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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 590877 times)

Kashyyk

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4905 on: July 15, 2017, 05:37:20 pm »

We could replace the underpowered diesel turbines with the oil-fired steam turbines in the Cataphract. That should get a bit more speed out of the thing, but we don't necessarily need it to be super-fast. It's designed for brutal slugfests after all. When supported by Cataphtacts and Archers the Vodkatoria will perform quite well in a shoot out, which is why we stole it in the first place.
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helmacon

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4906 on: July 15, 2017, 05:39:41 pm »

Personally, I think we ought to use the revision on steam catapults to replace the rocket catapults, and use the design to vastly improve the Victoria. Combined, this might even swing the naval advantage to us for a change. We can do radar later, when it will be more needed.
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Science is Meta gaming IRL. Humans are cheating fucks.

NAV

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4907 on: July 15, 2017, 07:07:24 pm »

Rocket powered ekranoplane battlecruiser. Next turn.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

VoidSlayer

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4908 on: July 15, 2017, 07:20:09 pm »

Rocket powered ekranoplane battlecruiser. Next turn.

Nah, orbital battle cruiser.  We can bomb the allies and axis from orbit and take over the world, forget the pirates.

piratejoe

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4909 on: July 15, 2017, 07:47:51 pm »

Better idea, Battleship aircraft carrier next turn
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Powder Miner

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4910 on: July 15, 2017, 07:56:47 pm »

Quote from: Bandwagon
RDN-41-3 "DEADLIEST RAY": (14) NUKE9.13, Jilladilla, evictedSaint, Madman198237, Happerry, NAV, Stabby, 3_14159, Andrea, Chiefwaffles, SMMI, Kashyyk, Kot, Powder Miner
It occurs to me I never actually voted for this
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evictedSaint

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4911 on: July 17, 2017, 08:34:50 pm »

Got bored, wrote up a preemptive revision for our stolen Victoria


Quote
UFN-BC-41 "Storm Dragon"
Named after the brave Salamander Team who stole the designs out from under Cannala's nose, the United Forenian Navy Battle Cruiser "Storm Dragon" is an overhauled version of Cannala's Victoria-class Battle Cruiser.

The most obvious changes are switching all the dimensions over to metric rather than the crude English system that Cannala uses and making the components easy to manufacture, eliminating the [Complex] nature.

Next we switch the armament over to equipment we have available to install.  Overcompensators are installed in the three available turret spots in pairs, giving the main battery of the ship 6x300 mm cannons with optional rocket-boosted shells.  The fire control system is carried over from the Victoria and integrated with our crude UF-RTS-41 'Long Shot' targeting system, made possible by the installation of the ships very own dedicated "Deadliest Ray" Radar System. 

The diesel-electric engines are converted over to our more powerful Oil-Fired Steam Turbine engine system, which should allow for faster speeds than the preceding Victoria.

The six Firecracker-style AA turrets are replaced with Bumblebees, as we unfortunately didn't get the fuse-setting technology when stealing the ship, though they are likewise on a separate director system.

The 12 Can Shredder PD cannons are replaced with our faster-firing but smaller-caliber UF-AC-41 Velociraptor 20 mm cannons.

The torpedo launchers are removed and the turrets are replaced with our own Sahruk Rocket Artillery, in order to have an emplacement ready for the eventual development of Anti-Shipping Missiles.

Lastly, we move that one beam five feet forward to prevent the entire ship from collapsing.

« Last Edit: July 17, 2017, 10:31:29 pm by evictedSaint »
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NAV

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4912 on: July 17, 2017, 08:50:54 pm »

THat doesnt say what to do with the dorpedoes cqnnalans stuck on there.
Replace, remove, or rocket!?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Taricus

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4913 on: July 17, 2017, 08:51:48 pm »

Remove them, they're just a hazard.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

NAV

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4914 on: July 17, 2017, 09:09:24 pm »

Also decomplexing and switching all the weapons over and upgrading the engine and adding deck armour seems like too much for a Revision.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

evictedSaint

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4915 on: July 17, 2017, 09:12:06 pm »

Not too much for a 6.

But rolling less means we wont get it all, anyways.

Madman198237

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4916 on: July 17, 2017, 09:42:00 pm »

Better idea: Re-equip the Victoria with our guns in the revision, and spend the design on a battleship the Cannalans can't match.
Here's the revision:
Quote from: Better Than Rum
UFN-BC-41 Vodka
The Victoria is, as per usual, somewhat....poorly made. In order to correct that, we take accurate measurements and use the proper bolts to remove the [Complex]ities of the design. Also, all Cannalan weapons and other pieces of equipment, such as the radar, are replaced with our equivalents as much as possible, to streamline training and such. Their torpedo launchers, however, being useless in a battleship, are replaced with Velociraptor autocannons in mountings capable of hitting both torpedo boats and aircraft.
And then next turn we design the
Quote from: Saltmaker
UFN-BB-41 Victorious
This development of the Victoria turns that underengineered piece of Cannalan driftwood into a fighting ship. A true floating fortress if ever there was on, this ship is given a splinter-deck armor arrangement of deck armor capable of staving off an average 16-inch shell at maximum plunging penetration, a heavy citadel like the Victoria's, and a medium torpedo belt to keep the crappy Cannalan torpedoes off our ships. The hull is longer than the Victoria to improve speed, and the engines are our best engines ever produced, based around the Cataphract's propulsion system but improved in every conceivable way. The hull is both longer and wider (Due to the firepower upgrades) and the extra space is almost all used for additional engine horsepower. For firepower, the ship is re-equipped with three dual 390mm guns, controlled by a central director-firing system that acquires information both from a radar set and long-base rangefinders on the roof of every turret, in case of radar failure. A second radar system, optimized for detecting aircraft, is also provided. The ship carries 8 dual 100mm gun turrets as a dual-purpose antiaircraft/antiship weapon, has a massive number of antiaircraft guns of all our available calibers.
« Last Edit: July 18, 2017, 05:03:42 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

evictedSaint

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4917 on: July 17, 2017, 09:43:48 pm »

Or we spend the revision making it a decent battleship this turn and use our freshly-designed pocket radar to build ASM's >.>

Madman198237

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4918 on: July 17, 2017, 09:47:36 pm »

The one we don't have?

The battleship we can't build in a single revision? Come on eS, you KNOW that that's a design and not a revision and trying it is not worth the risk of leaving the Victoria [Complex].

If we have Expensive Vodkas, we can win against their VE Victorias, regardless of their superior seamanship.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

evictedSaint

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Re: Intercontinental Arms Race: Spring 1941 (Design Phase)
« Reply #4919 on: July 17, 2017, 10:27:02 pm »

If that revision doesn't result in it losing the [Complex] tag, then it's because Sensei is deliberately fucking with us.

The only thing that's questionable about the revision is the armor change (which I've removed).  Everything else is just slapping our existing equipment on our new ship - which is well within the bounds of a revision.  If all we ask for is "no longer [Complex]" then that's all we'll get if we roll a 6.  If we ask for more and roll less than that, we'll get "It's no longer [Complex], but you don't get x y and z".
« Last Edit: July 17, 2017, 10:32:42 pm by evictedSaint »
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