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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 38369 times)

Khan Boyzitbig

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #45 on: June 24, 2017, 11:06:05 am »

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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #46 on: June 24, 2017, 01:09:13 pm »

It occurs to me that this is liable to turn into "loyalists vs rebels," "empire vs everyone," or "everyone dances to absurd demands."
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #47 on: June 24, 2017, 01:55:47 pm »

Hey Tiruin, the brimstone republic appreciates your offer to help secure our borders, but we've already sent troops to the affected areas to help hold against the blighted menace, as well as try to cut it off at the source.

Your troops would probably be better spent readying themselves to expand your lands into the rest of beaton or securing your own border with the blighted lands. After all, it's no use if you send troops to help secure my lands, only for your own to fall.
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #48 on: June 24, 2017, 02:00:02 pm »

Hey Tiruin, the brimstone republic appreciates your offer to help secure our borders, but we've already sent troops to the affected areas to help hold against the blighted menace, as well as try to cut it off at the source.

Your troops would probably be better spent readying themselves to expand your lands into the rest of beaton or securing your own border with the blighted lands. After all, it's no use if you send troops to help secure my lands, only for your own to fall.
Great point ._. I just want to help though since this turn and next are caravan making.

Now to try and contact someone I have no idea about yet but that makes sense in-game for purposes of trade routes (and helping others with moneys)

...This turn is Kashyyk subtly pushing the "PvE" bit right? After realizing that we're really going to RP our nations instead of going against each other? :P

Edit: Not to doublepost but...what's all that about me reading people spending {X} to have something customized happen?
« Last Edit: June 24, 2017, 02:51:35 pm by Tiruin »
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #49 on: June 24, 2017, 02:55:41 pm »

Pork will be going with the traditional avenue of tax dodging through complicated legal loopholes for now.  An annoying technically loyal non-complier is more likely to get an angry taxman than an angry army.

Edit:  Let's throw a quick letter in.

« Last Edit: June 24, 2017, 03:03:43 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #50 on: June 24, 2017, 04:27:51 pm »

Would I be correct in assuming that the tax is on our income before expenses?

That is correct.
This is unfortunate, but by the time imperial accountants finally get around to auditing me, I'll have researched tax law enough to have a loophole.
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #51 on: June 24, 2017, 06:37:29 pm »

Man between the empire awakening and my luck wit the RNG I can't help but feel the game has it out for me. Again :V
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Ghazkull

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #52 on: June 24, 2017, 06:45:27 pm »

Envoy, what envoy? never heard of no envoy.
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #53 on: June 24, 2017, 10:56:36 pm »

Spoiler: Quickletter back (click to show/hide)

Edit:
:I
Nobody cared to nudge me on this tax that was on the top of the Turn 4 that I missed because of rushing!
Hmph >_> [/oopsme]

@Kashyyk: Linkie for "Turn 4" for editing the OP faster. :3
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=164491.msg7493995#msg7493995]Turn 4[/url]
« Last Edit: June 24, 2017, 11:05:36 pm by Tiruin »
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #54 on: June 25, 2017, 06:40:07 am »

Spoiler: Quickletter back (click to show/hide)
Spoiler: A Swift Response (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RulerOfNothing

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #55 on: June 27, 2017, 08:54:56 am »

Tiruin, how exactly do you pronounce 'Revakn'?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #56 on: June 27, 2017, 10:59:29 am »

I've been pronouncing it "Reh-vahk-en". I'm curious as to what she says now.
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Criptfeind

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #57 on: June 27, 2017, 11:32:21 am »

I've said it in my head as Ree-Va-kin. But thinking about it there's no I.
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Iituem

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #58 on: June 29, 2017, 07:19:16 am »

I've been going with Reh-vahk-en as well.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #59 on: June 29, 2017, 11:04:26 am »

HAH FINALLY I HAVE GOOD INTERNET (ok, not good, but 'not horribly disconnecting in that I can't load Bay12 but load other areas')

In lore, it was a rather...mixed collusion of language, as while all I'm doing is typing it all in English, the translation to symbols make it different--the leader's surname however is how it should be mentioned 'Reh-vahn(d)'.

To simplify it: Just mention it with a silent 'k'. :P
But otherwise, the background has its own language and accent so you're all correct technically too.
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