Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 10

Author Topic: The Glorious Design Bureau of the People II : 1922 "The art of Boxes"  (Read 8656 times)

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #30 on: June 29, 2017, 08:40:57 am »

At our present low-tech lots-of-guys standpoint, hopper-fed is good enough right now.

We'll work on that after we fill out some various gaps in our forces.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Khang36

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #31 on: June 29, 2017, 08:44:37 am »

Fair enough and with a rate of fire of 60 shells you only need 1 or 2 loaders any ways though we will need to fix the elevation issue.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #32 on: June 29, 2017, 08:49:45 am »

Fair enough and with a rate of fire of 60 shells you only need 1 or 2 loaders any ways though we will need to fix the elevation issue.

Good luck fixing that.

It's because the ammo falls out of the hopper as you traverse the gun at high elevations. Also, gravity won't help load as much, meaning reduced firerate...or the gun just stops firing.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Khang36

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #33 on: June 29, 2017, 09:10:26 am »

Fair enough and with a rate of fire of 60 shells you only need 1 or 2 loaders any ways though we will need to fix the elevation issue.

Good luck fixing that.

It's because the ammo falls out of the hopper as you traverse the gun at high elevations. Also, gravity won't help load as much, meaning reduced firerate...or the gun just stops firing.
We can have something like those stuff you see on oneway gears to keep the shells from falling out.
Logged

Blood_Librarian

  • Bay Watcher
  • What is happening?
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #34 on: June 29, 2017, 09:46:37 am »

η: Name our glorious country Gubirsk
Logged
if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #35 on: June 29, 2017, 11:59:23 am »

Viva quetzac...

please elaborate why you disagree madman... we have seen fake russia fake greece arabia and england why not aztecs?
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #36 on: June 29, 2017, 12:00:12 pm »

Aztecs are boring, that's why :P
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #37 on: June 29, 2017, 12:03:00 pm »

Because Aztecs require blood sacrifices, and we need those idiots to be meatshields for the army, not killed for the vanity of the priests.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #38 on: June 29, 2017, 01:07:55 pm »

Well since those days we have reformed... we are commjnist and therefore atheist by definition.  Also you do realize that it was mostly catholic propaganda...
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #39 on: June 29, 2017, 02:49:56 pm »

PTW.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

RAM

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #40 on: June 29, 2017, 03:21:21 pm »

I would hazard a guess that the most compelling reason to avoid Aztec themes is because their entire culture was systematically destroyed and so there really isn't much to base anything off of. We would have an easier time being Carthaginian-themed...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #41 on: June 29, 2017, 04:08:49 pm »

5.3: Make it steam powered. We have 4/5 coal used, but 1/1 diesel.

7.1: [Small Project]

8.1: [Small Project]

9.1: [Medium Project]

12.2: Counter-proposal: [Medium Project] - I think it's too ambitious for a small project, and we have two medium slots anyway.

14.1: [Medium Project]


B: Rifles and Destroyers
 1900 rifles (190 production)
 7 Revolutionary Torpedo Boat Destroyer (1617 tonnage + 210 production)


This brings us up to 10 destroyers. This still isn't nearly enough, but I don't want to be completely without replacement troops.

Zeta:
The small engineering teams will work together as a medium team for this year.

I vote for 5 & 5.3, but not 5.2. I also vote 6, 11.1, 12.1 & 12.2, B, alpha, beta, and zeta.
The boat, because we need a cheap naval force expansion, a rifle upgrade, artillery, and briefly merging the small teams for more artillery. I don't want 5.2 so that we can build more, and build them purely with the wharf. We'll need that factory output for artillery.

Spoiler: Proposal Tracker (click to show/hide)
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #42 on: June 29, 2017, 04:32:20 pm »

Sorry man, but 5.3 is getting the hatchet right now.
Gasoline/diesel is far more efficient that a steam boiler. So, the original torpedo boats WERE steam launches, but we can go faster, smaller, and more efficient by using diesel, even if we're limited.




GAAAAAAAAAAHHHHHHHH Why can't you people follow the simple hideously complex formatting procedures!?!?!?
Spoiler: Proposal Tracker (click to show/hide)
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

  • Bay Watcher
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #43 on: June 29, 2017, 04:37:54 pm »

Agreeing with Madman, a steam engine is not going to be useful for a torpedo boat.

Spoiler: Proposal Tracker (click to show/hide)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: The Glorious Design Bureau of the People II
« Reply #44 on: June 29, 2017, 04:46:43 pm »

Yeah, first, a few clarifications.

For resource consumption, I round up. You can run more than 3 boats on a shipload of Diesel.

On that note, if you want a better voting procedure, propose and put it to a vote and I'll consider it.
Logged
Pages: 1 2 [3] 4 5 ... 10