Spring 2, Year 2Hikari sandashi: T
Geos: T
Nute: T
Bob: T
Maple Sylphseed: T
Scoutlocke: T
Triankrular (T): 4/33, Grounded
Geos carefully launches a Geode Bomb to Nute. This seems exceptionally dangerous.
Nute manages to succeed at grabbing the Geode Bomb with his tail, then whips the Geode Bomb around to directly strike one of the Triankrular's sides to inflict a surprisingly high 8 damage to the Triankrular! In addition to the standard Geode Bomb explosion noise that is hear, there is also a sort of shattering sound and some kind of transparent material falls to the ground! The Geode bomb has also inflicted 1 damage upon Nute as at least one shard struck his tail. Nute then attempts to breath weed spores into the expored part of the Triankrular... It still appears to be immune to its effects however and more weed spores fall to the ground.
Nute remained attached to one of the non-damaged sides, and is unable to evade a Triankrular laser and takes 3 damage.
Bob charges towards the tree and uses Wild Shape to attempt to take the form of a T-Rex. He is able to take that shape, however his size seems to be severely limited by his own power multiplier, being not much larger than he was before. He attempts to charge the Triankrular, but finds that it is levitating a bit too high for him to reach. The T-Rex form also turns out to be rather bad for the purpose of jumping at things.
Maple Invokes Heal on Hikari at the cost of 1 mana. She tells the Triankrular to go away, which it doesn't do.
Hikari Sandashi attacks the Triankrular with Spreading Jolt, inflicting 4 damage to it. Unfortunately, this has the effect of electrocuting the Triankrular; which Nute is still attached to and Nute takes fatal 3 damage! On a lighter note, this attack has caused the Triankrular to fall to the ground taking an additional 2 damage!
Bob immediately starts to maul the Triankrular, but only inflicts 1 damage. It turns out that the tiny arms of a T-Rex are rather terrible for mauling things.
The Fox attacks the Triankrular to deal 2 damage.
Antherus fades away, and Scoutlocke appears at the Tree!
Freebies: The GM doesn't usually give away free stuff to the players. The new ability as seen in the upgrade section appears to be an exeption. However, making the most of this one would require a level of co-operation that has been especially rare among you dryads.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Weed Spores: Power 1.0 at tile S, Power 1.0 at tile T.
Glass Shards: Broken off of a Triankrular. They are pointy and translucent.
Fox: 12/15. With Hikari.
Name: Geos
Tier: Adolescent
Health: 11/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 0/5
Status: Normal, Dead
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Wild shape - T-Rex
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Name: Scoutlocke
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Punches, Poetry, Seeds
Abilities: Bindseed, Cleanup, Haiku
Health: 41/44
Height: 44cm
Leaves: Very Sparse
Roots: Normal
Status: Normal
Mana: 6
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Slightly Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Unison Spell (2): FIRST ONE IS FREE mana - Purchases an ability that requires the actions of two Dryads to perform. This ability will pertain to one of the Skillsets from two different dryads, and combines their effective power multiplier. To get the cost of this spell, you must determine how much it would cost to purchase a spell of the specified skillset for both Dryads and add it to the Unison Spell mana cost. This can be used alongside a random spell purchase, but the whole spell will be random if even one Dryad chooses to do so. This increases the spell cost of the next spell as per normal, and is rendered useless if one of the Dryads is out of commission.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Scoutlocke
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Punches 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Poetry 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Seeds 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.