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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 599916 times)

Cnidaros

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7005 on: July 24, 2018, 09:14:55 am »

Quote from: TWO PLANES ENTER. ONE PLANE LEAVES
UFAF-LAB-45 Dustbiter (10) : Andrea, RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, Zanzetkuken, NUKE9.13, Cnidaros

I'm sure it'll only take a revision to install active sonar and torpedo tubes on the Iceberg. Right?
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Kot

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7006 on: July 24, 2018, 09:17:50 am »

Quote from: We do not talk about Plane Club
UFAF-LAB-45 Dustbiter (10) : Andrea, RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, Zanzetkuken, NUKE9.13, Cnidaros

I'm sure it'll only take a revision to install active sonar and torpedo tubes on the Iceberg. Right?
I mean that's one of advantages of Seaplanes - you can have sonar on them. That's why they're so good at fighting submarines. Might add being able to drop torpedoes as is, though I dunno how useful that'd be. I guess there could be bigger torpedoes, and even if SOMEHOW the plane couldn't take it inside, it could have it under the wings, I guess.
« Last Edit: July 24, 2018, 09:19:24 am by Kot »
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Cnidaros

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7007 on: July 24, 2018, 11:12:22 am »

Quote from: We do not talk about Plane Club
UFAF-LAB-45 Dustbiter (10) : Andrea, RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, Zanzetkuken, NUKE9.13, Cnidaros

I'm sure it'll only take a revision to install active sonar and torpedo tubes on the Iceberg. Right?
I mean that's one of advantages of Seaplanes - you can have sonar on them. That's why they're so good at fighting submarines. Might add being able to drop torpedoes as is, though I dunno how useful that'd be. I guess there could be bigger torpedoes, and even if SOMEHOW the plane couldn't take it inside, it could have it under the wings, I guess.

I was kidding because none of you wanted a submarine >:( For the record, I still believe a bomber of any kind is the wrong way to go about gaining naval superiority, but of the two options on offer, the seaplane is more clearly useful to the naval role. It'll have far superior range compared to a land-based one, and might even refuel (and rearm?) at sea.

Don't forget, we need to land on the Plains next turn and defend Vlanlados. The strategic situation, as I see it, is that Vlanlados is more important for us to keep, because they're currently closer to our capital and can also threaten us conventionally. So we need to advance - but luckily naval designs to hold Vlanlados will also be applicable to the central and southern lanes. This isn't true if we don't manage to invade the Plains next turn and instead the Cannalans push forward to our jungle, again allowing them to threaten us in 3 turns while also designing for the same environment on 2 fronts.

tl,dr: Naval advantage is going to be super important next turn.
« Last Edit: July 24, 2018, 11:20:53 am by Cnidaros »
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Parsely

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7008 on: July 24, 2018, 11:24:23 am »

I mean, shouldn't be a problem seeing as we currently have air-superiority.
Reminder: SAMs DGAF about aerial superiority. And I'd expect Cannala to roll one out, if not this turn, then the turn after we introduce a new high-altitude bomber.
If you have air superiority then your ground attack aircraft can use SEAD tactics to gather intel on and defeat SAM sites, or support troops outside the air defense bubble so they can threaten air defenses and force them to retreat.

E:
Quote
UFAF-LAB-45 Dustbiter (11) : Andrea, RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS, Parsely
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, Zanzetkuken, NUKE9.13, Cnidaros
« Last Edit: July 24, 2018, 11:35:19 am by Parsely »
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andrea

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7009 on: July 24, 2018, 01:03:52 pm »



Quote
UFAF-LAB-45 Dustbiter (10) :RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS, Parsely
UFAF-HAFB-45 "Iceberg" (11): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, Zanzetkuken, NUKE9.13, Cnidaros, Andrea

Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7010 on: July 24, 2018, 01:21:13 pm »

Quote
UFAF-LAB-45 Dustbiter (10) :RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS, Parsely
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, NUKE9.13, Cnidaros, Andrea

Sensei noted that if it is a tie when he gets back from lunch, he'll do a coin flip.  Let's have that decide.
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NAV

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7011 on: July 24, 2018, 02:15:28 pm »

Really zanzet?
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Olith McHuman

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7012 on: July 24, 2018, 02:26:13 pm »

UF-PS-45 Political Science

The recent riots have us wondering, can politics be weaponized? What happens when Parliament is split into three or even four warring factions? What if it bounces back and forth between five different courses of action? Split the vote again and find out now!
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7013 on: July 24, 2018, 03:33:09 pm »

Really zanzet?

Hey, it is now perfectly balanced.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Sensei

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Re: Intercontinental Arms Race: Summer 1945 (Design Phase)
« Reply #7014 on: July 24, 2018, 04:33:21 pm »

UF-PS-45 Political Science

The recent riots have us wondering, can politics be weaponized? What happens when Parliament is split into three or even four warring factions? What if it bounces back and forth between five different courses of action? Split the vote again and find out now!
I don't know how long you've been in Arms Race, but that already happened, hehe.

Quote
UFAF-LAB-45 Dustbiter (10) :RAM, Madman, McHuman, Wolfhunter, Jilladilla, Kashyyk, Taricus, Conscript Five, eS, Parsely
UFAF-HAFB-45 "Iceberg" (10): Wizgrot, NAV, helmacon, Kot, Powder Miner,  Qassius, Happerry, NUKE9.13, Cnidaros, Andrea

Sensei noted that if it is a tie when he gets back from lunch, he'll do a coin flip.  Let's have that decide.
I'll just go for the Iceberg, since that was in the lead most recently. Do note that I reserve the right to nullify votes in the future if they're made for the sole purpose of keeping the vote at a stalemate or other shenanigans. You can ask for more time to shake out the votes, but don't strategically bounce your vote around to stall the game. Vote for something you want to see built and stick with it unless something better comes along or it's clear that it's not going to win.

Quote from: UFAF-HAFB-45 "Iceberg"
"Iceberg" is all-metal high-wing monoplane flying boat. It's lower fuselage is shaped like a ship hull, allowing it to land and take-off from water, thus enabling us to resupply it at sea. It's wings are relatively small and swept back so it has high wing loading (long takeoff and landings don't really matter if it lands on water, and it won't really maneuver a lot at low speeds) and it's fitted with four aT-J40 turbofan engines attached on top, to minimize water indigestion. Similar to the aT-J30's in the VVF, the aT-40 is simply a non-hydrozine burning engine that can maintain the same thrust output. The plane has a tricycle landing gear, where the rear gear is high and placed in the wing roots, which allows it to be used on land. The plane is built like a Reckless Effect in terms of durability, having redundancies where applicable.

The plane is fitted with standard radar, a radar altimeter that will allow our pilots to fly low to the ground or water and a countermeasure package. It also has turret with a pair of autocannons in the tail, from where the gunner shares control the countermeasures with pilot, to allow for better detection of enemy missiles. The cabins are also air conditioned, and there should be two pilots and at least one flight engineer/radar operator, in addition to the rear gunner.

The plane has a rotating bomb bay, which is insulated against the water by blowing air from engines (this is something we totally should have - jet fuel tanks have to be pressurized to ensue that they don't get starved/the tank literally implodes) to ensue a tight fit. The bomb bay should take "a lot", around 10-15 tons, and there are also external hardpoints similar to those on VVF, that can be fitted with additional fuel or ordnance, such as "Noose" missiles or even "Saltseekers", and also our old torpedoes, even if they might not see a lot of use. The total useful carry capability should be somewhere around 20 tons, but kept under 30 tons, so the plane doesn't become too big and expensive. The plane could be also used to deploy naval mines, possibly through an additional hatch on the side of the plane.

If time allows the plane should be painted with that nice UV reflective paint other engineers have been proposing, and it could be applied to our other planes.

The plan is settled. It was a hard time getting here. Some engineers had to be forcibly escorted from the board room, and it nearly came to an armed duel- and good thing it didn't, because an armed duel between weapons engineers tends to be dangerous for anyone in a considerable vicinity. People argued, people changed sides, designs were thrown out. When all is said and done, only one blueprint remains on the table: An enormous seaplane. Some engineers have dreamed of this for years.

Hard: 5
UFAF-HAFB-45 "Iceberg":
The new successor to the High Altitude Fast Bomber name, the Iceberg is large, high-wing flying boat. It has a broad front cabin composed of four window panes with space for a pilot, co-pilot, radar engineer and bomb aimer, as well as a turret in back. The wings, while enormous, are relatively small for its load and gently swept back. On top of them are four aT-J40 engines, large engines burning a normal fuel mixture to approximately equal the aT-J30's thrust, which was the hydrazine-burning engine in the VVF. The engines are in pairs close to the wing root and their position helps minimize intake of water. Below the wing root are fairings which conceal the side landing gear, which in addition to a set of nose landing gear allows the plan to use land runways. Its emphasis on high-speed performance means it needs a lot of space to land or takeoff, which makes it best suited for water use. Its bomb bay is set on a rotating apparatus: the bottom half is an aerodynamic shape for flying and landing, which seals against the frame of the plane with an inflating rubber cushion (fed by an engine exhaust outlet) to prevent intrusion of water or outside air. The bombs sit on top, inside the cabin, and the rack rotates upside-down to expose them to the outside for deployment, which takes several seconds. The internal bomb rack can hold 12 tons of bombs. Additionally it has four wing hardpoints, two close to the wing root which support fully four tons each (for Saltseeker missiles) and two more one-ton mounts for other uses. The plane can carry a total of 16 tons spread across its internal bomb bay and hardpoints at once. Its other equipment includes the rear turret, sitting in a ball at the tail with a pair of 20mm Velociraptors, and the radar system. The radar, based on a Deadliest Ray, also includes a radar altimeter and a crude ground-scanning system which can approximate the outlay of hills and mountains, illuminating the display variously based on the range of the contact, to assist in flying at night or in poor weather. Lastly it's painted with a paint which the scientists claim reflects UV light, therefore preventing Balefire Violet missiles from locking onto it, it reflects visible light as well and appears bright, matte white. It reaches very high altitudes (oxygen masks and pressurized cabin both included of course) and speeds, albeit less than the VVF or Charlotte, and has a moderate climb rate with a turn-time of 'eventually'. [7 Ore, 6 Oil]
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helmacon

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Re: Intercontinental Arms Race: Summer 1945 (Revision Phase)
« Reply #7015 on: July 24, 2018, 04:56:17 pm »

Nice
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Zanzetkuken The Great

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Re: Intercontinental Arms Race: Summer 1945 (Revision Phase)
« Reply #7016 on: July 24, 2018, 05:05:57 pm »

Options for a Revision that come off the top of my head:
-Ship launched Chaff and Flares that Kot mentioned in the Discord that apparently lasts a hell of a long time, fired via modified Artemis MLRSs
-Assault Rifle update for reduced weight and other improvments
-Missile Fuel Improvements to increase range
-AAM Revision using tech from the ASM
-Convert the PTAB bombs into a Cluster warhead for the Saltseekers
-Missile Cruiser/Destroyer for increased RoF
-Iron Ball Stealth Paint primarily for our fighters to get them more hidden on Radar
-New Torpedo
« Last Edit: July 24, 2018, 05:07:46 pm by Zanzetkuken The Great »
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evictedSaint

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Re: Intercontinental Arms Race: Summer 1945 (Revision Phase)
« Reply #7017 on: July 24, 2018, 05:09:07 pm »

Quote from: Revision
PAROI Rocket Development Initiative

The PAROI Party - although one of the largest and fastest-growing political factions in Forenia - has had little notoriety in the military sector.  Despite their involvement in the development of the Saltseeker and Artemis, any mention of them has been curiously left off the designs.  The PAROI Rocket Development Initiative firmly cements their involvement in military and political matters by updating the rocket fuels used in Forenia's rocket-based weapons with the PAROI's own rocket research and development.

Rather than relying on cordite propellants for our rockets, we instead use ammonium perchlorate composite propellant.  Essentially a fuel and oxidizer mixed into a rubbery binder, the new APCP is swapped into our existing rockets to allow for longer-burning and higher-thrust capabilities.  Notably, this should improve the speed and range of our existing rocket systems.

Additionally, our existing hydrozine is mixed into the liquid fuel components of the Noose and Saltseeker in order to increase fuel stability and thrust.

APCP is to be swapped into the following equipment:
-Saltseeker
-Noose
-Piracy Warning
-Artemis
-Rocket-Boosted Artillery Shells
-AS-RPG28 A
-Sarukh
-Deathball (if time permits)
« Last Edit: July 24, 2018, 10:47:48 pm by evictedSaint »
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NAV

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Re: Intercontinental Arms Race: Spring 1944 (Revision Phase)
« Reply #7018 on: July 24, 2018, 05:18:59 pm »

Quote from: UF-MCV-45 "Flails of Doom!" Mine clearing vehicle
The "Flails of Doom!" is a specialized vehicle for clearing minefields. It consists of a t-33 medium tank with the turret removed and a large spinning drum covered in flails at the front. The flails spin rapidly and detonate any mines in the tank's path, whether anti-tank or anti-personnel, before they are close enough to do any damage. This way it can drive forward slowly and clear safe paths through minefields.

The "Flails of Doom!" was originally designed by a Moskurg engineer as a brutal close quarters weapon for tanks, completely flaying the flesh and pulverizing the bones of anyone stupid enough to get in its way. It was promptly rejected and ridiculed for being just as impractical as the Death-Ball, until another engineer realized that it could be used to completely trivialize enemy minefields. It will still serve the original purpose if anyone's stupid enough to get in its way.

The spinning drum has about 50 flails on it, it's held about 2 meters in front of the tank and powered by the tank's engine. The turret is removed, and the gunner replaced with a flail operator.

A few minor but important features: It has a pair of tall lit masts so mine clearers can operate in formation even when in the middle of a large dust cloud. They also feature an automated flag dispenser at the back to mark the safe path, and improved engine and crew air filters to deal with the large dust clouds created.

https://en.wikipedia.org/wiki/Mine_flail

Bringing up this again since:
Quote
Both sides make actually quite a lot of use of landmines, for how little they're spoken of. Forenia has the button-activated LM20 and M34 Viper, for infantry and vehicles respectively, the Viper is intended to do both by being modular (stack two or three for a larger explosion) but they don't get used singly since the LM20 is a bit lighter for the same amount of explosives anyway. Cannala has the rather more advanced Bouncer landmine, which goes off a short time after being triggered and explodes in mid-air, and the shaped-charge Surprise landmine for vehicles. Cannala definitely has the better landmines.

Advancing on plains island is high priority this turn. Mine clearing is very helpful for advancing in plains.
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RAM

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Re: Intercontinental Arms Race: Spring 1944 (Revision Phase)
« Reply #7019 on: July 24, 2018, 07:12:40 pm »

Quote from: UF-MCV-45 "Flails of Doom!" Mine clearing vehicle
The "Flails of Doom!" is a specialized vehicle
Could this be done as an attachment? Could such an attachment be used at sea? Is it worth living in a world without an aircraft-carrier captain crying "Bring us closer so that we might swing our flails upon them!"?

Quote from: Overrecompensator
An overhaul of the overcompensator to current standards. Integration of on-site radar in addition to the front's radar grid. Enhancements to the aiming in accordance with the Garlic. Aerial photography and recent knowledge to mould their appearance to closely match that of the surrounding terrain according to the expanded light spectrum, especially infrared and radar. Integration of surrounding decoy facilities that deploy tracking countermeasures. Integrated S.A.M. sites and missile storage. Garlic positions to repel infantry assaults and increased supplies/internal-defences/gun-defences to allow them to operate when surrounded and field/coordinate resistance forces and restrict naval reinforcements(1 turn bonus to retaking the area?). Revising the guns into a mix of elongated shells for longer range and shortened shells with Firecracker warheads for faster rate-of-fire and wider effect against landing forces. And finally, catsplosions to improve morale.

Quote from: Screening doctrine
We distribute missile countermeasures to all our forces, from little mortar packs on our planes and tanks, to rocket-boosted flare spewers on our fleets, to decoy radar beacons and chaff-R.P.G.s on our infantry to distract painted-target-seekers and blind nearby radar sensors.
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