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Author Topic: BARBARIANS! Forts Stomped: 2. Currently accepting waitlisters.  (Read 16958 times)

Egan_BW

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Re: BARBARIANS!
« Reply #60 on: March 21, 2017, 12:26:53 pm »

"True. Let's go."

Attempt to knock down that back door! It would be nice if I could get some help with this HINT HINT.
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Askot Bokbondeler

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Re: BARBARIANS!
« Reply #61 on: March 21, 2017, 04:00:23 pm »

->sneak arround the palace looking for magical traps, cursed artifacts, magical weapons, or entrapped demons to free and enlist for help against the magicians (use cunning chit)
"Worthless treasure... I treasure only vengeance! you hear me Fate Master?" he mutters to the elemental ethereal spirit of loot
« Last Edit: March 21, 2017, 04:03:30 pm by Askot Bokbondeler »
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NRDL

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Re: BARBARIANS!
« Reply #62 on: March 21, 2017, 04:53:42 pm »

Help break down the backdoor.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

MidnightJaguar

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Re: BARBARIANS!
« Reply #63 on: March 21, 2017, 05:14:59 pm »

BARBARBAR Screams a battle cry as he smashes the door down with his zweihander.
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Devastator

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Re: BARBARIANS!
« Reply #64 on: March 22, 2017, 12:19:54 am »

With all the townspeople watching the fight, Jakob decides to rob some houses! He tries to find a nice looking house, but not too nice. The kind that belongs to middle class people who have some things worth stealing, but not enough money to hire guards.

->sneak arround the palace looking for magical traps, cursed artifacts, magical weapons, or entrapped demons to free and enlist for help against the magicians (use cunning chit)
"Worthless treasure... I treasure only vengeance! you hear me Fate Master?" he mutters to the elemental ethereal spirit of loot

"True. Let's go."

Attempt to knock down that back door! It would be nice if I could get some help with this HINT HINT.

Help break down the backdoor.

BARBARBAR Screams a battle cry as he smashes the door down with his zweihander.

Jakob, ignoring the domiciles of the rich that surround him, heads into the somewhat poorer sections of town further afield.  Perhaps too much the poorer.  He ends up traipsing dusty alleyways, and eventually finding what seems likely, a small house that is apparently unoccupied.  As he enters, he finds that the domicile is in fact occupied, with a number of downtrodden individuals, faces sweating, mouths constantly in motion as they chew.  A few eyes, glazed with the drug, look upwards at the most average of barbarians.

King Crow, having penetrated to the interior, traipses through the hallways looking for stairs.  A basement, or perhaps a tower, that is where the foul experiments are done, where the cruel magics are performed.  As it happens, the first indication is the smell.  Sulphur it is, and its smell directs his feet.  Down he goes, to the main floor, passing walls hung with rich fabrics, down into the basement, where libations line the walls as well as an enormity of more practical food and drink.  And down, past the basement, slipping past a guard who perhaps should not smoke on duty, he enters the lair of the wizard.

Who is not in.  In this book-lined study, there are several objects that reek of sorcery.  One is a sword, a dark-rune covered blade, that rests on a soft, silk pillow on top of a dark metal lectern.  A second, a mace of shining bronze, lies on a large desk amongst a set of engraving tools and numerous bottles of coloured fluid.  Lastly, there is a plant in the corner.  There are many strange red vines, and upon them grow a number of dark purple gourds, which resemble nothing other than the common aubergine.

The three barbarians left at the gate eye up their opponent, the stolid door that looms mightly above them.  All of them charge at the smaller door embedded in the large one, in an attempt to carry it.  Barbarisan, through her skill and no lack of might, breaks through upon the first blow, and the group charges into the main area of the palace.  In between them and the main door is perhaps three more guards, the one at the eye-slit already stomped into the dry ground by their mighty boots.

The guards are not a challenge, and the three barbarians have passed the first barrier, and stand in front of the jewelled, decorative front door of the palace building.
« Last Edit: March 24, 2017, 01:02:24 am by Devastator »
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Egan_BW

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Re: BARBARIANS!
« Reply #65 on: March 22, 2017, 12:25:36 am »

"Very rich and very evil. Perfect!"

Enter ye mansion and find the owner!
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NRDL

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Re: BARBARIANS!
« Reply #66 on: March 22, 2017, 12:41:49 am »

Cut down any guards left, start looting.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Askot Bokbondeler

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Re: BARBARIANS!
« Reply #67 on: March 22, 2017, 12:07:46 pm »

Use shamanic lore, barbarian instincts, and sherlockian deduction to correctly identify the source of the power of the magical artifacts and the true nature of the veggies(use cunning chit)

If applicable, use strength chit to break the sword and release the demon trapped within

S34N1C

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Re: BARBARIANS!
« Reply #68 on: March 23, 2017, 09:38:08 pm »

Ignore the druggies, start grabbing valuables.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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Devastator

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Re: BARBARIANS!
« Reply #69 on: March 24, 2017, 01:07:03 am »

"Very rich and very evil. Perfect!"

Enter ye mansion and find the owner!

Cut down any guards left, start looting.

Use shamanic lore, barbarian instincts, and sherlockian deduction to correctly identify the source of the power of the magical artifacts and the true nature of the veggies(use cunning chit)

https://www.youtube.com/watch?v=1sqiqSHfkXk

The barbarians enter the palace, and stand in its rich, carpeted entryway.  The entryway is vast, with a long, twenty foot wide hallway opening into a huge space.  The warriors proceed down, servants, courtiers, and toadys scrambling for safety all the way.  When they reach the end of the hallway, a massive, round room is revealed.  This must be the main ballroom, and there are doors in many directions, and it is obviously intended to give the impression of immense wealth and power.  The room is lined with finely carved chairs, china cabinets, portraits, and is interrupted by pillars and doorways.  Inside the circle, stands a half dozen guards, backed up by an obvious veteran, a tall figure with a massive, curved sword.  On the balcony is what must be the master of this place.  A woman stands there, flanked by a single archer grasping a long yellow bow, but it is the woman, who bears no visible weapon, with which lies the true power.

King Crow, in the lair with the magical items, uses his eyes and the rough common sense to examine the three objects in front of him.

The dark, runed, blade seems dangerous, but is it really?  Examining it more closely, he can recognize that the runes are dangerous.  They were ordinary runes of safety and protection, but they have been overlaid by darker runes that must represent some evil power.  It can't be certain exactly what sort of evil power this represents, but this blade is no friend of the free.  The bronze mace seems different, however, and it's runes name one of the old gods of the desert.  The engraving tools must be for making this item subject to the evil power.  It should, at least for now, be free of those dread powers.  The eggplant..

King Crow looks for a long time at the aubergines, but despite the red leaves, they look like ordinary vegetables.  They feel like ordinary vegetables.  And, in a moment of boldness, taste just like ordinary vegetables.  The wizard must simply enjoy aubergines, and made some that can grow in the darkness.
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Egan_BW

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Re: BARBARIANS!
« Reply #70 on: March 24, 2017, 01:47:42 am »

Companion chit! Everyone is so distracted by the other barbarians, they don't even notice me getting up onto the balcony.
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NRDL

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Re: BARBARIANS!
« Reply #71 on: March 24, 2017, 02:02:30 am »

"What are you bastards waiting for? COME AND GET ME!"

Stay as near cover as possible to minimise the threat that archers would pose to me, while drawing as much attention as possible away from my fellow barbarians.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Askot Bokbondeler

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Re: BARBARIANS!
« Reply #72 on: March 24, 2017, 09:36:55 am »

Take the golden mace and try to destroy the black sword, then head out and follow the sound of the battle

Devastator

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Re: BARBARIANS!
« Reply #73 on: March 24, 2017, 05:53:40 pm »

Ignore the druggies, start grabbing valuables.

(autofail)  A quick search of the run-down building reveals no treaure, and you doubt these derelicts to be hiding any riches.

((sorry, ending up there was the result of a failed loot roll.  You need to do something different before trying again.))
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MidnightJaguar

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Re: BARBARIANS!
« Reply #74 on: March 26, 2017, 05:12:56 pm »

Snatching a chair up BABRBARBAR hurls a chair at the archer hoping to knock him off the balcony.
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23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.
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