As the firing suddenly stopped, Bob hopped out of the trench, and dashed forward to the bunker, slinging is BAR over his back to temporarily use the MP 34. As he arrived, he kept the gun leveled at the germans in the bunker.
"Guns on the ground! Now! Mettez vos armes sur le sol!"
Run up to the Germans, gun leveled, and tell them to surrender in both English and French.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: -2
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
2 Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
3 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
"NO SUDDEN MOVES! NO SUDDEN MOVES," screams Zack to the surrendering Nazis in English.
Reload the shotgun, then take the aim at the nazis for an intimidation effect.
Name: Zack Krokowicz
Current Weapon: Winchester Model 12 Shotgun
Magazine: 0 out of 6
Skill with the current weapon held: +3
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: -1.
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
13 shotgun shells
Trench Knife (risk 3)
((A question: Does "Camouflage" skill affects only disguise, stealthy action, or both of these things?))
Comunicate that the gentlemen in the bunker ought to drop their weapons and get on the ground.
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical: 2
Mental:(Just put any bonuses or negatives you have.)
Life: -2
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
((croc: It can be used for a lot of stealth, really))
Zack and Barak, with Bob in tow a few moments later, shout at the germans to drop their weapons. Its hard to say how much they understand of what is being yelled at them, but they do drop their weapons. Except for the unconcious guy; he still has his hand sort of awkwardly caught in the grip of the machine gun.
Stay watchful, shoot if any nazi appears and makes an attack. Otherwise, allow my allies to capture the bunker.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: -2
Life: -1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Broken Entrenching Tool (A folding shovel without the head)
- Scoped Springfield M1903 A4 [4/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- One loose springfield bullet
- Binoculars
- MG 15 [37/75]
- Gewehr 43 [10/10]
- 2 Gewehr Magazines
- Mauser C96 [10/10
You hang back and let the others do the heavy lifting.
Squad 3:
Make way to bunker.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: -4 ( exhaustion )
Mental: None yet
Life: -2
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
Entrenching Tool (A folding shovel)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
You get up and walk to the bunker. You're a bit unsteady on your feet but its easier now that no one is shooting at you.
Joan: Get up on high ground and check the surrounding area with binoculars or scope.
Jersey: Take binoculars and help survey, if the scope can also be used for that--if the binoculars are used anyway, get to checking on our wounded, or allied wounded for stabilization.
"People yelling; we've won. Let's move up, survey the surroundings. Secure the area for the rest of the troops, and recover the fallen."
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 2/5
Magazines: 2 [0/5, 5/5]
Physical: -1
Mental: -
Life: - {+Helmet}
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
Story: Honestly, his crew didn't like him. He hunted animals, but never shot to kill. He'd sit there and watch them with his boniculars until his binoculars were taken away. Shipped into the 888th after artillery decimated his crew and he was found, unharmed and smiling. When asked why, he said "Because the screams put me at ease."
Physical: -
Mental: -
Life: -
Stats:
Strength: 1
Dexterity: 2
Senses: 2
Skills:
Melee: +3
Rifle: +3
First Aid: +2
Camouflage: +2
Inventory- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- M1 Garand (8 shot, Risk 3)
- 3 M1 round clips
- Bayonet (risk 3)
- 2 Frag Grenades (Risk 7)
Joan: You move up and look around. The place is littered with bodies, mostly on the east side. Some allied, some enemy. None of your teammates though; any of those corpses are still down on the beach. You suddenly remember that Faith was the only one with a radio and that someone should probably grab it and inform the commander about this victory.
Reload with a HEAT round and move to watch the road for a counter attack
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -1
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
2 HEAT rounds
3 HE rounds
2 WP rounds
Satchel Charge (Risk 7)
You reload a round and then sit up on the edge of your trench, waiting for a counter attack that, so far, isn't coming.
Cautiously move up and be all threatening. Shoot any actual danger.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst) [22 rounds in magazine]
2 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
1 Bangalore (Risk unknown, GM hasn't specified)
You move up near the bunker and try to look as mean as possible.
The allies swarm in after Zack, Bob and Barak. Some cheer, some seem sick about all the carnage, others just grab the surrendering germans and drag them outside, including the unconcious one. The day is won!
Now someone just has to signal the commander.