Week 6, Post CollapseThe Food RiotsThe Administrative Head immediately goes to work over the task of informing the populace of the crisis.
It doesn't go well.
Upon hearing of this, the public goes into a panic. Citizens begin flood to the stores in panicked droves as they empty and loot the shelves. Much to the dismay of you and really just about every other head, small-scale riots start to form across the city. Much-needed
food and water go missing from the warehouses as the militia squads are unable to keep anything resembling peace. A more loyal citizen even reports a friend leaving the city to join the Resistance.
The worst piece of news, however, is hearing that
an entire Militia squadron went missing. Your Peacekeeper Head is simply incredulous when reporting this to you, and informs you that he has no idea what happened. Luckily, the squadron was one of the untrained ones.
The riots take place throughout the week and will very likely continue without direct action from New Adelaide's administration.
Improving the MilitiaAdditional training through mock battles
was scheduled this week, but the
ongoing riots make that nearly impossible to do. However, enough time was found between hopelessly attempting to keep the peace to equip some squads with the Peacekeeper armor that was found at the ADVENT Checkpoint. After taking stock of the armor brought in,
60 sets of basic armor were counted in total. 30 sets are given out to the Rookie squadrons while the rest are kept in storage while you determine how to distribute them.
The AqueductDespite the riots, work on the new Aqueduct project is underway. The supplies weren't looted and since the extreme majority of the project is taking place in the wilderness, unwanted civilian "participation" in the construction is extremely rare.
Supplies are brought out to the wilderness and plans are drafted as the workers assemble. Your Administrative Head predicts that it'll take
3 weeks to finish. In regards to supplies, the Head also informs you that
6u Construction Supplies have been taken from storage and brought out to the project. Assuming all goes well, these supplies should be just fine for what the project requires.
Before he leaves your office, the Administrative Head warns you that it's unlikely the City has enough water to even last 3 more weeks. If enough water isn't secured, the riots will likely get worse, civilians will die from dehydration, and other bad things will happen. On the bright side, there is water reserved for the critical Administrative staff.
And no, don't bother giving out this reserved water to the city in a move of goodwill. You will no longer have water and it's an
extremely tiny fraction of the amount needed to keep the city with water for half a day.
MEC Interface TechnologiesSome good news is received this week. Your Technological head comes to report that the small-scale research project developing an interface for MECs and Peacekeepers is complete. In a way.
Thanks to the fact that Peacekeeper Helmets use sensors and cameras to relay an image to the closed-in interior, incorporating a HUD is an extremely easy task. The transmitter is also cheap to construct and shouldn't be any sort of problem whatsoever. And the MECs simply require a firmware update and some readjusting of their own receivers and transmitters.
The way it works is simple. Once the easily-made transmitter is attached to a Peacekeeper Helmet, the wearer can transmit simple commands to nearby MECs. These commands range from "attack this person" to "move here" to "watch for hostile movements in this area" and more. Nothing too complicated. This could greatly improve the utility of the MECs as squadron attachments without use of the defunct Psionic network.
As soon as you give the go-ahead any desired Peacekeeper helmets can be fit with this new technology.
Speaking of technology, you ask the Technological head about converting plants into Genetic Slurry. He looks at you in mild disbelief before seeming to actually consider the idea. After a brief amusing invisible-beard-stroking, the Head looks back at you. Maybe, he says. Maybe. Plants of course use genes like every single other organism on the planet, and maybe bits of the plants' genes are fit for slurrification. He'd have to look into it further.
The Resistance StrikesJust as you prepare to leave the Administrative Center for Friday, the Peacekeeping Head barges into your room, yelling about a Resistance attack. Both of you scramble to your computer where you try to get an idea of what's going on.
As this happens, the Head tells you that originally it was thought to be a particularly annoying demonstration. A Rookie Militia Squadron (you consider giving less adjective-filled names to some of your squadrons, but that's for another time) was dispatchedd to the site to attempt to disperse the crowd gathering around the area.
Much to their surprise, they were fired upon when approaching the site. This is when the Peacekeeping Head ran to your office.
You finally get the tactical overview running and a link to the Militia Captain established. The Militia Captain reports that they
eliminated 2 Resistance fighters and no injuries have been suffered so far, but they're still greatly outnumbered.
He's requesting reinforcements.They estimate
31 hostile fighters not including the two that have already been downed. What are your orders?
Peacekeeping Forces:
- 1 Rookie Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | Peacekeeper Armor]
- - 1 Militia Captain [Rookie]
- - 9 Militia [Rookie]
No other forces are nearby.
Hostile Forces:
31? Resistance Fighters
StatisticsPopulation: 200,000
Stores- 30u Peacekeeper Armor
- 4u Construction Supplies
- 5u Genetic Slurry
-
Food
-
Water
Infrastructure- Nonoperational Rail Station [Controls locked]
- Seaport
- Unfinished Gene Hospital [Can't finish - Lacking blueprints]
- Makeshift Resistance Graveyard
Research & Projects- [3] Aqueduct Project: An Aqueduct in the wilderness bringing water from a large source of fresh water all the way to the city.
Peacekeeping ForcesNew Adelaide Peacekeeping Base- 50 ADVENT MECs [AI Mode - Obeys general orders from administration] (Deactivated when not deployed)
- 1 ADVENT Trooper Squadron
- - 1 ADVENT Officer [Free will - Obeys administration by choice |
Magnetic Weaponry |
Peacekeeper Armor]
- - 7 ADVENT Troopers [Controlled psionically by Officer]
- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Dropships [Can carry 5 units each]
- 1 Interceptor
Patrolling New Adelaide- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 8 Militia [Untrained]
- 22 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Rookie Militia Squadrons [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry |
Peacekeeper Armor]
- - 1 Militia Captain [Rookie]
- - 9 Militia [Rookie]
Patrolling Resistance Graveyard- 1 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
Patrolling Gene Hospital Construction Site- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty |
Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
Points of Interest
- ADVENT Security Checkpoint
- - Empty ADVENT Train
- Fresh Water Sources
I know I said I didn't like the mini-turns for battles, but it feels way better than just auto-resolving it with zero input.
Though like last time, you can of course delegate this to the Peacekeeping head or still post actions for what to do afterwards.
EDIT: I forgot to include a response to Kevak's Gene Slurry question, so I edited it in now. Sorry.