Name: Karses
Sex: Male
F & H
Karses II, Friend of Caesar, Heir to the Loam Coast, and Descendant of the Divine Clay Elf Bloodline:Condition: Fine
Holdings:
Cash Reserves (Aproximately 4.7% of Imperial Coin in Circulation)
29% of Total Shares in 'Sons of Caesar Trading Company'
45% of Voting Shares in 'Sons of Caesar Trading Company'
Mansion in the Heartland City of Portum
4 Docks in the City of Portum
Luxurious Apartment with the Imperial Palace
Country Home along the Imperial Highway
x19 Shops and Workshops (Scattered Across the Imperial Heartland)
x17 Vineyards and Plantations (Scattered Across the Known World)
x14 Mines (Mainly Precious Metals and Gems, Scattered Across the Known World)
x30 Imperial Merchantmen (Divided into two fleets)
'Wayward Clay' (Personal Flagship made from Enchanted Ceramic. Armed with two ballista and a crew of trained soldiers. Coming of age present from your father)
Traits:
Businesself
Networker
Negoiater
Public Speaker
Wealthy
Well Traveled
Greedy
Ambitious
Empathetic
Self Controlled
Living Legend (Civil Rights Icon, God Incarnate)
The servants bustle about the mansion in Portum, the imperial second city and major trade port where you keep your primary residence. Normally you wouldn't order the place cleaned so thoroughly on a weekday, but you have just received word that the Caesar Menas, the victorious emperor himself, has landed in town after two long years at war and wishes to call on you for dinner, likely to discuss the specifics of your new position.
You have the platinum dining set, usually just a showpiece (you normally eat off the gold one), dusted, polished, cleaned, and brought to the table. No expense is spared on the wine (you send servants to market with orders to buy every bottle worth more than fifty gold crowns to supplement your existing selection), but the meat you bring in is rather mundane; You have spent years living with Caesar, and know he prefers the cheap and chewy cuts of beef.
Twelve slaves spend most of the day hauling an impressive marble statue of a victorious Caesar, which you had commissioned for this very occaision, across town from the workshop where it was created to the center of your massive dining table. The work is completed with just minutes to spare; The tall, muscular, ageing form of Caesar Menas appears at your doorstep promptly at sundown, flanked by two of his officers, fifteen guards, and a well dressed Clay Elf.
It is only when the elf is introduced to you that you learn he is your father, the fallen Pharaoh Xamut IV. It makes sense he was on Caesar's ship - it is Imperial tradition to parade a vanquished foe across the capital before subjecting them to a swift trial and brutal execution. You suppose it was nice of Caesar to bring him along to meet you first, although you suspect it will make the dinner awkward.
The meal begins with Caesar inquiring about his family and your business endeavors, neither of which he has been paying much attention to while he was away. Xamut remains largely quiet, although he does chime in every so often in such a way to indicate that he has been following your career and fortunes much closer than Caesar. You are not surprised; His pirates have always been pretty good about avoiding your property.
After about thirty minutes of this small talk, Caesar gets down to business. He wants you to leave the imperial heartland as soon as possible, but not to head directly to the Loam Coast.
"It wouldn't reflect well upon you if you were seen enjoying or even tolerating The Pharaoh's... disposal, so I'd rather hold off on revealing I have him with me until you leave. I'm trying to spare as many of your kin as practical for your sake, Karses, but some of them are still causing trouble, so best you avoid heading to your homeland for about six months to a year. Destroying one's own family is unpleasant business, I should know, so best you just lay low until that is done and over with."The emperor claps you over the shoulder, and grins wildly.
"Perhaps you should wed one of your distant suitors. The time it would take for you to plan and execute a Wedding and Honeymoon should be just enough."Xamut, facing the talk of his and his family's deaths with stoic disinterest, chimes in on the matter of your wedding.
"I'm sure you have plenty of beautiful options to choose from, boy, but I'd personally suggest one of your sisters to keep the bloodline pure. If wedding your sister offends your prudish imperial sensibilities, at least make your wife a Clay Elf. It will help you win our people over."Caesar Menas gives his captive a dirty look, and falls silent awaiting your response. Should you choose to take the emperor's suggestion, you have four suitors that neither dwell in the heartland nor your homeland to choose from.
Queen Athena, governor of the Divine Peninsula, is perhaps your safest choice. Although she is a dull conversationalist, twice married and widowed, and too old to produce children, you would inherit her province by marrying her. The Divine Peninsula sits just across the narrow Central Sea from the Loam Coast, and controlling it would likely make you the dominant naval force east of the Imperial Heartland. Her lack of fertility would be a bit problematic, but in theory a younger and longer lived elf such as yourself should have no issue outliving the older human woman with plenty of time left over to create offspring with a future wife.
The unnaturally beautiful and magically talented
Blue Witch Tsunamia would be a bit of a scandalous pick; She is the half-human daughter of the Sea Demon Tideus, who is Caesar's greatest rival in terms of naval power in the northern reaches of the known world. Tsunamia, although on good terms with her father, commands a mercenary fleet of her own and has nothing to do with his dealings. You often employ her to protect your merchantmen. Negotiations with Tsunamia are complicated by the fact that you are mutually infatuated with each other - not only is she the prettiest non-elf you have ever laid eyes on, but her greed, intelligence, and business sense would make her a great partner.
The fearsome War-Queen Whipscale has heard the tales of what you have done for her kin in imperial lands, and idolizes you as a result. Whipscale leads one of the larger Acid Elf Wyrven Clans, and has such a reputation for bloodshed and havoc that Caesar has confided in you on several occasions that she is one of the few barbarians he is afraid to cross. Whipscale has several husbands, but would burn them all as an offering to your ancestors (the worship of whom is now the mandated religion of her people) if you would accept her as your wife. Whipscale's clan is nomadic, so wedding her wouldn't gain you much land, but she does command tens of thousands of soldiers, many of whom are trained to ride terrifying wyrven into battle, and receives tribute from weaker civilizations in her area.
Princess Kailine, heiress to the High Elf City State of Bronzespear, is a both a business rival and direct beneficiary of your campaign for elf rights. Since you won the high elves in the eastern provinces that surround her hometown the right to own property about a decade ago, she has managed to build up quite the business empire of her own. Kailine controls a monopoly over the export of the famed enchanted cloths produced in the Eastern Provinces and the High Elf City States. She keeps prices of these goods high, while the calligraphers and clothing mills you own (and Kailine desires for herself) would very much prefer them low. Your investors and business partners wish for you to dismantle Kailine's holdings, and Kailine makes no secret of the fact she knows this and intends to undo your empire first. Out of respect for what you have done on her behalf, she has made you an offer to settle the conflict via marriage instead. As a high elf, Kailine is the ideal of beauty, but her kind are also famously infertile, so optimistically you could expect three children from her tops. High Elves are also long lived, even by elven standards, so it is unlikely that you would outlive Kailine's father to gain control of Bronzespear for yourself.
You spare your doomed father a glance. If you follow his wishes and save yourself for a Clay Elf, there are still places to go and things to do to get you away from the heartland. Unless, that is, you wish to
disobey Caesar's advice and either
stay in the heartland to witness the Pharaoh's execution, or
head straight to the Loam Coast right away to extablish your power help wrap up the war however you can.To start,
if you don't intend to marry Kailine, now would be a great time to travel to the Eastern Provinces and begin undermining her monopoly. You don't know how much time you will have to dash across the known world on behalf of your business interests once you become Pharaoh. You have also heard tell of some recent
unrest between the governor of
Blackwoods Province, which sits just north of the Heartland, and the local elf population that he is responsible for. As elfkind's most respected advocate, you surely stand the best chance of diffusing the situation before it gets out of hand.
Of course you could also
tour the elven lands that neighbor the Loam Coast. You should receive a warm reception and many gifts; Most of the leaders there have aligned with the empire against your father, and even those who have not consider you a hero.
Having nearly made up your mind, you open your mouth to answer, only to be struck by a thought. Although a formal dinner is far from the proper place to request a full briefing on your new province, you have both the outgoing pharaoh and the man who spent two years conquering the place at your table.
Perhaps it wouldn't hurt to ask a question or two.