Autumn 8, Year 1Hikari sandashi: T
Aster Witherlock: E
Geos: T
Nute: T
Call: NN
Bob: N
Dog (T): 15/15
Rabbit (NNE): 4/5
Cor-Mite x28 (N): 2/2
Nute moves to the tree tile. Nute invokes Random Spell, and the spell Weed Spores pertaining to the Noxious Breath skillset has been added to his list of abilities. See the second post in the IC thread for more details. Nute also uses Compost on the yellow fluid, which does not change much. It seems it was already in a reasonably beneficial state for the tree to begin with.
(This action should have failed because he did not move to the tree, but the GM already did all the necessary paperwork needed to add a new spell and didn't want to undo all of that.)Hikari attempts to befriend the dog. The dog walks up to her and starts to sniff at her. Hikari then considers what the dog just did near the tree... She determines that there is only one kind of yellow fluid that is emmitted by dogs on occasion.
Geos casts Geode Bomb on the rat, dealing 4 damage which kills the rodent. Geos then invokes Heal at the cost of 1 mana to instantly heal 5 health.
Call... Just sort of keeps dancing. I think this is about the end of this seemingly pointless dance? This isn't some kind of GM secret action thing. This GM does like to keep secrets, but there is no secret behind this. Its just sort of a weird thing that Call decided to do.
ATHATH neglected to include his character's name in his post. Since he was recently accepted the GM will overlook it this time, but you are supposed to include your characters name in your action posts. Wild Shape does not actually come with a list of forms, so forms cannot really be added to it. Bob takes the shape of a bird. Because no direction was specified, the GM picks one at random, which turns out to be North. A large amount of dark purple-ish insects can be seen on this tile.
Aster Witheredlock falls over. RAM cannot take over anyones spot because he is not on the waitlist. If you want to play the game, make sure you are on the waitlist on the second post of the OOC thread. For reasons too obvious to mention, being in the game already counts as not being on the waitlist. Also, nobody can call dibs on a spot. Anyone else on the waitlist had a window of time about 24 hours in length to take over Aster's spot and missed it.
Update - Ability Use: For best results it would be ideal if you would always include the name of any ability that you want to use. The GM may not always assume you want to use an ability even if it should seem obvious.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. There is a hole at its base. Breached at one area.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The highest level of Geode Crystal is 2.
Wildseed Thorns: Thorns growing near the tree. The plant is in poor health.
Trench: A trench made with the intention of connecting the river to the tree. Would supposedly be functional if it breached the river?
Hole: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole.
Best Bush: An average looking bush Located at E. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Adolescent
Health: 13/20
Status: Normal
Power Multiplier: 2
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 5/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal, Shape - Bird
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Health: 39/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Marked
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Chilly
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.