Jóra: Taking Dark Bargain Cunning, desperate roll: 5,4,1,1)
Kol: Resolve, desperate: 5,4
Sihylde: Ferocity? Commanding shield wall, risky: 5,3,1
Einar: Taking Dark Bargain and +1 die from fate, a desperate action: 3,3,2,2,1,1…. Dang, ouch
Jóra sees the sword swing towards her head. She snatches her bow off the ground, and blocks the sword. It breaks the bow, but arrests the momentum, causing a deep slice in Jóra’s arm instead of her chest. She cries out in pain, but quickly moves to regain momentum. The wolfman, eyes hungry for blood, swings again, but Jóra is prepared, and ducks under the swing, and rolls past his right leg, cutting it with her dagger. As the beast falls to a knee, she takes the dagger and buries in the back of it’s skull. Breathing heavily, blood dripping down her arm, she stumbles to the door and looks out and sees a crowd of Cimbri and beasts assembling outside the shrine. She tightens the grip on her seax, and whispers a prayer to the Allfather.
Consequence: (Wounded,level 2, can resist for -1 fate) Kol looked around the shield wall, trying to spot Jóra. Though a few of her archers were there, Jóra herself was no where to be seen. Fear gripped his heart as he remembered that she went to the shrine to pray. He sprinted out of the shield wall, one Cimbri charging at him, axes prepared to strike him down. Kol shouted out, and slammed shield first into the barbarian. The force of the blow sent the man flying, and Kol ran on. Skjære and a few men were holding off a crowd of the beastmen in front of the shrine, when Kol saw Jóra standing in the doorway, bloody and eyes determined. Kol shouted his defiance, drawing the eyes and attention of the beastmen before him. A javelin whistled towards his head. Kol whipped his shield up, catching it in the wood. He grabbed it and yanked it out, and sent it flying at one goatman leaping at him, sending it tumbling to the ground. His shield and sword were blurs as he and Skjære fought to get to Jóra. They finally reached her, leaving a trail of bodies behind them, but most of the warriors they retrieved were dying or seriously wounded. The way back to the rest of the company was also now filling with vengeful beastmen, cutting them off.
What do you do? (Consequence, surrounded, desperate position, can resist casualties for -1 fate)
Sihylde stood firm at the head of the shield wall, her war hammer gripped in her hands as she stared down the charging horde. She raises her voice,
“Tonight we feast on blood and death!”
Her first swing cracks the skull of one fool hardy Cimbri, and her second breaks the shield arm of another. A grey goat man takes a more cautious approach, and Sihylde exchanges a few blows before felling that one. But outside the reach of her hammer the shield wall begins to break down as casualties mount, and panic begins to set in. Rodrick shouts out,
“To the ships lads! The outpost is lost!”
What do you do? (Consequence, +1 to progress to outpost of outpost being overrun, resist for -2 fate)
Einar stepped out, blood pumping in his chest. Words from Boðdýr echoed through his memory
“When you give into your rage in battle, your instincts, you become more than a man, more than a beast. You become death itself.”
It felt like a fire spread through his chest. Einar gave a savage grin , and blew defiantly on the horn again and charged the charging minotaur. A Cimbri foolish enough to stand in his way was cut nearly in half by one blow of his axe, and suddenly the minotaur was upon him. The minotaur’s axe came crashing down, and Einar dodged out of the way. But he wasn’t prepared for the swing of the minotaur’s horns, which caught and gored him in the chest, and with a shake of its head sent him flying into the air, and crashed down a few meters away. Einar coughed up blood, and tried to stand but could not find the strength in him.
What do you do? Consequences, suffered level 3 harm, incapacitated. -2 fate to resist. +1 to outpost being overrun
Progress to outpost being overrun: 3/4Einar's dark bargain was to move all of his dice from resolve and cunning into ferocity, making it 5 dice. Should have been very helpful, but man the RNG was not with you tonight. Up to you if you still want to keep the Dark Bargain since it was unclear.
Tir: Thanks! I'll try to keep track, but just remind me if there is something you or anyone else want to use that might have a bearing on your action. And who said that there was only 40...