((There's a plot!? ))
Technique: Leave it to chance.
Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
that works.
150 knowledge
Examine the water and the try to see the crawler. Try to determine if someone could make Sticky level 3 out of stuff on the bore.
"Oi, I'd like to get a better weapon made before I disembark."
No you cannot see the crawler in the water, because it is on the ceiling.
Someone probably could, yes.
((I was waiting for this "encounter" to finish before getting stuck in, but I totally forgot about techniques.))
Patrol done, time for training.
Technique! "Ambush!" Requires a passed Hide roll. When hiding still in a concealed position, draw a bead on a target to get bonus to the Blast roll.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
sounds good to me. 120 knowledge
Legs drives teh crawler into the tube while nameless warns it that whatever made the tube could probably eat the crawler. Legs is prepared to make a hasty retreat.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
You don't have to go far at all. Maybe 300-400 feet down the tunnel you come across an enormous...well it looks like a moth. It is massive in size, snow white and quite furry, but is otherwise the spitting image of a normal moth. It reaches out with one long, fuzzy antenae and pats the crawler a few times.
Are we losing the plot here guys? Oz literally jumped ship and Toaster is pacing back and forth.
Sort of? I'm trying to figure out what this black goo mealworm does, but it's taking more actions than I was expecting.
"I need a warm meatbag to wake up this worm. You don't seem to be busy doing anything."
Wake the black goo mealworm up.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
We'll assume you find some random meatbag, probably one of our now non-responsive ones, and wrap the worm around them like a boa. When it awakens it starts behaving oddly, almost as though it were drunk or hallucinating. It just staggers around, bumping into things and appearing to side step or crawl around things that aren't there.
Prepare to switch bodies with Tony. We'll worry about the missing bits later provided some of my head and my brain is intact. Due to the nature of the operation, I'm guessing it would be difficult to do this by myself?
Also, FIND anything vital missing from Tony's body.
"Radioactive poison, eh. Dastardly stuff. Never trust seafood, that's my advice."
Verne then runs around the bore screaming and begging for help.
"Please! Somebody! Could someone help me with an operation? A chance to perform science! You won't regret it, you can have the pick of my loot! Any builders? Doctors? Deep ascetics? I'm sorry I said you were mystics! Somebody help me, please!"
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50 - currently dying of radiation poisoning
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Tony is the one that got shot and stabbed repeatedly before being carved up like a turkey, right? Are you attempting brain transplant or spirit transfer? Because the first, into a corpse, would require first repairing the corpse. Oh and also figuring out how to bring it back to life again.
88/95
You use your influence to shove the door open and then immediately rise back to your body. As you do so, however, you see the water begin to churn in the area you left.
Try to get away from that churning and return to my physical body undetected. Should this fail and some deep sea specter attack me, then defend myself of course.
If we wanted to resurrect Verne using Tony's body, what repairs would be needed at minimum to Tony's body to make it a usable vessel? Does it need to be biologically functioning, or can we stitch over the holes with sheet metal and stuff the missing parts with sawdust and call it a day? I suspect the latter given that replacement bodies can be made of almost anything, but checking just to be sure.
((NJW, I have build so I could repair the body, but no find so you'd have to supply me with Tony's body and any materials needed for building a usable replacement body.))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
You got away. But muffin, he might have a hard time in the future...
He just needs to be a mostly intact body so try to frankenstien him back together as best you can. One downside, however, is that his body WILL rot and lose functionality over time unless you preserve it somehow.
Radio: "Do any of you guys up in the bore want corpses? I can load the bell up with a lot of them if you want to."
Go and check out the important tower again. Take a peek inside and examine the corpses present for build properties.
((metagaming a little bit to speed things up so we can move on from here, since most people seem done with this place.))
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
You walk out of the building and head for the important tower again. On your way there the door to that tower opens the rest of the way and a single one of those starfish creatures lurches out. It looks at you for a moment, or you assume it does since it has no eyes, and then starts charging towards you. It has a bladed gauntlet on 3 out of 5 limbs
"So you're getting rid of your body, while at the same time refusing to use it for anything?"
"Well, then, you clearly don't need it."
Go shoot the meatbag with my pistol. If it charges, try to dodge out of the way.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Sifeebt shrugs and clucks three times before speaking. "Find less-sharp meatbag?"
If Bargthor attempts to wake up the mealworm using Sifeebt's body, he'll hack it in two and dodgeroll away before it explodes or something. Otherwise, he'll just continue waiting for the guy with find and build to find materials and build a body.
Edit: Apparently Bargthor is unwisely attempting to murder Sifeebt, so, he'll retaliate.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Calm your butts you multiple action having scum. I already worked out these actions earlier so there's no need to murder each other, except for fun.