Karses II, Friend of Caesar, Heir to the Loam Coast, and Descendant of the Divine Clay Elf Bloodline:Condition: Fine
Holdings:
Cash Reserves (Aproximately 4.7% of Imperial Coin in Circulation)
29% of Total Shares in 'Sons of Caesar Trading Company'
45% of Voting Shares in 'Sons of Caesar Trading Company'
Mansion in the Heartland City of Portum
4 Docks in the City of Portum
Luxurious Apartment with the Imperial Palace
Country Home along the Imperial Highway
x19 Shops and Workshops (Scattered Across the Imperial Heartland)
x17 Vineyards and Plantations (Scattered Across the Known World)
x14 Mines (Mainly Precious Metals and Gems, Scattered Across the Known World)
x30 Imperial Merchantmen (Divided into two fleets)
'Wayward Clay' (Personal Flagship made from Enchanted Ceramic. Armed with two ballista and a crew of trained soldiers. Coming of age present from your father)
Traits:
Businesself
Networker
Negotiator
Public Speaker
Wealthy
Well Traveled
Greedy
Ambitious
Empathetic
Self Controlled
Living Legend (Civil Rights Icon, God Incarnate)
"My busniess, good sir, is to broker a peace between The Empire and the Forces of the Sea Demon Tideus... Although it is fortunate I found you. I've seen that clay elf fleet Tideus is using to hunt you down... it could smash your little armada to bits." You flash a smug grin,
"I suggest surrender. I could help you negotiate favorable terms. Even if by some miracle you do manage to ellude or defeat the fleet hunting yours, it dosn't appear you have enough supplies to break the blockade against your homeland."Fear flashes across Vulfhorn's face, but is swiftly replaced by defiance.
"I'd say I appreciate the offer, but I would never turn my back on my brother like that, and I'm not going to waste a polite letdown on your kind. You can tell Tideus or your filthy pirate bretheren that my fleet will fight to the last ship... and the last man."Jericho sighs, and looks the admiral up and down with a bemused grin.
"With all due respect, sir, leaders who plan on fighting to the last man generally don't live long enough to pay their mercenaries. I think my fleet will be taking its leave of yours.""Traitor! You plan on siding with that filthy brown friend of yours, don't you?" The admiral growls,
"I will let the elf leave unharmed, as I am far too honorable to hurt an emissary, but my fleet will destroy your ships before I let them defect!"Your friend chuckles, and throws a smirk in your direction.
It is not a look that necessarily pleases you. Jericho is an audacious thrill seeker, prone to making dumb choices for the simple thrill of it and depending on his considerable luck and skill to bail him out. With a wink, Jericho draws his mighty sword Ripper, a nasty jagged piece carved from an ancient dragon's tooth, which depending on the version of the tale he tells, your friend either stole or received as a gift from an Acid Elf Chieftess he had seduced.
"I don't think your fleet will be destroying anything of mine, admiral, if I have their leader hostage."What follows is Chaos. Jericho's men storm the
Wayward Clay to attack Vulfhorn's sailors. The fighting is fierce, and about ten sailors are slain, including two of your deckhands.
Once your decks are secure, and Vulfhorn safely stashed away in your brig. Jericho orders both Captain Tiber and his own ships to "get the hell away from here."
---
The Wayward Clay and Jericho's eight ships (apparently he lost one in battle, and had another stolen by a deserting crew)
break away from Vulfhorn's sleepy and disorganized fleet unchallenged, but after several minutes, you see the armada behind you light up and slowly begin to give chase. You see no sign of your own fleet ahead, but are confident they are seeing this display, and preparing to respond.
---
Hell breaks loose when you make it back to the fleet.
Xamut initially mistakes Jericho's ships for hostiles perusing you, and attacks. Before the situation is sorted out one of your friend's boats is sunk and another badly damaged. No sooner than you manage to get everybody on the same page than does the real pursuing fleet arrive.
What follows is academic. The disorganized ships from Humpback Island throw themselves at the Clay Elves in small ineffective waves, and are quickly cut down in turn. This lasts for several hours, until Xamut IV orders a charge of his own, to smash the bulk of the hostile armada, by the pre-dawn glow.
Although you had planned on riding alongside your brother on the Homeland Soil, Captain Tiber insists you stay put and don't attempt to transfer ships in the heat of battle. The Wayward Clay participates in the charge, but Tiber deftly keeps you in the back of the formation and out of danger.
The charge goes about as well as one could hope, with the undisciplined enemy scattering or sinking in the face of the ceramic onslaught. Things do take a turn for the scary when three hostile ships mistake the
Homeland Soil for the
Wayward Clay, sneak up alongside it, and board your brother's ship to try and rescue their admiral.
With the numbers on deck in their favor, the hostiles badly mangle Xamut's arm and slaughter most of his crew before two more clay elf ships pull along side and send their own sailors in to turn the tide.
---
As the sun fully pulls itself into the eastern sky, the damage report is compiled.
Xamut's fleet has lost two ships to the battle, and a fair number of sailors to various on-deck skirmishes. Jericho also lost an additional ship, bringing his total number down to six, one of which may be too damaged to keep up with the fleet. The venerable naval scholar Rixixifux speculates that about thirty percent of the enemies' ships have been destroyed or captured, including a majority of the proper warships, and the rest scattered to the winds.The spoils of war take the form of 17 captured ships,
three of which are proper warships. Each has 40-100% of its crew alive, intact, and captured. Everybody gathered agrees the converted shipping and fishing boats should just be scuttled - your sailors would be spreading themselves too thin if they wanted to properly commandeer every captured vessel. The warships can obviously go towards replenishing either Jericho or Xamut's losses.
As for the prisoners, the captured captains and officers are transferred to your brig where they join their admiral. You could try to ransom them back to Humpback Island once the war is over, turn them over to Tideus to use as leverage, or even just give them to Tsunamia as test subjects and playthings for her terrible magics. The clay elf sailors, still frustrated from their losing war against the empire, bay for blood.
You will likely have to step in, or instruct the fleet officers to do so, if you don't want the rank and file captives slaughtered on your watch. Xamut wishes to pursue as many of the fleeing ships as possible, but it is pretty clear he needs to go ashore and rest. His personal physician informs you that even if your brother makes it to shore quickly and cooperates with the treatment provided to him, there is still no guarantee his (thankfully) non-dominate arm can be salvaged.
Assuming you promptly commandeer the captured warships, you have the following at your disposal:
Jericho's Mercenary Company - Five standard imperial warships (1 damaged) lead by the heavy imperial warship
Inglorious RebelLoam Coast Exile Fleet - Seventy five standard clay elf warships and four heavy clay elf warships lead by the divine flagship
Homeland SoilThe divine flagship Wayward Clay - Your personal ship
The Demonic Sailcaster Breaking Lust - Tsunamia's personal ship
Three Unassigned Northern WarshipsIf you intend to pursue, it would be wise to split your force into several groups to chase your scattered foe.
As of right now, you know Tsunamia, Jericho, Rixixifux, and the injured Xamut are capable of commanding multiple ships. You would also be willing to take a chance on giving Captain Tiber command of a fleet. Now that the Humpback Island Navy is no longer a real threat, it might also be worth it to send a messenger with the news to Tideus, and perhaps a few ships to reinforce his blockade efforts as well.
Tsunamia suspects that her father might not feel the need to personally lead his fleet once he learns the previously unaccounted-for hostile navy is no longer in a position to deliver a nasty surprise. She suggests that it might be wise to bring Xamut to his castle for the best possible medical treatment, and await Tideus' return there. You could, of course, allow your twin brother to recover on his own, and deliver word of your victory to your future father-in-law personally.
Of course, you are pretty sure this whole fleet will do as you say,
so if you are willing to risk the sea demon's ire, there is nothing stopping you from ending the Clay Elves' contribution to this war, and letting the broken enemy flee unchallenged.