm »

Well, we can start kicking the asses of those guys to the north of us. That should get us the materials to get more steel.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #12 on: June 28, 2017, 06:12:49 pm »

Quote
How do we get ahold of resources we presently have no access to? Can we somehow start drilling for oil? Or is there a specific place that needs to be captured first?

1) Capture the locations that produce it (None present on peninsula)
2) Import it (Just ask your governement)
3) Attempt a survey and hope to get really, really lucky
4) Design alternatives
Logged

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #13 on: June 28, 2017, 06:13:18 pm »

6. The SAMN-1921; a semi-automatic rifle chambered in 8x54mm, with a five round removable magazine, and using a gas operated, Rotating bolt. [Medium Project]

This should be doable since the French managed it.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #14 on: June 28, 2017, 06:15:00 pm »

Quote from:  Proposal Tracker
1 - Belt-Fed Improved Light cannon - Medium Project - I propose we increase muzzle velocity and introduce a belt fed system for the light cannon.

2. The Model 1921 Sidearm; A ten round semi-automatic pistol using a 10x25mm cartridge. The round should have decent stopping power and the pistol should be fairly comfortable to use and reliable. [Small Project]
1 - VOI,

3. The Model 1921 Machine Gun; a belt fed, air-cooled machine gun utilising the 8x54mm cartridge of the Mosin-Nagant, the Model 1921 is intended to be carried by a single soldier (And a second man to carry the ammo). A benchmark of 600rpm is set as the minimum for the gun to be deemed successful, and the weapon should be reliable. [Medium Project]
1 - VOI,

4. The Model 1921 Trench Gun; A Pump action shotgun using 12mm buckshot cartridges, the box magazine, identical to the Mosin-Nagants, holds five shells and as a first is intended to be detachable from the gun. A short, easily handled weapon idea for close quarters combat as a primary weapon. [Small Project]


5. The M21 Torpedo boat; a fast, petrol engine boat mounting two torpedo tubes and a few Mosins for the crew. Intended to be a light, cheap addition to the navy that can be mass-produced and used as auxiliaries to the main fleet to keep the coastline safe. [Large Project]
1 - VOI,

6. The SAMN-1921; a semi-automatic rifle chambered in 8x54mm, with a five round removable magazine, and using a gas operated, Rotating bolt. [Medium Project]




A:
B:
C:
D:
E:
F:



α - Clear out the sunken destroyer and get the wharf ready to build.
1 - VOI,

Beta :
Gamma :

I vote for 2 3 and 5.  I also vote for α if it is relevant.

Do you want us to bold the Proposal Tracker?
Pages: [1] 2 3 ... 10