All this talk of resurrection has got me pondering my choice of playing engineheart. I mean sure, I've got a fairly healthy endure stat already and a bit of body should something get through, so I probably won't die all that fast.
But I do have a tendency to somehow get into these situations where even a high leveled character with decent stats won't help me *coughnukedoorcough*, which worries me a bit.
You can be soul jar'd.
Not really on topic, but if when people die, they go to the deep sea, and when people are in the deep sea, monsters come, we can expect monsters to show at death like flies to a corpse, right? Sounds awesome if you ask me.
Only when people start attempting resurrection do they start showing up in the real world.They show up in the deep sea immediately, but not in the real world. Otherwise I think humanity would have ended long ago in a sort of demon death spiral.
So, I have two questions:
Can we avoid the high risk of death from Giant’s/Titan’s/Behemoth’s Engine installations by installing one of them into a body and then being resurrected or otherwise transferred into it?
Can I gather knowledge to make a reference guide? (+x bonus to find rolls made searching for information in the archive)
I suppose? But wouldn't it make more sense to just try and get implanted and then if it fails resurrected into that body?
Sure.
Alright so here's my idea for how to handle this stuff related to resurrection and such.
When you die you lose 5 stat points from a random stat. Slow tick mind loss isn't permanent.
Building the new body means rolling 1/2 the total stat points of the body, +10 (Ie starting character would be 60)
Putting the mind in means rolling equal to or higher than the mind points +30
Each subsequent resurrection is done at +10 difficulty to all related rolls. Only counts for traumatic deaths.
Stats or mind can be intentionally lowered to allow rolls to be successful, but stats cannot be HIGHER than in the original body. This doesn't count equipment or engines.
Incarnation is tricky because throwing a lot of penalties on it basically makes high level magic unusable because they are required to die in order to use it. So basically it's gonna work like this:
If you purposefully die via going to level 6, incarnating works the same as what I mentioned above but with no penalties. If you died via damage, then it works as above, with penalties and increasing difficulty, and you have to do everything yourself.
Of course I now have people whispering to me that the entire system is broken and that nothing works. And we're like 3 posts into the game.