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Author Topic: ADVENT Divided [SG] - Week 8  (Read 8238 times)

ZBridges

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Re: ADVENT Divided [SG] - Week 5
« Reply #75 on: January 27, 2017, 04:28:55 pm »

Continue training squads through mock battles with the ADVENT troopers.
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Chiefwaffles

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #76 on: January 28, 2017, 02:19:49 pm »

Week 6, Post Collapse

The Food Riots

The Administrative Head immediately goes to work over the task of informing the populace of the crisis.
It doesn't go well.

Upon hearing of this, the public goes into a panic. Citizens begin flood to the stores in panicked droves as they empty and loot the shelves. Much to the dismay of you and really just about every other head, small-scale riots start to form across the city. Much-needed food and water go missing from the warehouses as the militia squads are unable to keep anything resembling peace. A more loyal citizen even reports a friend leaving the city to join the Resistance.
The worst piece of news, however, is hearing that an entire Militia squadron went missing. Your Peacekeeper Head is simply incredulous when reporting this to you, and informs you that he has no idea what happened. Luckily, the squadron was one of the untrained ones.

The riots take place throughout the week and will very likely continue without direct action from New Adelaide's administration.


Improving the Militia

Additional training through mock battles was scheduled this week, but the ongoing riots make that nearly impossible to do. However, enough time was found between hopelessly attempting to keep the peace to equip some squads with the Peacekeeper armor that was found at the ADVENT Checkpoint. After taking stock of the armor brought in, 60 sets of basic armor were counted in total. 30 sets are given out to the Rookie squadrons while the rest are kept in storage while you determine how to distribute them.


The Aqueduct

Despite the riots, work on the new Aqueduct project is underway. The supplies weren't looted and since the extreme majority of the project is taking place in the wilderness, unwanted civilian "participation" in the construction is extremely rare.

Supplies are brought out to the wilderness and plans are drafted as the workers assemble. Your Administrative Head predicts that it'll take 3 weeks to finish. In regards to supplies, the Head also informs you that 6u Construction Supplies have been taken from storage and brought out to the project. Assuming all goes well, these supplies should be just fine for what the project requires.

Before he leaves your office, the Administrative Head warns you that it's unlikely the City has enough water to even last 3 more weeks. If enough water isn't secured, the riots will likely get worse, civilians will die from dehydration, and other bad things will happen. On the bright side, there is water reserved for the critical Administrative staff.
And no, don't bother giving out this reserved water to the city in a move of goodwill. You will no longer have water and it's an extremely tiny fraction of the amount needed to keep the city with water for half a day.


MEC Interface Technologies

Some good news is received this week. Your Technological head comes to report that the small-scale research project developing an interface for MECs and Peacekeepers is complete. In a way.
Thanks to the fact that Peacekeeper Helmets use sensors and cameras to relay an image to the closed-in interior, incorporating a HUD is an extremely easy task. The transmitter is also cheap to construct and shouldn't be any sort of problem whatsoever. And the MECs simply require a firmware update and some readjusting of their own receivers and transmitters.

The way it works is simple. Once the easily-made transmitter is attached to a Peacekeeper Helmet, the wearer can transmit simple commands to nearby MECs. These commands range from "attack this person" to "move here" to "watch for hostile movements in this area" and more. Nothing too complicated. This could greatly improve the utility of the MECs as squadron attachments without use of the defunct Psionic network.

As soon as you give the go-ahead any desired Peacekeeper helmets can be fit with this new technology.



Speaking of technology, you ask the Technological head about converting plants into Genetic Slurry. He looks at you in mild disbelief before seeming to actually consider the idea. After a brief amusing invisible-beard-stroking, the Head looks back at you. Maybe, he says. Maybe. Plants of course use genes like every single other organism on the planet, and maybe bits of the plants' genes are fit for slurrification. He'd have to look into it further.

The Resistance Strikes

Just as you prepare to leave the Administrative Center for Friday, the Peacekeeping Head barges into your room, yelling about a Resistance attack. Both of you scramble to your computer where you try to get an idea of what's going on.

As this happens, the Head tells you that originally it was thought to be a particularly annoying demonstration. A Rookie Militia Squadron (you consider giving less adjective-filled names to some of your squadrons, but that's for another time) was dispatchedd to the site to attempt to disperse the crowd gathering around the area.
Much to their surprise, they were fired upon when approaching the site. This is when the Peacekeeping Head ran to your office.

You finally get the tactical overview running and a link to the Militia Captain established. The Militia Captain reports that they eliminated 2 Resistance fighters and no injuries have been suffered so far, but they're still greatly outnumbered.
He's requesting reinforcements.

They estimate 31 hostile fighters not including the two that have already been downed. What are your orders?

Spoiler: Tactical Overview (click to show/hide)



Spoiler: New Adelaide (click to show/hide)

Spoiler: GM Note (click to show/hide)
EDIT: I forgot to include a response to Kevak's Gene Slurry question, so I edited it in now. Sorry.
« Last Edit: January 28, 2017, 06:25:59 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kashyyk

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #77 on: January 28, 2017, 03:32:52 pm »

I'm assuming we can't retroactively equip that squad with MEC control interfaces before they get deployed?

Either way, I suggest deploying a bunch of MECs to the site via dropship whilst the squad focuses on staying in cover and not dying.
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helmacon

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #78 on: January 28, 2017, 05:46:19 pm »

Well, that went about as poorly as it could have.

 +1 to the mech wave, though in the future we ought to improve our mech security. It seems like something x-com would have an easy time hacking into.

The biggest issues we face right now are food & water, which thanks to our decision to inform the public have become exponentially more difficult to address, not to mention undermining the public's faith in our administration.

After the raid is dealt with we can use our dropships to begin bringing in water from the wilderness berlin-airlift style.

 Food is a bit more tricky. I say we begin fielding fishing fleets, and remove restrictions on fishing techniques. Blast fishing may be messy, but it might just hold us over until we can find a more permanent solution. This can be done with civilian manpower, and really even recreational boats would be enough. So long as they have nets, blast fishing really dosent require highly specialized equipment. (note: make sure they have nets.)

If we pull this off, it will go a long way towards restoring the public faith in us. It will show them that even in a post-elder society, our administration is capable of effectively addressing and resolving problems. We may even end up with a more loyal population than we started with. After it's resolved we can spin it like "We were honest with you about the problem. We didn't try to keep you in the dark. We all pulled together and overcame the obstacles. Now, more than ever, unity is key. Let us not be divided, but face this new world together!"
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stabbymcstabstab

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #79 on: January 28, 2017, 06:21:53 pm »

+1 to the Mech wave also, also should we inform the public that the water issue has been solved?


+1 to the fishing idea.


Also should we make up some propaganda that food aid form several nearby cities and outpost we're ambushed and destroyed by the resistance? It might help turn the people against them.
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Deny

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #80 on: January 28, 2017, 07:17:59 pm »

+1 to the mechs and fishing.

Also we should make sure we have squads protecting our remaining food supplies if possible, as well as the places we already protect, too easy for more things to go missing this time around.
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S34N1C

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #81 on: January 28, 2017, 07:40:36 pm »

+1 to the Mech wave also, also should we inform the public that the water issue has been solved?


+1 to the fishing idea.


Also should we make up some propaganda that food aid form several nearby cities and outpost we're ambushed and destroyed by the resistance? It might help turn the people against them.
+1
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Dustan Hache

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #82 on: January 28, 2017, 08:31:17 pm »

+1 to mechs, but I believe we should also have a bit more drastic action. We have access to stun lances, right? Let's try to take captives from the resistance where possible, and arrest the violent rioters with a squad of rookies given lances alongside their normal gear (provided we have said lances.)

+1 to blast fishing, getting supplies to last the next few weeks is our top priority.

-1 to propoganda for the moment. I have a plan to utilize the resistance if we get captives.
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helmacon

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #83 on: January 28, 2017, 09:08:53 pm »

...also should we inform the public that the water issue has been solved?

The water issue is not solved until the aqueduct is finished. Anything can happen in 3 weeks.
They will know the water issue is solved when there is plenty of water to go around; we do not need to go out of our way to inform them, especially considering how that went last time.


Also should we make up some propaganda that food aid from several nearby cities and outpost we're ambushed and destroyed by the resistance? It might help turn the people against them.
-1 to this propaganda.
 
First of all, the resistance is a military movement, not a governing body. There is not any innate overlap between our two groups. Lets not go burning bridges if we don't have to.

Second of all, this is telling people that the resistance has food/water and we do not, and that the resistance has the capacity to meaningfully impact our operations.

At this point in time, I think it is better to delegitimize the resistance than to vilify them. So far, they have been the aggressors in our interactions, and the populace has seen that. If we go out of our way to point it out, we look to be creating a narrative. When we built the graveyard, it was showing our humanity (no pun intended) in the face of thier extremism. If we resolve the food/water crisis on our own it will show them that we are working for the populace, while the resistance stood by and did nothing.

Intensive propaganda scapegoating the resistance could backfire if they show up and start providing supplies to the people. Blaming another group when our society is productive and successful is effective (see; Nazi Germany) but scapegoating while we are failing to provide on our own only makes us look incompetent. Let's stick with the generalized propaganda of "unity" and "progress" and "peace".
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Puppyguard

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #84 on: January 28, 2017, 09:24:51 pm »

+1 to the Mech wave also, also should we inform the public that the water issue has been solved?


+1 to the fishing idea.


Also should we make up some propaganda that food aid form several nearby cities and outpost we're ambushed and destroyed by the resistance? It might help turn the people against them.
+1
+1
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S34N1C

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Re: ADVENT Divided [SG] - Week 6/Combat
« Reply #85 on: January 28, 2017, 09:43:14 pm »


Also should we make up some propaganda that food aid from several nearby cities and outpost we're ambushed and destroyed by the resistance? It might help turn the people against them.
-1 to this propaganda.
 
First of all, the resistance is a military movement, not a governing body. There is not any innate overlap between our two groups. Lets not go burning bridges if we don't have to.

Second of all, this is telling people that the resistance has food/water and we do not, and that the resistance has the capacity to meaningfully impact our operations.

At this point in time, I think it is better to delegitimize the resistance than to vilify them. So far, they have been the aggressors in our interactions, and the populace has seen that. If we go out of our way to point it out, we look to be creating a narrative. When we built the graveyard, it was showing our humanity (no pun intended) in the face of thier extremism. If we resolve the food/water crisis on our own it will show them that we are working for the populace, while the resistance stood by and did nothing.

Intensive propaganda scapegoating the resistance could backfire if they show up and start providing supplies to the people. Blaming another group when our society is productive and successful is effective (see; Nazi Germany) but scapegoating while we are failing to provide on our own only makes us look incompetent. Let's stick with the generalized propaganda of "unity" and "progress" and "peace".
When you put it like that, yeah, -1 to the propaganda
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Chiefwaffles

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Re: ADVENT Divided [SG] - Week 6
« Reply #86 on: January 28, 2017, 10:47:29 pm »

Week 6, Post Collapse - Combat

In deciding what your next course of action is, you consider the possibility of Stun Lances equipped amongst one or two rookie squadrons. Stun lances are fairly accurate to their namesake - they're handheld melee weapons used to temporarily incapacitate enemy combatants. Before the collapse, they were used by ADVENT Stun Lancers, a variant of the standard Peacekeeper Trooper that was attached to the occasional Peacekeeper squadron.
The Peacekeeping Base very likely does have some number of Stun Lances in storage now that you think of it, but they may require training and it's simply not possible to equip them out to anyone and teach basic operations before the battle here is over. You make a mental note to consider addressing this next week.


Twelve MECs are activated and loaded onto the dropships that then promptly launch. The pilots estimate they'll arrive shortly, but your Peacekeeping Head tells you that they won't be able to stay hunkered down while they wait for reinforcements. And she's right.

The Resistance Fighters use their numeric advantage and push forward, nearly overwhelming the Militia squad. The Militia panics as they scatter in attempts to perserve their own lives. You sigh as the Peacekeeping Head ineffectually tries to restore order, and remember the unthinkingly loyal Peacekeepers back in the day of the Psionic Network.

2 Militia troopers are killed while another is shot and saved by the newfangled Peacekeeper armor while they scramble. Eventually the Captain comes to and the rest of his squad follows. Now scattered, the Captain has an idea. As Resistance fighters move into the area previously occupied by the Militia, the Captain's men surround the fighters and open fire. 6 Resistance fighters are hit and go down.
But before the enemy forces react, your dropships approach the drop site and unload the 12 MECs.

The MECs, still on the mostly unsupervised AI mode, begin to scatter and are surprisingly ineffectual in terms of actually downing hostiles. But the Militia, morale surging with the reinforcements, use this to their advantage. With the Resistance mostly occupied with the giant robots slowly stomping right through their old cover, the Militia is able to take potshots at the fleeing Fighter--


What the-?
You look around, and your Peacekeeping Head looks confused too. An alert appears on the monitor - SYSTEM OVERRIDE INITIATED - and alarming activity begins to go on in the screen behind the obscuring alert.
The Peacekeeping Head is drawn aback, and mutters something about someone inside the Administrative Center. She draws her magnetic pistol and leaves the room, leaving you alone. The battle continues on at the site, but you're unable to discern what's going on. Eventually, the Peacekeeping Head re-enters the room and motions for you to follow her. You do, and eventually enter the room of the Administrative Head, who left for home already.
As you wait inside your office, you hear the distinctive roar of a Dropship's engines, and look outside your window to see just that - a dropship - lifting off and leaving the area.

Someone lies at the base of the Administrative Head's computer, motionless. The Peacekeeping Head informs you that they found two intruders in this room. One was shot but the other got away, likely with whatever they're looking for. The dropship, she explains, was almost definitely their get-away vehicle.
The corpse moves, and you're surprised to see that they're still alive. You instruct the Peacekeeping Head to stay here and keep an eye over the person while you return to your office.

You're still locked out of your computer, and any sort of communication outside is still down, meaning you can't scramble the Peacekeeping Base's interceptor. By the time access is restored, the dropship is long gone. You turn your attention back towards the battle.


The Militia Captain reports that Resistance fighters just fled the area a few minutes ago. Chasing them down would have split up the already small squadron far too much, so they decided to stay at the site and take a look at the aftermath. The MECs are chasing after the hostiles, but they're much too slow to be able to keep up with the fleeing enemies.
All in all, 3 dead Militia are gathered and 11 dead Resistance Fighters are counted. You give the order for the MECs to return and be picked up and let the Peacekeeping Head figure out the rest after a Militia squad arrives at the Administrative Center to bring the wounded Resistance agent back to the Peacekeeping Base.


Your Technological Head eventually arrives and tells you that it looks like some data was stolen and downloaded off the computers onto an external drive, but no sabotage was found.


Spoiler: New Adelaide (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

helmacon

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Re: ADVENT Divided [SG] - Week 6
« Reply #87 on: January 28, 2017, 11:40:44 pm »

Aw, shit. It was probably data on the hud interface with the mechs. That's the only data they could steal that would really matter anyways. That, or information about the aqueduct construction. See if our tech head can't figure out what specific data was stolen. Until they do, I suggest we roll back the firmware update to the mechs, and place patrols at the aqueduct construction site.

((Just to confirm, that was a foreign dropship Or possibly the one previously stolen used, and not another being stolen from us right? ))
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ZBridges

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Re: ADVENT Divided [SG] - Week 6
« Reply #88 on: January 29, 2017, 01:46:48 am »

((The number of dropships listed in the New Adelaide spoiler hasn't changed, so I don't think that we just lost another dropship.))

The surviving attacker at the Peacekeeping Base should be given medical attention, guarded at all times, detained, and questioned.

If we can spare one dropship this week, it might be helpful to try and establish contact with any remaining ADVENT cities in the area.  They may have some useful intel on the local resistance forces, have the ability to spare aid, or have information on where some nearby cloning or MEC manufacturing facilities are.
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stabbymcstabstab

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Re: ADVENT Divided [SG] - Week 6
« Reply #89 on: January 29, 2017, 01:57:43 am »

((The number of dropships listed in the New Adelaide spoiler hasn't changed, so I don't think that we just lost another dropship.))

The surviving attacker at the Peacekeeping Base should be given medical attention, guarded at all times, detained, and questioned.

If we can spare one dropship this week, it might be helpful to try and establish contact with any remaining ADVENT cities in the area.  They may have some useful intel on the local resistance forces, have the ability to spare aid, or have information on where some nearby cloning or MEC manufacturing facilities are.
+1 to this that's not a bad Idea, and I guess we loot the resistance off anything useful, like grenades and armor and bury them in the graveyard.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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