CT-22 "Mule" Cargo Truck (Medium)
A 6x6 off-road capable truck, rated to carry 2.5 tons of cargo. It is usually equipped with a simple canvas-covered flat back, but adding a tank converts it to a tanker truck. The cabin is simple sheet metal with a windscreen. The truck has a tow-bar, allowing it to tow guns or trailers. It mounts the to-be-developed 100hp engine.
Relevant rolls : 8, 8, 8, 8, 1, 1, 1, 1,
Progress : 3(standard) + 4 (Rolls) - 7 (Difficulty) = Completed
Flaws : 4 (rolls)
From a distance, the Mule looks like an impressive vehicle. Unfortunately, the moment you try to actually drive it, all hell breaks loose. Quite literally, as a matter of fact. The sound the engine makes is hellish, bearable only because it's drowned out by the massive rattling unleashed whenever the vehicle moves. The 6 wheel drive system is bizarrely complex and largely handmade, and breaks down repeatedly under heavy loads (too much weight), light loads (too much rattling), or mean looks. Night time testing has revealed that the truck does not do well under fire.
CT-22 "Mule" 6x6 Cargo Truck
Carrying capacity: 2.5 ton
Engine power : 100 hp
Maximum speed: 20 km/h
Cost: 10
Flaws : Expensive, Loud, Unreliable, Fragile
Medium 1: A simple diesel engine for use in our cargo truck. Prioritize ease of maintenance and fuel consumption. Should produce 75-100hp.
Relevant rolls : 9, 8, 8, 1, 9, 1
Progress : 2 (standard) + 4 (rolls) - 4 (Difficulty) = 2 (excess progress : 1 Flaw solved)
Flaws : 2 - 1 = 0
The ET-22 engine is a decent engine. In test it proves to be suitably reliable, produce only moderate amounts of noise, and have a decent fuel consumption. Our engineers are hence somewhat confused about what actually happened when their engine was included in the vehicle project
ET-22 100 hp Diesel engine
Weight: 300 kg
Power: 75 Kw (100 hp)
Displacement:
- Short : 1 ton
- Medium : 1.5 ton
- Long : 3 ton ((This is the range that is used in ships were no default range is given))
PB-21
PB-21 or pillbox 21 is a relatively small concrete guard post equipped with two Model 1921 Machine guns and 40mm autocannon. Should be able withstand direct hits from medium artillery pieces.
Relevant Rolls : 8, 8, 8, 10, 9, 8, 9
Progress: 2 (standard) + 7 (rolls) - 3(Difficulty) = 6 (excess progress : 3 bonii)
Flaws = 0 -1 - 3 = 4 Bonii
The pillbox teams excels in their given task, and soon has developed not only a simply standardized concrete guard posts, but a whole series of designs for a wide variety of situations. They didn't have time to explore all their ideas, but were well on their way with many possible solutions.
The basic design is a small hexagonal concrete guard posts equipped two machine guns and an autocannon. It's a bit cramped, but professional design of the pillbox makes it comfortable and tolerable even for prolonged periods of time.
PB-21 (Pillbox : Small)
Armament : 2 Model 1921 Machine guns, 1 40 mm autocannon
Bonus vote (Pick 4):
- Simple variant : A smaller variant without the cannon
- Casematte variant : A much larger variant equipped with a 80 mm cannon
- Artillery bunker variant : A variant equipped with a 160 mm cannon
- Cheap
- Camouflaged
- Communication Network : Provisions for a field telephone are included, although they may not be included in every bunker
- Rapid Construction : Design considerations ensure that the bunker can be build rapidly
- Well-supplied: Special design consideration has been given to the safe storage of large amounts of ammunition
Small 1: M1921/22 Pistol- Further development includes working on some form of fire selector for the weapon, development of a detachable(or at the least, folding wire) stock, and (if time permits) larger magazines.
Relevant rolls : 1, 8
Progress : 1 (standard) + 1 (rolls) - 1 (Difficulty) = 1 (excess progress: 0.5 bonii)
Flaws : 0 + 1 - 0.5 = 1 Minor Flaw
Work on the M1922 Pistol continues, although it remains troubled. The flaw that caused the unintended firing has been found, and a fire selector now allows it to be disabled completely. However, because the gun was never intended to be fully automatic, firing full auto has a tendency of making the weapon overheat.
Model 1921 Sidearm
Semi-automatic/ Automatic Pistol
10 Round Magazine
Flaw : Overheat during prolonged automatic fire
Cost:0.05
CH160a-1921 "Dinosaur Rift" Mod. B (Small)
The Dinosaur Rift is a perfectly fine gun, but it is hindered by its carriage and suspension. The Mod. B exchanges the carriage for a new one and reverts a few of our more drastic weight reduction measures. Any remaining time is spent reducing cost.
Relevant rolls : 10
Progress : 1 (standard) + 1 (rolls) - 1 (Difficulty) = 1 (excess progress: 0.5 bonii)
Flaws : 0 - 1 = 1 Bonus
Further attempts at resolving the issues with the Dinosaur Rift have been largely succesfull. The Spring suspension has been improved, ensuring that the gun can now be fired somewhat accurately. Further attempts have also resulted in some other, minor improvements.
Medium CH160a-1921 "Dinosaur Rift
A modification of the naval cannon to make it suitable for land warfare. It has a maximum rate of fire near 3 rounds per minute. It is typically crewed by a dozen men. This is a medium velocity gun without significant armor penetration. It's relatively movable thanks to it's removable barrel.
Weight: 6 ton
Construction cost: 20
Bonus : (pick 1)
- Accurate
- Rapid fire rate (4 rpm)
- Lower weight (4 ton)
- Cheap (15 cost)
Build machine guns (200 total) in the factory; torpedo boats (12 total) in the dockyard.
Construction of machine guns and a small initial sample can take off. Your naval engineers note that many more torpedo boats could be build, though he isn't certain if their fuel-hungry engines and expensive torpedoes could be afforded if you were to go all out on their production. The boats themselves are cheap, but their supply chain isn't.
α: Construction of recruitment and training center, to get our grubby mitts on a few extra workers and engineers
The recruitment and training center has been completed, pushed through the bureaucracy with remarkable ease after you pointed out the failure of the engineering team. One downside is that given your new educational facilities, your supervisors will now expect your men to be actually compentent at their jobs. In future failures, they may require that certain sanctions are taken.
γ: Para Bellum (1x small-arms, 1x artillery, 1x engine, 1x vehicle factories)
Finally, it appears, the war industry kicks into gear. By the end of the year, 3 new factories are under your domain. One dedicated to the production of small arms, the other to the production of artillery, and a third dedicated to vehicles and their engines. In preparation of the coming war, the central authorities have provided additional resources and workforce to temporally run double shift, ensuring doubled production next year.
NewsIn order to supply our small surface fleet, our government has seen fit to increase imports of gasoline fuel. For now, most of it goes to reserves, as only 12 boats are operational.
Additional manpower and iron reserves have been dedicated to military industry, allowing intensified preparations for the upcoming war. We're nearing, but have not yet reached the limits of our industrial capacity, showing the desperate need to recapture our mines.
Our spies have gathered evidence that Echar faces a slight shortage of basic nitrate following a severe accident at one of their fertilizer production facilities. These compounds are not only important for agriculture, but also for the production of many explosives. Naval command would like to have as many mobile long ranged naval vehicles as can be procured in a short period, so as to cut of Echar from these vital supplies.
The war will commence next year.
State of our nation :
Map40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Weaponry
200 Model 1921 Machine Gun
Artillery
16 Light Cannons
16 Heavy Cannons
Naval forces:
2 Glory Class Cruisers
3 Revolutionary Destroyers
12 M21 Torpedo Boat
Air forces:
50 recon balloons
Workforce: 6/8 (4 to army, 2 to industry)
Food: 4/10 (4 to army)
Coal: 4/5 (3 to industry, 1 to Navy)
Iron: 5/5 (3 to industry, 2 to military industry)
Steel: 1/1( 1 to military industry)
Construction Supplies : 1/4 (1 to industry)
Advanced Construction supplies : 0
Rubber: 0
Advanced parts: 0
Advanced electronical parts: 0
Ethanol /Methanol: 0
Special fuels: 0
Explosives: 2/3 (Army/Navy maintenance)
Diesel: 1/1 [Imported 1] (Navy Maintenance)
Gasoline: 1/1 [Imported 1] (Navy Maintenance)
Trade Convoys : 2/3
An single floor brick building
A small, flat field that could serve as an airstrip.
A wharf
-1 800 ton dockyard
A small factory [Up to 400 Production Points]
1 Artillery factory [Up to 400 Production points]
1 Vehicle factory [Up to 400 Production points]
1 Small Arms factory [Up to 400 Production points]
A test range (Former ammunition store. Or what's left of it)
An artillery range
An engineer recruiting college [3d2-1 engineers/turn. Remind me.]
Some more destroyed buildings
-Design team Alpha [Large projects]
-5 Adequate engineer
-15 Novice engineers
-Design team Beta [Medium Projects]
-4 Adequate engineer
-6 Novice engineers
-Design team Gamma [Medium Projects]
-7 Adequate engineers
-3 Novice engineers
- Design team Delta, Epsilon [Small Projects]
-1 Adequate engineer
-4 Novice engineers
- Design team Epsilon [Small Projects]
-1 Adequate engineer
-4 Novice engineers
-100 Workmen