With all the townspeople watching the fight, Jakob decides to rob some houses! He tries to find a nice looking house, but not too nice. The kind that belongs to middle class people who have some things worth stealing, but not enough money to hire guards.
->sneak arround the palace looking for magical traps, cursed artifacts, magical weapons, or entrapped demons to free and enlist for help against the magicians (use cunning chit)
"Worthless treasure... I treasure only vengeance! you hear me Fate Master?" he mutters to the elemental ethereal spirit of loot
"True. Let's go."
Attempt to knock down that back door! It would be nice if I could get some help with this HINT HINT.
Help break down the backdoor.
BARBARBAR Screams a battle cry as he smashes the door down with his zweihander.
Jakob, ignoring the domiciles of the rich that surround him, heads into the somewhat poorer sections of town further afield. Perhaps too much the poorer. He ends up traipsing dusty alleyways, and eventually finding what seems likely, a small house that is apparently unoccupied. As he enters, he finds that the domicile is in fact occupied, with a number of downtrodden individuals, faces sweating, mouths constantly in motion as they chew. A few eyes, glazed with the drug, look upwards at the most average of barbarians.
King Crow, having penetrated to the interior, traipses through the hallways looking for stairs. A basement, or perhaps a tower, that is where the foul experiments are done, where the cruel magics are performed. As it happens, the first indication is the smell. Sulphur it is, and its smell directs his feet. Down he goes, to the main floor, passing walls hung with rich fabrics, down into the basement, where libations line the walls as well as an enormity of more practical food and drink. And down, past the basement, slipping past a guard who perhaps should not smoke on duty, he enters the lair of the wizard.
Who is not in. In this book-lined study, there are several objects that reek of sorcery. One is a sword, a dark-rune covered blade, that rests on a soft, silk pillow on top of a dark metal lectern. A second, a mace of shining bronze, lies on a large desk amongst a set of engraving tools and numerous bottles of coloured fluid. Lastly, there is a plant in the corner. There are many strange red vines, and upon them grow a number of dark purple gourds, which resemble nothing other than the common aubergine.
The three barbarians left at the gate eye up their opponent, the stolid door that looms mightly above them. All of them charge at the smaller door embedded in the large one, in an attempt to carry it. Barbarisan, through her skill and no lack of might, breaks through upon the first blow, and the group charges into the main area of the palace. In between them and the main door is perhaps three more guards, the one at the eye-slit already stomped into the dry ground by their mighty boots.
The guards are not a challenge, and the three barbarians have passed the first barrier, and stand in front of the jewelled, decorative front door of the palace building.