Autumn 4, Year 1Hikari sandashi: SS
Leaf Vinehead: E
Aster Witherlock: E
Geos: T
Nute: T
Call: NN
Rat (W): 5/5
Dog (E): 15/15
Bear (SW): 300/300
Bird x2 (E): 2/2
Robin (E): 2/2
Antler invokes Replace Dryad to voluntarily return himself to the tree, and the tree is able to birth a new Dryad almost instantaneously! Nute appears at the tree. (Warning: If RAM isn't able to post a first action within 72 hours he will be auto-replaced.)
After tripping or... something like that. I'm not entirely sure what caused the GM error. Anyway, Call finds his way to tile NN. A lot of leaves appear to be falling from the trees in this area.
Geos distances himself from his previous construction and begins to dig a hole at an angle. The topsoil appears to go down a bit over 10 centimeters. Below that, Geos has stuck Subsoil! Packing additional soil into the wall causes gravity to bring it down at the sides. The wall as it is may be better supported but its walls are now slanted which would make it easier for intruders to climb.
Aster Witheredlock attempts to establish dominance, and is able to safely coax the dog over to tile E. Aster is able to find a few birds in the area but most of them appear to be flying.
Hikari (Who didn't include her character's name, but its pretty obvious it is Hikari), moves south to tile SS, passing the bear and tries to get the bears attention from way over there. The bear ignores her however and wanders to the west. Maybe it couldn't hear her?
Leaf Vinehead throws a rock. The object does not move an inch. Leaf Vinehead jumps into the water, and quickly discovers that the water is actually connected to the river to the north. The water currents forcibly move Leaf Vinehead to tile E before he can investigate the object!
Tutorial - Action Penalties: Failure to abide by formatting rules can give your action a hidden penalty to its effectiveness.
Dirt Wall: A wall of dirt ten centimeters high around the tree. It is easy to climb over the wall as the walls are sloped. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer.
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. So not very deep.
Name: Geos
Tier: Adolescent
Health: 9/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Adolescent
Health: 3/20
Status: Normal
Power Multiplier: 2
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 34/42
Height: 42cm
Leaves: Sparse, Crisp, Redded, Falling
Roots: Long, Thin
Status: Damaged
Mana: 10
Soil: Normal, Coarse
Humidity: Low
Temperature: Cool
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Leaf Vinehead
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.