The Cannalan army currently has the following equipment, not including legacy equipment which can be found near the OP:
CANNALAN WEAPONS:
4" MSLAAC "Daybreaker": The Mechanical Self-Loading Anti Armor Cannon is an application of a complicated mechanical system to quickly load rounds. Most of the system sits in the tank turret. Rounds are stored in a carousel in the body of the tank before being lifted up to the turret. An electric motor drives the system which rotates the carousel, lifts a new shells into the turret while ejecting the old casing out a flap on the top of the tank, then rams the new shell into the gun- even with 30° inclination or 10° declination, as the shell slides along a set of inter-meshing rails. Turrets containing the autoloader are smaller, longer and much flatter than normal ones, though the 4" cannon and autoloading equipment still isn't lightweight. The system fires 10 times per minute, which is slower than a very skilled crew but still impressive. Replacing the 18-round carousel takes almost a minute, and the carousel can be stopped if a special round needs to be used (such as switching from anti-tank to anti-infantry) which takes about twice as long as a normal load. [+1 Ore if retrofitted to vehicles with a smaller gun]
M1939 "La Sierra" GPMG: The La Sierra is gas-operated open bolt machine gun for the BRC1913 rifle cartridge. It fires from 50-round belts, which can be strung together. It has mounts for a bipod, standard tripod/pintle mounts, or an optical sight, but it's normally used with iron sights. It's relatively light at 21 pounds. [2 Ore 1 Oil]
Gast Autocannon Modernization Revision: This is an update to Cannala's Gast-style autocannons, the Can Shredder and its smaller derivative the Can Perforator. Weight has been saved by altering the alloys used in parts of the gun and replacing some heavy cast parts with smaller stamped ones. The barrels are closer together and the guns are more compact. The weight saving on vehicle mounted guns is minor (though beneficial to aircraft), but carriages have been lightened significantly with hollow aluminum frame construction. All autocannons can easily fit belts or drums, and mixes of ammo types are standardized into anti-infantry, anti-armor and anti-aircraft belts, as well as general purpose belts. Vehicle-mounted guns use electric triggers. There is also a gas bleed valve to tweak rate of fire; normally vehicle rate of fire isn't tampered with but infantry prefer a low rate of fire (and recoil) except when firing up at aircraft. Recoil felt by users has been reduced slightly.
M1943 Multiple Use Rocket Device - Explosive, Ranged (MURD-ER-43): This is a 4" wide, 42" long rocket tube meant to be fired from the shoulder. The tube itself is thin metal, which is relatively lightweight, with a shoulder rest and foregrip/trigger assembly of aluminum, which comes from the factory in theater-appropriate camouflage, and is then field modified with rude phrases painted on by the soldiers using it. It also features a carrying sling for easy transport, and a sight railing capable of supporting included adjustable iron sights, as well as an optical scope or night scope. It fires rockets using a newer propellant than the old Juraki RPG, for an effective range of 200-300 yards depending on the skill of the user. Rockets are dropped into the rear of the tube and lock in place by a spring-loaded pin until fired. In addition to supporting existing warheads, the biggest accomplishment of the weapon is is tandem-charge HEAT warheads, which look like a cylinder with a small cone extending almost a foot off the front. On the cone is a small explosive designed to eliminate explosive-reactive armor, before the bulk of the warhead contacts its target a split second later unobstructed by reactive armor. Presently the tandem charge warhead is available only in rocket form. (2 Ore, 2 Oil)
M1943 Anti-Tank Semi-Active Radar Guided Missile (ATSARGM) "Hornet": Never to be referred to by its unpronounceable acronym, the Hornet is a guided missile designed to strike ground targets. It consists of three components: The first is the radar-seeking missile. Similar to the Hellfire, it flies towards a radio source, instead of IR sensors it has an array of antennae and steers until the signal is strongest in the center using a series of comparators. It has a range of up to one mile, weighs 40lbs, and is about 6 inches in diameter by 24 in length. It comes with a variety of warheads, typically TCHEAT. The second is the disposable launch tube. It's made from leftover wooden palettes and a metal bracket. The bracket can mount on a tripod for infantry use, or on a vehicle (particularly the RPG mount on the Raider and its variants). The third part is the radio transmitter: The size of an ordinary radio used for communications (it can be carried as a single backpack) and has a "gun" connected by a wire, which resembles a tiny radar dish with a pistol grip. This has a "total range" of two miles, which is the distance from the transmitter, to the target, to the missile. Simply pointing the "gun" will send radar signals in a straight line to the target, which then reflect in all directions to attract the missile ("painting" the target). The radar gun can itself be mounted on a tripod to ease the use of an optical sight, including night vision sights (not included in the price). [2 Ore 1 Oil]
CANNALAN NAVY:
Santos-Class Naval Aircraft Support Vessel: [Expensive] The Santos is a large aircraft carrier. It is about the size of the Khorne but not armored. It's powered by four oil-burning steam turbines, which are more powerful than coal ones. The hangar deck stores two dozen fighters, moved to the flight deck by a hydraulic lift. On deck is an Eagle Eye Radar system, con tower, a few Firecracker AA guns and a miscellaneous autocannons wherever there's spare room. It also has a decent sized flight deck, with an arrester cable for landing aircraft, and two overlapping runways with room for ready aircraft on deck. It also has a steam catapult, which allows it to launch some planes which could not normally take off from its short runway. [5 Ore, 4 Oil]
Victoria-Class Battlecruiser: [Very Expensive] The Victoria is built to carry her three gun turrets, each of which mounts two 12" cannons, a vast increase in size over the Nightstorm guns. Each gun (for now called a Victoria Cannon) fires shells weighing about 800 pounds out of a built-up barrel nearly 50 feet long, to a distance much greater than the Nighstorm (though moderate for guns of this class). Shells and powder charges are rammed in separately by a complicated hydraulic lift system, the guns can fire once about every 25 seconds. Each gun is controlled by a more advanced version of the fire director from the Khorne: Various information is fed by spotters on deck to the fire control room, where mechanical calculators aid a team to form a firing solution, which they feed back to the guns, and the system also helps to fire the guns when the ship is exactly level. This is necessary to effectively aim at the ranges the guns are capable of. There is a Heavy armored citadel, a torpedo belt with empty compartments, and large diesel-electric engines. They are the first diesel engines of this size in Cannala, and are less powerful than steam turbines but easier to fit within the safety of the citadel armor, the Victoria is a slow and lumbering beast. Extra armaments include six Firecracker-style AA turrets, on a separate director system, about a dozen Can Shredders, and a few Type 45 Torpedo launchers on deck where there was room. It has a radar system as well; the deck is crowded between the turrets, armaments and other features. [7 Ore, 4 Oil]
Keres-Class Cruiser: The Keres is essentially a Victoria variant designed to be cheaper. Is has only 2x3 batteries of 9" guns, and the armor around the citadel is less but it has gained an armored deck. It has the same engines, but it's a bit faster for the lost weight. [6 Ore, 4 Oil]
CANNALAN LAND VEHICLES:
M3T1A1 Raider: [Cheap] Daybreaker Variant: [Cheap] The Raider is a Diesel-Electric tracked APC designed to serve as a base platform for many roles. It has light RHA armor with a sloped front, plus slats. It holds ten passengers and three crew, making it look like a large metal box. It has an interchangeable turret, which is very wide and flat with medium armor. Default armament is a Can shredder, plus 6 external Thumper barrels for smoke grenades and an RPG, these can only be reloaded from the outside. It's also chemical warfare protected, and last but not least, amphibious, with a trim vane and two electric powered propellers. Exits are on large rear hatch and one small top hatch, only latter can be used while afloat. [3 Ore 2 Oil] Daybreaker Variant: [4 Ore 2 Oil]
M3T1A3 "Dragon" Flamethrower Raider: The Dragon is a raider turret which spews flame over a long distance, it occupies most of the passenger space with fuel. To work the raider must be stopped, and a lever thrown to connect the engine to the pump instead of the transmission. Fuel can be pumped out to medium range over a pilot light, burning everything in its path. Operators need to watch the pressure of their tanks very carefully, as they grow hotter while the Dragon flames. It is best to operate only in short bursts. +1 Oil over regular Raider cost.
M3T3A1 SPAAG "Firecracker": The Self-Propelled AA Gun is placed on a Raider chassis, although it was found far easier to operate with the entire roof of the Raider removed and some of the passenger space taken up by the weapon than fitting in the existing turret place. It relies on a specially modified Daybreaker system, the section which lifts rounds out of the carousel is curved to match the gun's movement range. It has a fuze system for air-burst rounds, where the gunner sets the altitude on a dial and the actual fuze time is determined based on that and the angle of the gun. [4 Ore 2 Oil]
M4A1 "Bull": [Expensive] The bull is a main battletank powered by a novel turboshaft engine. It carries a Daybreaker in a heavy-armored turret with heavy front armor, and medium armor over the rest of the tank. Secondary armaments include a coaxial MG and pintle MG, and 14 smoke grenade launchers (6 on the turret 8 on the body), arguably a result of interference from contractor Al's Fireworks and Parlor Tricks. The bull's kerosene-fueled turboshaft engine is the first example of a self-compressing gas turbine motor in Cannala, and relies on high-temperature alloys to allow the turbine blades to function downstream of the combustor, and it's watercooled to keep it from getting too hot. The turboshaft is small, mainly because only a small design was found to be reliable, but it it allows the tank a relatively low profile and generates as much power as a Blackhawk engine. It sucks in air through small scoops on top of the rear tank body, and exhausts through vents on the back, which cause a fairly large weak spot in the armor. It's also dangerous to stand behind, the exhaust can cause first degree burns in just a few seconds. It's uncomfortably hot inside the tank as well. [6 Ore (1 Ti), 4 Oil]
M3T2A1 6" Automated Self-Propelled Gun Heavy Ground Barrage Unit (M3T2A1 6’’ ASPGHGBU) "Firebrand": The Firebrand is an M3 (Raider) chassis retooled with an open top, to carry a modified auto-loading 6" Nightstorm Howitzer. The gun itself benefits considerably from an autoloader system, packing completed shells into the gun at full inclination 8 times a minute, a considerable improvement over manual loading. It is aimed with hydraulic controls powered from the main motor, with 120 degrees of horizontal rotation and a minimum of 20 degrees vertical inclination. It must deploy stabilizers to load and fire, which takes about 30 seconds. The auto-loader can change ammo types on the fly because it pulls from six vertical racks each of which holds six shells, crew members can pre-load racks with separate shell types and change which rack the autoloader will draw its next shell from. [4 Ore 2 Oil]
CANNALAN AIR FORCE:
M1938 A-3 'Parrot': The Parrot is a low-cost air superiority fighter, designed to counter the Yellowjacket. It looks very similar to the Falcon, but without the complicated prop system and reduced to a 10-cyclinder, normally aspirated power plant. It too is fully aluminum, and contains most of the little features like retractable gear, an oxygen system, and a reflex sight. It is actually quite heavily armed with two Muerte heavy machine guns and two Can Perforators, though the perforators don't have a lot of ammo. [3 Ore (2Al), 2 Oil]
M1940 A-5 'Spearhead' Air Superiority Fighter: [Expensive] Following Forenia's Thunderbird design, the Spearhead is an aluminum-built fighter with two turbojet engines. It features a rounded canopy, swept wings, pointy nose, and the engines are under each wing, but hug the body closely; the inlets are flush with the fuselage. It's also fairly heavily armed: Each wing has a double-barrel Can Perforator, and a heavy Can Shredder sits in the nose, so the whole thing is built a bit beefier than the Thunderbird. The two Morei turbojets burn kerosene and take some advantage of experiences of the Bull tank's turboshaft, it includes a water-cooling system (the shared radiator creates a third intake under the body). They use the same easier manufacturing process too, and the performance of the plane is only slightly worse for the added weight of the cooler. Despite carrying more weight, it's very nearly as fast as the Thunderbird, but it does have trouble recovering from stalls. On the other hand, when it's keeping good speed it can make impressive turns thanks to its hydraulic control system; the pilot can pull the relatively large control surfaces with ease. It has good killing power too: The smaller cannons are good for dogfighting and the Can Shredder can do serious damage to bombers from a safe distance. It has very little ammo, but also needs very little: pilots must simply be careful not to waste it all on a quick burst. [4 Ore (1 Ti, 1 Al), 4 Oil]
M1942 A-5B ‘Spearhead-B’ Air Superiority Fighter: [Expensive] The B version of the Spearhead has the heavy Can Shredder autocannon removed. A bunch of stuff the American wind tunnel engineer tried to explain about votrexes or teeth or whatever was ignored, it didn't make any sense. The empty space where the Can Shredder was has been used for a little more Can Perforator ammo and fuel, and a hardpoint for 500lb bombs or missiles has been added under each wing.
M1942 Spearhead-C 'Super Spearhead': The Super Spearhead has had its twin Morei engines replaced with a single newer Vengeance engine, the one designed for the Charlotte bomber. It has two intakes on the fuselage below the wings (in a quarter-circle shape flush with the rest of the plane), and the larger single engine has its one exhaust in the tail. Its performance is comparable, but new metal additives allow this to be accomplished without the use of titanium, a resource now in short supply. As an additional minor change, the cannons have been moved next to the cockpit on either side (creating two small bulges) leaving empty space in the nose for future equipment additions. Pilots remark that the single-engine Spearhead-C has a quicker roll rate but somewhat slower climb and top speed than the Spearhead-B, but overall it's surprisingly similar. [4 Ore (1 Al), 4 Oil]
H-1 "Twinblade" Combat Synchrocopter: [Expensive] The Twinblade is a synchropter (I checked the spelling twice), which is a helicopter with two closely intermeshing rotors, each with two blades, separated on the roll axis. Each one is powered by a turboshaft, on either side of the fuselage. Adjusting the pitch and relative torque of these rotors allows the Twinblade to pitch and yaw, and additional control is provided by control surfaces on the tail, it has a rudder and elevator like an airplane. It is operated by two crewmembers who sit in the centerline, in the higher rear part is the pilot and the lower front part is the gunner, who controls a can-perforator on a turret below him. The turret gun is controlled by a hydraulic joystick and also move a gun sight to show where the gun is aiming, it has about a 120 degree lateral range and 60 degree declination/15 degree inclination. There are also two winglets which support 250lb bomb mounts. It has a relatively large body which provides room for up to four passengers. The Twinblade now has light armor over some critical components and the pilot/gunner to make it less vulnerable to rifle fire. A further re-adjustment of the maneuvering controls brings it to the somewhat underwhelming pinnacle of what is possible without a redesign: To really maneuver, it needs get some forward speed and rely on its control surfaces. Otherwise, its abilities to stop, strafe, and roll are tolerable, but it's still slow to yaw which is troublesome when tracking ground targets while hovering. [5 Ore (1 Ti, 1 Al), 4 Oil]
M-1942 Missile Auto-Guided Infrared Camera (MAGIC): The MAGIC is a guided missile, controlled by a system of five infrared sensors. With five lenses on the front of the missile, the sensors detect the presence or absence of a heat source in quadrants above, below, left, right, and within a narrow angle center of the missile's nose. Each of these sensors is tied to a vacuum tube which deflects (or locks straight) the missile's four tail fins, which steer the missile up, down, left, or right respectively. The fins are actuated by two solenoids, one for the vertical fins and one for the horizontal fins, which are always either straight or fully deflected in one direction, and a battery provides power for up to 20 seconds after launch. The missile is a fat, straight cylinder, the control system adds a lot of bulk. It is propelled by solid propellant for up to 25 seconds (a little longer than the battery life). It weighs about 700 pounds total, with a small-for-this-missile, impact-detonated 50 pound warhead which is more than enough for any air targets. It's not particularly fast as missiles go and tends to snake inaccurately through the air, it can't hit anything faster or smaller than a bomber. It locks on at about one mile on a good day, but can fly two miles. It has a noticeable dud rate due to vacuum tube failures. [Complex] [3 Ore, 3 Oil]
M1942 Missile, Auto-Guided, Infrared Camera (MAGIC) Mk.2 "Hellfire" Rev2: The Hellfire Missile is an improvement over the original MAGIC Mk.1 in a few ways. The basic technology behind it as a rocket has improved, a specialized propellant is much more compact and powerful than the one adapted from infantry RPGs, so the rocket is lighter and faster. The structure has gotten lighter as well. The Hellfire includes an entirely new guidance system in the nose, and two sets of fins. Four rear fins are fixed stabilizers, and four fins close to the nose are controlled by servos, rather than solenoids, which gives them the ability to make partial turns. The sensor head now consists of 13 individual sensors under a single lens, in a diamond shape. There is a rotating circular shroud on top of the sensors, so that only a single "line" of sensors, including the center one and three or four others, can "see" at a time. This system reduces the number of necessary vacuum tubes to a fraction of those needed if all sensors were viewing all the time, and the output is reduced to merely the approximate angle to which the target is off-center of the missile. The direction is interpreted based on the position of the shroud, by a rotating electro-mechanical apparatus, which determines the power delivered to the four servos. This seeker head is much heavier than the Magic Mk.1 and includes a larger battery as well. The last new feature is a "tone generator", which makes a noise in the cockpit to alert the pilot when one or more of the missiles on his plane has a target somewhere in his field of view, but doesn't alter based on how well-centered he is or other information. This is a simple retrofit to any planes which might carry the Hellfire missile. The missile's guidance is more accurate and reliable than the Mk.1, but the rotating shroud means that it might take a second to adjust to a chance in its target's direction, and it tends to slightly spiral around its intended course, a marked improvement from the Mk.1's violent zig-zags. It has a maximum flight time of about 25 seconds, and a maximum range of four miles in that time, and the seeker head can find a target from two to three miles on a good day. The warhead has been reduced to 25 pounds, and the total missile weight is down to 500 pounds. Costs 3 Ore, 3 Oil.
B3A-1 Vengeful Charlotte Strategic Bomber: [Expensive] The Charlotte is a large, swept-wing bomber aircraft intended to fly faster and higher than enemy craft which would intercept it. It's powered by two new JAB.42 Vengeful turbofan engines, with a low bypass that serves to keep the engine cool. They're larger than those on the spearhead, but more powerful and get better performance at altitude. The engines are flush to fuselage with a broad semi-circular intake. The wing surface is very long and broad, almost resembling a delta wing, with a low aspect ratio, and include strakes and a reduction in sweepback angle down the length of the wing. It also has a tall, swept T-tail. The aircraft is constructed from aluminum as much as possible, to reduce its weight. It has a total bomb carrying capacity of eight tons, which can be entirely within the bomb bay or on the four wing hardpoints which support two tons each. The cockpit is entirely pressurized, and the bomb bay is is pressurized while the doors are closed, with oxygen masks available for all crew (a pilot, co-pilot, radio operator, bomber, and bring-your-kid-to-work-day seat) in the event of depressurization while dropping bombs or any other reason. Durability is aided by segmented fuel tanks, and redundant hydraulic control lines. [5 Ore (2 Al), 5 Oil]
M1934 Missile, Auto-Guided, Infrared Camera (MAGIC) Mk. III "Balefire": The Balefire is a smaller missile designed to hit fighter aircraft. It uses a seeker head which combines principles of the Magic MkI and MkII, in that it only has a few sensors, but these sensors rotate on a gimbal, under a glass dome. The seeker head has five sensors like the MkI, and when a target is found the gimbal head swivels until the center sensor reads a target. The angle of the gimbals is used to guide the missile. However, rather than rotating until the seeker head is centered relative to the body of the missile, it only steers while the gimbal is in motion, and doesn't steer if the gimbal remains in place, at any angle. This benefits from an old sailor's trick: If you're moving towards another ship and the angle between you and the other ship doesn't change, you're on a collision course. This allows the missile to aim for where the target will be when the missile closes distance, "leading" the target. It's accomplished with a clockwork apparatus which translates the speed of the gimbal's motion to potentiometers, which control the steering motors. With an improved rocket fuel over older MAGIC versions, the Balefire's hollow-core solid booster propels it to a range of three miles in about ten seconds. Some fuel and battery weight is lost bringing it to a total of 425lbs, and like the previous version is has four steering fins in the front and four stabilizer fins at the rear (now with rollerons). It features a 25lb warhead and an electrostatic proximity fuze, or an impact fuze, which can be swapped by ground crews. The gimbal has another function where it scans over a 120 degree field of view until it can stay on a target, this takes some time to "lock on" which creates a sound in the cockpit as long as it is on target. [3 Ore, 3 Oil]
CANNALAN COMMUNICATIONS AND OTHER:
General Cortez: General Cortez is a storied pirate sailor, and under him the Cannalan Navy has an inherent advantage in battle.
M1938 HEAT: These shells contain a shaped charge, like with the antitank RPG warheads. At 100mm, they are effective against heavy armor. These are still fairly basic, like Forenian rounds.
M1938 APDS: A long and narrow kinetic penetrator fired from cannons in a sabot. Unlike HEAT, they're good against spaced armor but poor against sloped armor. Currently accuracy is poorer than conventional rounds. Made from hardened steel, they're cheaper than existing full sized hardened steel rounds.
Drunken Pirate Encryption: The Cannalans have adopted a slightly modified One-Time-Pad encryption system. Paper sheets with a unique encryption key are distributed by courier before important orders are read aloud but in code over radio. There are a couple other simple steps to obscure the message, and decoy couriers are also sent with fake pads, but it still has the inherent drawbacks of OTP. There is a delay in sending pads and confirming they have arrived safely, and then since the pads are only used once, encryption is reserved for important and long-term orders.
Eagle Eye RADAR: [Expensive] The Eagle Eye is a relatively advanced radar system which can identify an aircraft at significant range, showing the range, direction, and approximate altitude. This is accomplished with an array of antennae in a metal frame, which rotates on a turntable. It has a CRT display with a rotating refresh line which the operator can read. It can be mounted on ships, where it takes up about a turret's worth of space including the magazine below deck, or in a temporary installation of four trucks, which takes a few hours to set up. There is also a separate version which looks identical, but can only identify sea-surface contacts. [Complex]
Bureacrat's Wife Radio Equipment: This is a portable radio system with a variety of new features. First, the entire system fits in a single backpack, with a battery good for about an hour and a hand crank charger (it can also charge off a truck). A two-way voice handset or morse transmitter can be attacked. It also has a "scrambler" which comes in a separate backpack-sized box- the vaccuum tubes necessary to make it work couldn't fit in the first. On this are three dials which set a "scramble pattern" and buttons for "wait" and "start". While in the "wait" state, the radio does not begin working until hearing a three-second "start tone" from another scrambler. Then both both begin switching frequencies multiple times per second in sync with each other, on an arbitrary pattern determined by the setting dials, making the voice or morse communication impossible to listen in on.
'Immortal' Armor: This alternative armor set replaces the chest and back piece two back plates, and four chest plates of thin molybdenum steel alloy. The splitting of chest and back coverage into multiple plates gives soldiers the ability to crouch, crawl and maneuver in relative comfort. The plates are in a "carrier vest", allowing them to be easily removed and replaced. However the important feature is that soldiers in immobile positions, such as aircraft crews, some tank crew members, and machine gunners can double-layer the chest and back armor. [3 Ore]
1941 Infrared Sighting System "Aswang": [Expensive] This is a night vision device, consisting of an infrared spotlight, a scope which allows the user to view infrared light, and a rechargeable battery. The spotlight is simply filtered, so that only invisible infrared light passes through. The scope contains a small cathode ray tube, operated by power transformed from the battery to several kilovolts. The battery is in a backpack and makes up the bulk of the system's weight, at 32 pounds it is man-portable but uncomfortably heavy. The large spotlight and scope are normally attached to the weapon, whether the weapon is a sniper rifle or machine gun, and these add seven pounds to weapon making it unwieldy without a bipod. The scope looks bulky and the seven-inch spotlight looks enormous on top of it, and there are some wires running along the outside and a cable to the backpack, as well as some adjustment dials and an on/off switch visible along the side of the scope. The Aswang's spotlight illuminates targets up to a little over 100 yards, without revealing the user's position. [Complex]
1942 Infrared Sighting System "Aswang II", 2nd Revision: The Aswang II is based on the original Aswang night vision system, but the entire thing is smaller and more efficient. The system is down to about 22 pounds for the same lifetime, and the spotlight is only four and a half inches. Vehicle-powered spotlights are larger, at ten inches, and illuminate to about 250 yards. The viewing scopes are also a bit shorter. The system is no longer Complex as of Winter 1943.
M1942 Proximity Fuze, Radio Detection: This is a fuze which projects a radio signal, and detonates if the radio signal is reflected off of an object which is close enough. It can fit in shells or missiles with at least a 3 inch diameter. The distance from a solid object at which is detonates is configurable, from 2-10 yards.
M1943 Proximity Fuze, Electrostatic: Like the radio fuze, this detonates some yards away from the target. It's adjustable but the exact distance depends on humidity as well. However it is immune to radio jamming.
Tandem Charge HEAT: Cannon shells derived from the MURD-ER RPG, with a tandem-charge warhead.
R1M1943 NJEC 'Viking' RADAR: The Viking is a multi-functional radar system build on extremely high-frequency signals produced by a traveling-wave tube amplifier. This is received by an array of very small antennae in front of an amplifying dish, which are delicate but shielded under a plastic dome. It can be arranged in a direction and display contacts within its 30-degree field of detection (such as on the nose of an aircraft), it can rotate about its base horizontally to scan the horizon (such as on a ship), it can scan conically to display contacts in the entire airspace around it, but with a slow scanning time (such as on a truck looking for air contacts) and it can even track a moving target using technology inspired by the MAGIC missile, but it gets confused if other contacts come near the tracked target. As an added bonus, it can even heat rations placed in front of it. Information from the radar is displayed as dots on a green circular CRT screen, which vary in angle and distance from the center of the screen as well as size. The exact interpretation of this depends on the mode the radar has been configured to operate in. [3 Ore, 1 Oil]
CANNALAN DESIGN DOCTRINES:
Vehicle Radios: Most vehicles come standard with a Bureaucrat's Wife radio system, with broadcast range appropriate to the size of the vehicle and its power source.
Slat Armor: Ground armored vehicles are retrofitted with slat armor over their normal armor, to help defeat HEAT warheads.
Retractable Landing Gear: Unless otherwise specified, aircraft have retractable wheeled landing gear.
Oxygen Systems: Aircraft come with an oxygen system for the crew.
Filters: Enclosed armored vehicles come with the necessary equipment to seal themselves and filter the crew's air in case of a gas attack.
Warheads: Missiles, shells and bombs of various sizes can have various types of warhead attached, such as high-explosive, HEAT, incendiary, and so on. Developing a new warhead type means it will be available in other applications where it could easily apply, and new sizes of shells or bombs are available with various warheads.
Compartmentalization: Large ships are separated into many compartments which can be sealed individually if one begins flooding, to prevent the flooding from spreading to the rest of the ship.
Tactical Rails: Cannalan small arms and mounted machine guns are outfitted with rails which allow optics and attachments to be added and removed in the field. Iron sights which come with the gun are mounted on the rail, and removable.
CANNALAN RESOURCES:
Transport Capacity: 1 by land, 3 by sea, 1 by air.
2 Wood
4 Ore, using 1 TC by sea
4 Oil, using 1 TC by sea, and receiving 1 from the Allies
2 Aluminum, Using 1 TC by sea
1 Titanium, using 1 TC by air
1 Magnesium