Previous -- NextGot it. Now ready to get things moving.
There is a healthy interest in trade. Some helpful folks present to you recent items sold at the Halfway House; they don't manufacture much themselves here, and so their stock depends on making sales with people like you.
John asks about the seeds gathered from cavereed on the journey. Etrigan strokes his beard. "Hard to find a buyer, really," he says in the end. "Cavereed is essential to life down here, but there's no market value for it: the ruling families in Rock Bottom seize it and distribute it by what they think everybody needs. Bring it to the Hlaf family and they'll probably trade you for it--they make bread."
Tohil inquires about matters of armor, both religious and leathery. "Ah, that first one's another for the ruling families. Theia. Theia does religion. They try to be all-accommodating, too, which I'm sure makes things a bit cramped. As to repairing armor, well, it's a question of lifespan, really: do you have the time to wait for your suit to be ready again? Most of us find it more practical to sell damaged outfits to those who can use the leather, and buy a brand-new suit at the same time. But we don't have any rock hydra goods today, sorry; you'll want to head to Rock Bottom, again."
When Bob appears (with Dwain), efforts arise at selling a recent craft. Etrigan's beard is getting a good workout today. "Why did you carve a mug out of raw bindstone? It's not like we can't work metal down here--in fact, I think I speak for everyone when I say we'd prefer you just brought home the ore. I don't know . . . 6 opal?". . . Now the lists!
Dustan (Dustan Hache)
--Damaged tunic (wall tiger leather): 10 opal
--Waterskin (standing jellyfish leather): 1 opal
--Cultist hood (wall tiger leather): 3.5 opal
--Dagger (iron): 6 opal
--Glowstone: 1x 4 kg rough stone, 16 opal
John (ziizo)
--Pick (iron): 2x 12.5 opal each
--Waterskin (surface leather): 2x 1 opal each
--Sickle (iron): 35 opal
Alyssa Alpine (Rautherdir)
--Damaged tunic (wall tiger leather): 10 opal
--Cultist hood (wall tiger leather): 3.5 opal
--Glowstone: 4x 4 kg rough stone, 16 opal each
--Workstone: 6 kg metal bars, 15 opal
Dwain (Starver)
--Damaged tunic (wall tiger leather): 10 opal
--Waterskin (surface leather or standing jellyfish leather): 2x 1 opal each
--Cultist hood (wall tiger leather): 3.5 opal
--Sickle (iron): 35 opal
--Dagger (iron): 2x 6 opal each
--Etherstone: 1 kg metal bars, 5 opal
Gary (Coolrune206)
--Mining helmet (iron): 3.5 opal
Bob (magmaholic)
--Damaged tunic (wall tiger leather): 10 opal
--Waterskin (standing jellyfish leather): 1 opal
--Cultist hood (wall tiger leather): 3.5 opal
--Dagger (iron): 6 opal
--Mug (bindstone): 6 opal (?)
--Coal: 3x 3 kg rough stone, 1 opal each
--Bindstone: 5 kg rough stone, 10 opal
Louis (dustywayfarer)
--Iron: 3x 10 kg metal bars, 10 opal each
Tohil (randomgenericusername)
--Damaged tunic (wall tiger leather): 10 opal
--Mining helmet (iron): 3.5 opal
--Waterskin (surface leather): 1 opal
--Tunic (surface fabric): 10 opal
--Dagger (iron): 6 opal
--Bindstone: 5x 5 kg rough stone, 10 opal each
The second group's wheelbarrow
--Damaged tunic (wall tiger leather): 3x 10 opal each
--Waterskin (standing jellyfish leather): 5x 1 opal each
--Backpack (surface leather or scaled turkey leather): 2x 2.5 opal each
--Cultist hood (wall tiger leather): 3x 3.5 opal each
--Dagger (iron): 3x 6 opal each
--Iron: 1x 10 kg metal bars, 10 opal
--Coal: 1x 3 kg rough stone, 1 opal
--Opal: 2x 5 kg rough stone, 5 opal each
--Bindstone: 2x 5 kg rough stone, 10 opal each
--Scaled turkey: some bones and a piece of tanned hide, 4 opal in total
--Wall tiger leather: 5 opal
--Rock hydra leather: 3x 10 opal each
The third group's wheelbarrow
--Rock hydra: 120 kg butchered and meatless carcass, 170 opal
And also
--Standing jellyfish: 40 kg carcass, 50 opal
I listed everything whether you mentioned it in this thread or not. Some specifics:
I included all waterskins you're carrying beyond just one each. This is because
John (ziizo)'s still got that huge water keg. Ignore if you want.
I didn't list glass vials (which would get you 2.5 opal each) or vile vials (52.5 opal) for quest reasons, but if you're curious there you go.
I listed
Tohil (randomgenericusername)'s spare tunic of surface fabric. However, per recent discussion, you might want to turn that into bandages instead of selling it.
Totals:
Dustan (Dustan Hache): 36.5 opal (so far, you've listed items worth 19.5 opal if you sold them)
John (ziizo): 62 opal (so far 37 opal)
Alyssa Alpine (Rautherdir): 92.5 opal
Dwain (Starver): 67.5 opal
Gary (Coolrune206): 3.5 opal
Bob (magmaholic): 39.5 opal (so far 29.5 opal)
Louis (dustywayfarer): 30 opal
Tohil (randomgenericusername): 80.5 opal (so far 14.5 opal, and selling all
bindstone would be 50 more)
The second group's wheelbarrow: 148.5 opal (
John talked about using 40.5 opal)
The third group's wheelbarrow: 170 opal (all 170 noted by
John)
Plus, there's that
standing jellyfish carcass: 50 opal
Do you want to sell something I didn't list, like your old weapons or armor? As usual for an RPG, you'll get half of the buying price. See
the first posts for the "known equipment" lists. As usual, everything in "Armor and weapons" and "Items" is available to buy here. Here's special gear for this visit:
Fine tunic (wall tiger leather): 80 opal, weight 4 kg (1 in stock)
Enemy using blunt attack adds Fail terribly, Succeed weakly
Fine shield (iron): 270 opal, weight 4 kg (1 in stock)
Enemy adds Fail terribly, Succeed weakly
Fine sword (iron): 140 opal, weight 2 kg (2 in stock)
You add Succeed x2; sharp
Fine battle axe (iron): 340 opal, weight 3 kg (1 in stock)
You add Succeed weakly, Succeed, Succeed greatly, Fail by succeeding; sharp; two-handed
Lifedrink bludgeon (leechstone, sucker-faced freak bone): 410 opal, weight 2 kg (1 in stock)
You add Succeed; you can sacrifice your blood to add +1, +2, or +3 to next roll with your bludgeon that needs it; blunt
Healknife (healthstone, bindstone): 125 opal, weight 1 kg (1 in stock)
You remove Fail, Succeed greatly; your Succeed weakly and Succeed now restore health; sharp;
and, grudgingly, you can butcher animals with this too
Fire skull (glowstone, bug bat bird skull): 4 opal, weight 1 kg for several (6 in stock)
Thrown with a sling; damage is fire instead of blunt; one use
Fine fire skull (glowstone, bug bat bird skull): 8 opal, weight 1 kg for several (7 in stock)
Thrown with a sling; you add Succeed; damage is fire instead of blunt; one use
Phasestrike javelin (etherstone): 120 opal, weight 1 kg (1 in stock)
You can fight ranged; you remove Fail by succeeding; you add Succeed; piercing
As a reminder, the Halfway House's assortment is random. Rock Bottom, however, will let you buy any special gear whatsoever as long as you sell them some of the raw materials to make more of the stuff. Keep that in mind when deciding what to sell (e.g., you can sell the
rock hydra carcass to keep it from rotting, but you might hold onto the
rock hydra leathers for later sale).
(And keep in mind that some items are worth much more than their weight, like those sickles, or less, like the coal. Your inventory is completely full.)