This is absolutly perfect. There's so much of the fort's soul going on in this text. I can't promise to illustrate it right away, but when I get a bit more time I will. Zefer and Donu embody more of Watershield's spirit than I thought - I hope their future will be bright and fruitful. Give me an hour and I'll set up everything for next chapter
I'm always a bit surprized that people actually read and are interested in the stories and settings I'm trying to set up, and having texts like that feels like what I want to do is understood to a quite deep level. I'm sure I sound like a broken record at this point
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And so, in summer of the year 142, Zefer and Donu were married, uniting Jalew's and Zothoabo's clans by blood. The party kept on for the whole night. It wasn't then question of war or labor - for once in the border fort, everyone made merry and drank together, without thinking about the hardships of tomorrow.
They would come on their own soon enough - and there would be plenty of time to work to overcome then.
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SummaryThe story of the Riverguard covers the period that goes from winter 130 to summer 142.
At the order of the pearlite royal court, a small border fort was founded to the east of the kingdom, to stop elven incursions into human territory.
However, elves were found to be nothing but a very minor threat compared to roaming wildlife and to the werebeasts that flocked to it.
A first contact with the Empire of Osme was made in year 132, when a goblin thief was scared off by the militia. The situation escaladed quickly, with a first goblin raid in 133.
The Riverguard managed to arm itself up and repelled Osme's incursions ever increasing in size, culminating into a full all-out assault in 136, repelled at great cost.
The attacks continued, but the Riverguard could rise up to every one of them, developping tactics and battle doctrines, forging weapons and armor and training their population to match their enemies, ever increasing in numbers. In total, eleven attacks were fought off.
Odlug the dominant scar, the regicide bronze colossus, was eventually sighted, captured and eventually destroyed.
To this day, Watershield marks the border of the civilized world with the lands of the demon king Lomoth.
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So, before we do another big embark (and we will o/), as discussed, I want to do something more chill and share my toys a bit. So right now is the right time to open a new chapter in the history of Mong Kima
Even tho the construction of Watershield could insure, at least for a time, the security and demographic growth of the kingdom even in the face of rising foes, it also revealed a number of issues and opportunity for glory.
In a time before time, Onget Cattenatag, our resident goblin, wrote a serie of books which are, today, considered to be the founding stone of medecine. Those books have a tremendous value, and not only because they are decorated with precious gems, not only because of their historical value, but because their content can save lives.
They were stored in the fortress of Ironweather, whose status is unknown, but likely in ruins. It was destroyed by Cim, a forgotten beast made of filth, whose breath can kill a man.
This mission can seem pretty straightforward. Go to Ironweather, find the books, come back to Watershield and store them into safety. However, the road to Ironweather is uncharted for the most part, we know nothing about it , but it is covered in snow and ice doesn't melt. The road is dangerous, the city is dangerous too. Don't go there alone, and be prepared for the worst.
Take your time to prepare yourself ; those books have been sleeping for hundred years, they can wait a few more weeks. If you need companions, you can find groups of outlaws in most of the big cities, like Sealspear or Hairyoracle, if you know where to look for. Most of them will accept to work as mercenaries, and they are decent fighters. We have a couple of blades for hire, that move in and out of Watershield, and there are armies of them in Brokenbronze, if you don't mind a little trip by foot. Just...don't travel alone by night.
And if you need some natch on your belt ; here's an easy way. The Osme pits to the east are filled to the brim with captured children of Egapesor and Kodsåkzul. Freeing them is a very straighforward way to acquire death, glory or both.
Oh and, last thing. Watershield recruits strong warriors, if their name is famed. We're an elite organization, so we take only the best of the best. But there are other lords around with lower standards. If you're looking for employment, don't hesitate to ask them.
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Last notes on the game :
• Remember this is a story driven thread. You're the master of your own destiny but please make it a cool story and not just hack and slash
• No Demigod please. Hero is my standard, Peasant if you're hardcore
• Take a lot, a lot of screenshots. Stonesense or (if your computer can stomach it) armok vision are the best (thanks japa o/). If you can use the dfhack "markdown" command on important characters in addition, it would help me to illustrate them. Else, a screenshot of their description in game is cool too
• If you want to specify stuff on your character, especially physical traits not covered by description, do it, it helps me to draw it as I understand it better
• If you want to create a character that is not from Mong Kima, this is possible (tho not recommended for now, until we progress a bit more in the story). But I have one, single requirement : Your character must be drafted from a local population.
Basically it means that :
This is important to keep Pearlites looking like Pearlites, Pinalene elves looking like Pinalene elves etc.
• And for the turns, standard procedure if no one has an objection : register for a turn, play a RL week, retire your character, pass on the save. We have more than enough things to do for multiple (semi) simultaneous adventurers
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The saveI'll update the OP tomorrow o/
Bonus current head of Mong Kima
Queen Usu, General Ener