doll. I think your behaviour yesterday was suspicious.My role isn't one which is particularly likely to draw a roleblock or nightkill, and it probably serves the town's interests if it does.
Do you honestly think this? If you successfully guess the nightkill the town is basically handed a member of the scumteam on a silver platter. Plus, it's one of the roles that's most likely to draw a kill since if the mafia goes after you there's no risk of them being outed by your action. To be fair, it is a pretty shitty role for a doppelganger to have. Is that why you were so blasé about revealing it to a random person on day one and the town on day two?
Observant guard is not as important a town role as you seem to think it is. If I guess the scumkill, it narrows the lynch target down to two, one of whom is scum. On day 2 that's quite useful, sure, but narrowing the options to a 50/50 (independent of other game factors) is a relatively small advantage and that is all the role does going into lylo/mylo (since you can't lynch the other player if you mislynch during those times).
Once you are in mylo/lylo, the role does next to nothing; it will not allow you to survive a mislynch, and only narrowly improves the odds if you are lynching successfully and the role blocks a kill.
Early game, the observant guard isn't a high scumkill priority anyway because of the danger of investigation roles which continue to accumulate information the longer they are in the game.
All this is aside from the fact that the guard detection can be subverted by assassination bots, stopped with roleblocks, and scum with multiple kills can just kill both players. These require some knowledge of my role and some resources for scum to accomplish, so it is true that I have increased my liability to these workarounds by claiming. However, assassination bots in particular are likely to be used on high priority guard targets anyhow.
You seem to be pretty up on how mafia works, so I can't imagine you simply didn't realise the power of your role. I don't think your stated motive that you wanted to "apply pressure and justify a lynch if you [Tiruin] had nothing useful to share" remotely justifies fullclaiming as opposed to just saying who you visited. If you actually thought Tiruin was rolefishing scum (the explanation you provide in #350) you could've just said so and pushed a lynch without outing yourself.
I don't have an investigative role, so for me to claim who I visited more or less outs me as a guard anyhow since I would be outing whatever information I had on Shakerag at that point, because I was about 80% confident that Tiruin was town at that point. I wanted my position and activity to be as clear as possible at that point because I wasn't sure if Tiruin was a reporter or an intelligence scientist and whatever she was about to say was going to decide my vote for at least that day. In particular, I was
very interested in hearing if she was a reporter who had watched Shakerag, because it would not only have strong implications for webadict's and RattyB's roles. Since a player was on the verge of (and did) fullclaim an investigative role and it appeared that two other players had strong chances of having investigative roles, I was about to be surrounded by people with a greater ability to mechanically locate scum than myself. Dying to give them another turn was entirely acceptable, especially considering that there may be other town guards, and that my death would clear me.
To use the current game as an example, the scumkill landing on me would have been much better for town than the current situation of having lost a telepath.