Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 54 55 [56] 57 58 ... 86

Author Topic: COVEN: Gulled Goldsmiths and Lost Locomotives  (Read 153962 times)

ATHATH

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #825 on: October 09, 2017, 03:35:19 pm »

Awwwwww yeeaaaaahhhhh.

Can I command the flame-insects to burn stuff? Can they melt steel and stuff? Do stuff that they burn count as stuff that I burn for the purposes of gaining pyromancies?

"I believe that some of our good friends in the Coven have already taken care of the rock that fell in the canal."

Show Vince my rock shards.

"That just leaves the one near the sports stadium and the one in the park. I will go investigate the one near the sports stadium; who will come with me?"

"Oh, and Vince, I am not allowed to burn the large power source if I come across it, correct?"

Make (and wear) a tinfoil hat, then head to the sports stadium in search of the power source. Be on guard for any attempts to invade/influence my mind. Will my understanding of the spacerock gained from burning it help me resist attempts by spacerocks to control my mind?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #826 on: October 09, 2017, 04:01:10 pm »

"The one that got broken wasn't actually in the canal, simply near it.  Maybe it fell in and got dragged out, but maybe not."
Logged

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Re: COVEN: Mission Three - Open World
« Reply #827 on: October 10, 2017, 09:42:55 pm »

Oh, that's a much better plan than just walking in the front door with an LMG and demanding that they allow a trade-in of 5.56 in exchange for everything they stock!  Yeah, go back to Vince's house, check the P90, and wait for nighttime.  Then go back out and break in through that window, with weapons and some extra bags (Ben should still have some empty garbage bags from a dumpster, if nothing else) to shovel medications into.

Ben mostly wants to steal some anti-psychotics, like thorazine, but since he's breaking in anyway he'll try to grab whatever he thinks might be sellable (read: everything) that he can before cops respond to the alarms that I'm sure he'll set off.

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #828 on: October 20, 2017, 09:32:29 am »

Awwwwww yeeaaaaahhhhh.

Can I command the flame-insects to burn stuff? Can they melt steel and stuff? Do stuff that they burn count as stuff that I burn for the purposes of gaining pyromancies?

"I believe that some of our good friends in the Coven have already taken care of the rock that fell in the canal."

Show Vince my rock shards.

"That just leaves the one near the sports stadium and the one in the park. I will go investigate the one near the sports stadium; who will come with me?"

"Oh, and Vince, I am not allowed to burn the large power source if I come across it, correct?"

Make (and wear) a tinfoil hat, then head to the sports stadium in search of the power source. Be on guard for any attempts to invade/influence my mind. Will my understanding of the spacerock gained from burning it help me resist attempts by spacerocks to control my mind?
You can point the flame insects in the general direction of something. Which will then very likely burn, seeing as they seem to be about the temperature of lava. They can melt steel, though melting a lot of steel will take the entire swarm. No.

Vince examines your rock shards, and notes that they seem to have some kind of inert telepathic abilities... so they could possibly be used to mind control people or things. Or maybe as some kind of crude mental weapon, good for blasting apart nonphysical entities, as they'll probably release mental blasts when put under a lot of pressure. He expressly forbids you from taking the thing everyone is trying to find for yourself.

You make yourself a tinfoil hat. Burning the spacerock will guard you against that specific kind of telepathy. And then you and Sen set off for the thing by the stadium.


Firstly, you can see very little. Large stadium, previously Olympic but now used for football matches, nothing seems out of the ordinary. But you aren't actually looking for something in the stadium. Vince directed you to a spot beside it, a multi-story parking lot building. So you walk over to it.

There are no massive craters. No obvious meteors. No flying saucers embedded in the roof. In fact, the building appears perfectly normal. But when you walk around it, the shards of spacerock vibrate slightly, and the side of the building ripples in response. Holding the shard closer to the concrete produces larger oscillations, and the wall starts flickering several of the wrong colours. Finally, you press the shard against the wall, and the illusion parts, entirely dropping for several metres. What is revealed beneath is simply frightening.

Harder than iron, but clearly biological, the near-black skin behind the illusion is pitted and scorched. Tiny craters mark the surface, and worn-away circular scars of massive impacts can also be seen. Walking along the side of the building with the shard held high confirms your fears... the animal occupies the entire building. You catch a glimpse of thankfully closed eye-sockets, unknown orifices, and huge flippers folded against the creature's body.

Sen is the first to notice. The lower part of the creature is still rock-hard, but is undulating achingly slowly. After half an hour of observation, you are pretty sure that the thing is slowly but surely moving. Travelling towards another spot marked by Vince, between it and the destroyed space-rock.

By the by, this creature is about a hundred metres long, forty wide, and forty high. It seems to have the proportions of a whale... or very fat slug. Hard to estimate, night is falling fast.


Oh, that's a much better plan than just walking in the front door with an LMG and demanding that they allow a trade-in of 5.56 in exchange for everything they stock!  Yeah, go back to Vince's house, check the P90, and wait for nighttime.  Then go back out and break in through that window, with weapons and some extra bags (Ben should still have some empty garbage bags from a dumpster, if nothing else) to shovel medications into.

Ben mostly wants to steal some anti-psychotics, like thorazine, but since he's breaking in anyway he'll try to grab whatever he thinks might be sellable (read: everything) that he can before cops respond to the alarms that I'm sure he'll set off.
Night falls. You go round to the pharmacy, and after checking for habitation or alarms, start the break-in. The window is locked, naturally, but to a man of your talents this is no obstacle at all.

Prac: 3

You smash in the window with the butt of your gun, knock the remaining glass away, and move in, only setting off one burglar alarm. It's far too dark to see what you're getting, so you fill two bin-bags with everything you can get your hands on that rattles, and leap out the window as the sirens start. You see a community support officer standing in front of the pharmacy, who gapes at you, clearly not used to thinking on his feet. You have a few seconds to react, and maybe a minute until the cops get here. Loads of ways you could play this.


Ask how do I become a lich and if he could teach me some spells or rituals that I could use like how to raise the dead, using necromancy to cause or cure wounds or controlling undead. Once I'm done learning about necromancy from this group and they have nothing else to teach me, ask about other necromancer groups where I could learn more.
You become a lich with the help of another aspiring necromancer, or just anyone really. You first need to make a "phylactery", a magical object you can use to feed on mortals for life and power. This costs one clot and can be almost anything. For example, a goblet that you filled with blood then drank from would work. So would a crow that you fed on the eyes of your enemies. Or even an evil scarf that strangled anyone who wore it. You choose, anything you like.
  Once you have that, you must kill yourself in controlled conditions, and then be immediately revived as an undead. After that, you're a certified lich, capable of draining power from humans or other beings and using it to practice necromancy.

You already have one spell to raise the dead. Necromancy isn't very good for directly offensive magic or healing. Powerful lichs and necromancers can send out blasts of death-energy or heal through force of will and the like, but its inefficient. Undead aren't too hard to control, provided they're ones you made.

He mentions three possible ways to further your knowledge. One is a small-time necromancer who'll happily make you into a lich. One is a shop run by tech-focused necromancers. And the third is a group of people who specialise in quick-and-dirty mass resurrection: zombie hordes, skeletons, all that.


Hmm, large scale donors.  A million pounds is a little much to talk someone into donating in a day, and with government and institutional funding most funds will be annual budgets.  Stealing from operational funds takes a long time, and although it could certainly accumulate to over a million pounds, it's hard to call that an 'opportunity' to do so, at least one that'll materialize in the next 48 hours.  Trust funds have some potential, but there will be a couple more people managing money, a few accountants, too many people to talk into it, so I'd have to steal the money myself and leave bucks for him.. which is an idea.  Plan B it is.

Find out if the canal rock was the same canal we were fighting near, and maybe it was that marker in the water.  Also ask Vince if he knows where I can get some lockpicks, and buy a set if available.  Also test out one of the large rock chunks on some civilian, checking if there's any visible effect.

Put on an illusiory disguise and head for the building housing the charity.  Aim for rib-striking, but try to make myself look more human.  A little scary and intimidating is fine, but a little less than current.  Take my time with this, as if I screw up, it could be important, and I need to look like a different person.  A different ethnicity would be good, like someone from the middle east, say.

Bring, inside the backpack, the sketchbook, my wand, and the camera.  Take a rock chunk if I figure out some way to use it to my advantage, such as if it renders people more tractable or is a great distraction.

In any case, ask about volunteering and try to get a good look at the entire building.  Talk with a lot of people.  What I'm looking for are the people who will be handling the funds.  Check them out on my phone, and pick one as a target.  Try to get that guy's password, either through watching him log in or using/hiding the camera to record him logging in.  Set up a date for tonight with that person.

It was the same canal. No luck with Vince on lockpicks... not really very important if you can melt through steel. Messing with one of the rock chunks, eh? You discover that by putting your hand on it and sending a quick surge of power through, you can make any mortals nearby more compliant.

You put on an illusion, making yourself look just past fashion-model beautiful and vaguely Syrian. Nobody's going to disagree with you about anything, but they're not going to be crouching at your feet and begging you to do them the honour of kicking them in the teeth either. Anyway, you go into the building and turn on the charm, pretending to be either an intern, a low-key government official, or someone interning with a government official. Being vague and smiling a lot works well on glamour-stricken mortals. You manage to get the CEO's password by asking him to show you some trifling and irrelevant email for abstruse purposes, and swaying round to his side of the desk as he boots the computer. To his credit, he manages to type it in on the third try, as his fingers shake and he unknowingly tries to resist four different kinds of magic.

You identify the woman who moves the money around from account to account. She has some diminutive title and a lower salary than some, but she is the one who talks to the bank and knows the account passwords. Setting up a date takes some doing, as she's strong-willed, married and clearly not into you. But you manage to bring her round, after finding a pretext to wave the mind-control rock in her face. As office hours end, you finally persuade her to nip round the corner to a fancy Bazoi place. Night has fallen, by the way: it's eight in the evening.

Stick that Benflesh bullet in my inventory, please.
Head over to that fallen object #1.
Try to go and regroup with others
The vastly powerful occult object? Alright. Bella and Steve, a young man who turned up at Vince's house as she left babbling about an alchemist and somebody's tomb, go to the spot Vince told them about. They find a space on the ground with scorch marks and very powerful magical residues, but nothing visible. Nonetheless, they have the very unpleasant sensation that something is watching them.

Spoiler: sheets (click to show/hide)
Logged
One wheel short of a wagon

Egan_BW

  • Bay Watcher
  • This is. NOT! OVER!
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #829 on: October 20, 2017, 09:47:49 am »

"You can watch, but I do not think you can touch, slowpoke~"

Fly on over to the crater and investigate. If anything comes at me, doooooodge! If it's something what can't be dodged, parry it.
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #831 on: October 20, 2017, 11:09:37 am »

Ask for directions to the necromancer that could make me into a lich then go there. Do I need my phylactery to be able to physically eat or be used for eating or just magicaly draining substenance is possible (Like a wand or any kind of ranged weapon)? I want to know if I could use the knife on the end of my flying mop as a phylactery and just stab my enemies from afar while the knife magically drains their blood or life energy without me having to drink the blood. Like some sort of sentient magical vampiric spear-mop of flying.
« Last Edit: October 20, 2017, 04:13:06 pm by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

PaPaj

  • Bay Watcher
  • Crazed escaped dwarf from Alcatraz
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #832 on: October 20, 2017, 03:54:33 pm »

Look around just incase something IS watching us,if i find it i try to kill it
Logged
"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Devastator

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #833 on: October 20, 2017, 08:44:17 pm »

Of course it's the same canal.  Now I gotta go talk to the river spirit again, apologize and get it to show me what's up.  And figure out how to work underwater.

(As per lockpicks, sometimes I might want to break into somewhere and not make it blatantly obvious the place has been broken into.)

Since she isn't into Nanami, better leverage will be to come from another direction.  This meeting is going to be about business.  The goal is to talk her out of the money, or force it out of her in some way, along with getting enough background for the last step, which involves handing the stolen info to the CEO, along with a note claiming that the money manager was stealing for years, and this is the CEOs cut, should he not reveal her fraud.

Pick one of three currently-ongoing crises in the world to sell her on Nanami needing the money for:  Rohngyas arriving in Bangladesh, civilians in Mindanao, (from the religious violence and insurgants) and displaced villagers in China or Southeast Asia, due to economic development.  Pick one that isn't being aided by the charity currently.  All three of these have immediate reasons for support now.. The Bangladeshis are cash-strapped and overwhelmed by numbers, Mindanao is currently going through an intense phase of combat, and the current Party Congress in China makes this a very important time to make a difference, as some projects are on momentary halts, and new officials are being named.

Nanami needs the money to be available in the next day or so, in a form that is usable, including instructions on how to redeem the money safely; she isn't going to take no for an answer.


The basic idea is to just talk her into it.  Between the charisma boost, increased time and exposure, and a couple uses of the rock, she might be forced into complying.  If so, great, nothing extreme needs to be done.  Set up a lunch tomorrow to get the info from her, then proceed with step 3.

If it requires more persuasion, (faking being an angel, revealing being a magical being, tuning the illusion further, essentially kidnapping her via mind control, conducting a home invasion, etcetera), Nanami will do it anyway, it's an important mission.  Hopefully something that extreme won't be required.

After it's done, if successful the plan is to get the info, remove the money manager from the office, (lunch appointment, say), kill her with the crystallization spell, pinch her wallet and phone, dumping the body/crystals somewhere.  After that give the info to the CEO, by ducking in when the CEO isn't present (so as to not interact with him), while disguised as the money manager, along with the information on how to redeem it and a text file with the note about the thievery.  If this requires doing it after hours after cleaning up the loose ends, so be it.  That should complete the mission.

As for Nanami's cut, if all that goes okay, go to the money manager's home, kill her immediate family, (crystallization spells, and disguised as her), dispose of the bodies via bagging the crystals in a trash bag and dumping them, steal everything small and easily sellable, and use the money manager's credit/ATM card near a train station, also while disguised as her.  If I couldn't grab her ATM code earlier, it's not that big of a deal.

Without bodies the police will have a very difficult time proving that everyone didn't escape into a life of riches, and so the CEO will have a great explanation for the missing money.

(Sorry about the wall of text.  It's what happens when I have too much time to plan.  ;-p)
« Last Edit: October 25, 2017, 08:38:08 am by Devastator »
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #834 on: October 22, 2017, 03:13:57 pm »

(Sorry about the wall of text.  It's what happens when I have too much time to plan.  ;-p)
There is never too much time to plan. Well, I guess that there could be a few corner cases, but saying "almost never" kind of ruins the effect, no?

Call Vince and tell him about the giant slug (and what we've found out about it). Ask him what we should do about it- should we kill it, mesmerize it (with my mesmerization spell), befriend it, follow it, send it back into space, what?

Can I assume that Nanami has told me about the mind-control-y effects of channeling puissance into the space rocks? Did she need to invest a puissant clot into her space rock in order to be able to do that?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #835 on: October 22, 2017, 05:01:47 pm »

(Nanami wouldn't have told anyone about that.. and her chunks are bigger.  Maybe when I'm not apart from the others, right now she's been away on-mission.)

(Also, didn't you burn your shard?)
« Last Edit: October 22, 2017, 05:10:36 pm by Devastator »
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #836 on: October 22, 2017, 06:34:17 pm »

(Also, didn't you burn your shard?)
... No?

I contemplated doing that, but I was told by the GM that doing that would only result in me relearning pyromancies that I already know (since I'm burning myself).
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Devastator

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #837 on: October 23, 2017, 12:58:42 am »

(I meant the shard of rock.  Didn't you get some kinda compelling flame from it?)
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #838 on: October 23, 2017, 09:50:25 pm »

(I meant the shard of rock.  Didn't you get some kinda compelling flame from it?)
Oh, that. I have multiple rocks; I only burned/melted one.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Egan_BW

  • Bay Watcher
  • This is. NOT! OVER!
    • View Profile
Re: COVEN: Mission Three - Open World
« Reply #839 on: October 23, 2017, 10:35:24 pm »

You guys know you can just read the inventory spoiler at the bottom of the last turn, right?
Logged
Pages: 1 ... 54 55 [56] 57 58 ... 86