The Land of Confining, deep into the south, is so foreign to us that it might aswell be another world. A few pearlite have ever travelled to this hot continent, and we know nothing about its people, its customs, and its political landscape.
The few accounts we have come from researches we conducted, following attacks from vampire and werebeasts, for almost all of them come from this place.
So far, we know that place is divided in four. Into the east coast, is the kingdom of Xakedgil. In the west, the goblin lands of Sotukosta. The small kingdom of Luhmong occupies the southern shores and the dwarves of Orzulban fend for their lives in the central mountains.
The people of Xakedgil form a warring kingdom and is the major player in the regional political landscape. Whereas most human kingdoms - Mong Kima being the first among them - find contentment in fending off goblins, Xakedgil goes way further, launching expeditions into the monster's territory and taking an offensive stance in most manners. Their people are very brave, and their culture - held dear above other considerations such as the law of their lord- rewards displays of bravery.
Politically speaking, Xakedgil is ruled by Queen Asi, who took the crown after the peaceful death of her father, King Devsem in 125. She maintained somewhat cordial relations with her neighbours, but we wouldn't be surprized to see war rise again during our lifetime.
It was during the rule of King Devsem that a small, lightning fast war occured between Xakedgil and Sotukosta. The men of Xakedgil, loyal to their reputation, took the initiative and marched with a formidable force toward the pit of Greedmonster. The king led the attack ; the defense was led by the demon Rikkir, master of the goblins of the Land of Confining himself.
The battle was absolutely fierce, and Xakedgil had the upperhand during most of the fight, forcing the goblins and their demon master to shelter themselves into their fortress, where an assault would not be possible. Seing most of their forces anihilated, the goblins begged for peace - and it was granted.
It was some twenty years ago now.
At the time, Gil was only a footsoldier in Xakedgil's army. However, due to his bravery, he was upon his return rewarded with the position of commander of his hometown. He would then train his children and the volonteers ofhis villages to the art of the crossbow, and lived since then a peaceful life. All in all, Gil was a rather unremarkable man in a remote village, in a land far away.
Only one thing made him stood up ; his adopted daughter, Sisha, he found during a patrol near his town.
Goblins in human kingdoms are not an unknown phenomena. In Mong Kima even, we have quite a few. But goblins raised in a human family are still something worthy of some eyebrow rising. Gil educated Sisha with his own children, like she was his natural daughter. At first, it was accepted because he was a decorated veteran - then it was accepted because the young goblin adopted the local customs as a matter of course.
Yet, no one really doubted that the presence of the commander was the determining factor in that seemingly peaceful resolution. Gil was now aging, and Sisha instinctively knew she would have to prove her mettle by herself at some point.
"Remember you can come back anytime you want" he said to her. "Ardentstar is your home, and I'll always have a room for you".
Sisha knew that ; he had told that to her a billion times. She still had to leave - not only her goblin blood was pushing her to action, but she knew she had to gain the respect of the people by herself. Becoming an adventurer might not be the safest way, but in this time of relative peace, it was the most straightforward.
"Who know, maybe you'll miss home someday?" But she had already taken her decision. To end the embarassing silence that followed, he added, on a very serious tone : "What I told you about your great grandfather...stays between us, alright?"