Autumn 7, Year 1Hikari sandashi: T
Aster Witherlock: E
Geos: T
Nute: E
Call: NN
Bob: T
Dog (T): 15/15
Rat (T): 2/5
Rabbit (NNE): 4/5
Bob considers his options.
Hikari Sandashi returns to the tree with some leaves...
... Nute casts compost on some collected leaves to produce some compost to put around the tree. Only a minor amount of compost was produced from the leaves, but the small tree probably doesn't need much anyway.
Geos decides to attack the rat using a Geode Bomb, dealing 3 damage to the rat. The rat does not appreciate being Geode-bombed and goes to bite Geos to deal 2 damage. The Geode Bomb ability seems unsuited for attacking enemies that are near beneficial fortifications, and once again the wall looks like it needs a bit of touching up. (But at least that is pretty easy).
There is a dog near the tree now. It starts to talk. It says "Yip yip yip yip yip!". The dirt wall is too small to impede the movements of this animal and it easily gets next to the tree. It sprays the tree with a yellow fluid.
Call dances and kicks the rabbit, dealing 1 damage. The rabbit retreats to the east. Call would have needed to stop dancing to have any realistic chance of catching up to the innocent rodent, and this GM assumes that he does not intent to stop dancing yet.
Aster Witheredlock spaces out. It seems the waitlisters dropped the ball and missed their opportunity to take over the spot!
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base. Breached at one area.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 8/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Health: 38/42
Height: 42cm
Leaves: Just one, brown, Falling
Roots: Long, Thin
Status: Normal, Marked
Mana: 11
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Chilly
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.