Push up to where Bob and Barak are now. Shoot targets of opportunity.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
2 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
1 Bangalore (Risk unknown, GM hasn't specified)
You pop out of cover and sprint across the green, taking advantage of the fact that some idiot has run straight up to the bunker and is drawing all their fire. You get to the trench with Bob and Barak and slide right in between them. You peek up out of the trench and look for something to shoot. You choose a german machine gunner, his body and head well lit by the continous flashbulb strobe of muzzle flash from his rifle.
[3v4][4] You fire off a burst of three shots, but you don't think it hits. You have to duck back into cover as the gunner fires back, cutting a line up the dirt and across the trench, causing soil to rain down on your head.
Squad 3:
Jump into the trench next to Yarrick.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: -4 ( exhaustion )
Mental: None yet
Life: -2
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
You limp and stumble the rest of the way to Yarrick and then flop down heavily in the trench, next to him.
"FUCK YOU" Heat Round to the door of the bunker
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -1
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
2 HEAT rounds
3 HE rounds
2 WP rounds
Satchel Charge (Risk 7)
[5]
You stand up in the trench and take aim at the bunker door with your recoilless rifle. After a moment of concentration, centering the cross hairs on the distant structure, you fire. The events unfold too quick for you to process them as seperate, but an instant later there is a blast within the bunker as the round impacts the back wall. Its hard to tell how many, if any, are killed, because the remaining guns continue to fire unabaited, despite the smoke pouring from within the bunker.
"Not gonna beat American craftsmanship, but more guns are always good." Bob slung the submachinegun over his shoulder, and took the ration pack and ammo.
Once he had done this, Bob waits for a lull in enemy fire, and climbs out of the trench to run forward and climb down into the next trench.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: -2
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
2 Rations (Restores up to -2 on physical dice)
MP-34
1x 34 round ammo box
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
3 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
((OOC: What's the risk calculation for the MP 34?))
((2+1 for every 7 shots))
You keep your back to the trench wall because the fire isn't stopping. If anything its intensifying. Random strings of lead whip out across the fields, lashing the grass like 1000ft bullwhips and tearing at the edges of the trenches. There are few nazi's left but they're desperate. .
Fire a single bullet at someone in the bunker.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: -2
Life: -1
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Broken Entrenching Tool (A folding shovel without the head)
- Scoped Springfield M1903 A4 [5/5] (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- One loose springfield bullet
- Binoculars
- MG 15 [37/75]
- Gewehr 43 [10/10]
- 2 Gewehr Magazines
- Mauser C96 [10/10
You adjust your rifle, setting it against your shoulder and placing your head next to the eye piece. Thus readied you simply turn and take snap aim at the first person you see in the bunker. Your cross hairs glide in a blur across the landscape and land on some mass of barely focused gray uniform and white flesh. You fire and then roll back into cover as bullets spray down the area around your bunker.
Snipe away! Even until emptying my magazine (or two), and reload if possible.
Jersey: Act as my spotter.
((I'll act for Jersey as he has nice stuff Maybe even make him my spotter so you can do anything you'd like, Yottawhat))
Joan threw Darlington a smile and a thanks. She was happy to be with good fellows, and have a knowledgeable spotter.
"I've an extra M1 Garand on my pack; someone grab it to use it."
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 5/5
Magazines: 2 [0/5, 5/5]
Physical: -1
Mental: -
Life: - {+Helmet}
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joakim's Dog Tags
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
Story: Honestly, his crew didn't like him. He hunted animals, but never shot to kill. He'd sit there and watch them with his boniculars until his binoculars were taken away. Shipped into the 888th after artillery decimated his crew and he was found, unharmed and smiling. When asked why, he said "Because the screams put me at ease."
Physical: -
Mental: -
Life: -
Stats:
Strength: 1
Dexterity: 2
Senses: 2
Skills:
Melee: +3
Rifle: +3
First Aid: +2
Camouflage: +2
Inventory- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- M1 Garand (8 shot, Risk 3)
- 3 M1 round clips
- Bayonet (risk 3)
- 2 Frag Grenades (Risk 7)
[4v4]
Jersey points out a target and you center your cross hairs on it. As you take aim, the man suddenly swings round, firing his heavy machinegun randomly. He wasn't aiming at you specifically, just at the vague area you inhabit. Bullets hiss past as you steady your aim and fire. The man jerks back and falls, dead before he hits the ground. [5] You take aim again, finding another target. [3] You fire another shot at the few remaining nazi soldiers, and manage to knock the helmet off one, but do no real damage. [1] Your rifle jams, the empty cartridge caught in the slide.
"Fucking Nazi bastards, die already," shouted Zack at the Nazis in the bunker as he dodges the bullets.
Run in the northeast direction and then take position near the bunker's door.
Concentrate all my strength and rip the door off (if there is a door, of course), then kill all the remaining Nazis.
If somebody will try to throw a grenade towards me, run in the eastern direction, and then drop on the ground.
Name: Zack Krokowicz
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: None.
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
(make sure you track the number of shotgun shells left in your shotgun)
You move for the side of the bunker and immediately get cliped by a machinegun bullet, one among hundreds trying to tear you apart. [-1 life]. You keep running. [6-1] You make it to the side of the bunker, to the smaller metal door there, sunk into the ground. You barrel shoulder first into it and straight through; it wasn't locked.
There are only 4 men left alive in the bunker, Two aiming out with heavy machineguns, the other two assisting them, feeding them ammo. You charge in and shoot a the closest heavy gunner first.
You fire a spray of shot into one, and he falls back, his rifle still spraying fire as he does, bullets bursting against the floor and ceiling in sprays of concrete dust and ricocet ringing. You rack the slide on your shotgun [5] and take aim again. You fire a burst at the other gunner, and he spins but you see no blood.
Continuing to the bunker./b]
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical: 2
Mental:(Just put any bonuses or negatives you have.)
Life: -2
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
You join the rest of the allies, running up to the bunker behind Zack.
There are only three germans left now, a heavy gunner laying, groaning, on the ground and two soldiers, apparently unarmed beyond their side arms, raising their hands and shouting something in german. The battle field is quiet.