Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
"Sorry mate"
Go at Tony with the knife, no quarter. Prioratize getting the gun out of his hand, or cutting the hand holding the gun off. However it has to be done, try to make sure he doesn't posses the gun anymore.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[27/70 vs 46/0]
[3d6=1+1+2][61 body left]
You hear shooting from inside the crawler and immediately rush in. Your pistol is jammed so you whip out your knife and shove past Sifeebt, taking a running stab at Tony. You're off by at least a foot though, and manage to do nothing more than deliver a shallow cut to his side.
...
The nameless one will gather up the crystal ball that was shot down, if it is in an accessible location. Otherwise, he will just return to the crawler, if that is accessible. If, upon return, he discovers that combat is going on, he will attempt to determine which side is DIG team and which side is the other guys, and help the DIG team. (i.e. if he figures out that Tony is no more, he'll fight Tony. Otherwise, best guess, though he will tend to favor Sifeebt as an ally.)
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
The crystal that was shot down is still in one piece, seemingly undamaged by the fall.
[09/80 move]
You shrug and start rolling the crystal over towards the crawler. It's pretty heavy, but also fairly round and partially held up by the water here, so you can just manage to push it along.
Finally, it's sabre time. Circle around behind Tony and go for a backstab decapitate him.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
You can't exactly circle around in a small cramped hallway when the guy basically has his back to a wall. So we'll just have you attack.
[04/90 vs 6/0] [17 damage][44 hp left]
You unsheathe your sabre and lunge forward, delivering a good hard slash to the man's chest. Blood pours from the wound but he doesn't seem to notice.
"Dang, that meatbag's getting the crystal. Guess I'll have to live with stealing the other meatbag."
Try to grab Verne, and enter the crawler
Also save knowledge for the Winter Octopus Strike ability, which allows normal damage to be dealt as non-lethal damage
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
If I wake up, make sure that the shattered bits of crystal are in our hands. If not, try and swim to them. If so, splutter incoherently about getting the thing's heart.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,]
Brag grabs Verne and helps him up. The two of them hobble towards the crawler, in spite of all the shooting and squishy stabbing noises coming from it. They make it to the rear of the thing at about the same time Nameless does, along with the unbroken crystal.
Go down one lvl. and grab Verne, float him back toward the crawler hangar. Also take any other teammates with me that fall unconscious this turn. Leave them be if they regain consciousness though.
Then, if any actions left, either help out the team with their fight (try to get that deep sea pond scum outta that body) or try to think of a way to prevent these deep sea creatures from further messing with us (perhaps we could cut off their access to the material world? Or dillute their presence to prevent them having enough combined power to manifest bullshit in our faces?)
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
If it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.
Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
[71/95]
You drop another level deeper. The translucent world gives way to another; it still reflects the mundane plane but rather than seeing it as whole, if more ghostly, forms, you view it as clouds of untold trillions of glowing points. You see the world like a pointillism painting or a cloud of pixels. It is clear and whole from a distance but up close you can see every tiny particle. In this world you see the minds of your teammates glowing as solid things; fires within the swarm of points. There are other things here too, as well. A few scattered deep sea creatures, which resemble life forms you might find in pond water; zooplankton and odd pollen shells and all manner of tiny crustacean forms. They ignore you, by and large, but one in particular seems very interested in you. It looks like a luminous worm, just a curling, wriggling line of light that is nested within the opposite cave wall. It twitches and curls up into a ball, and the matter it is in suddenly surges forward, stone flowing like a high presure stream of water. The stone passes through your incorporeal form and hardens as it hits the wall behind you, forming a long horizontal stone column between the two walls of the cave. The coiled worm then strikes, hurtling forward like a bullet, bouncing rapidly off the glowing points of matter like a pinball off bumpers.
[Transcend 96/95 vs 89/80]
You freeze up, startled by whats happening, but luckily the worm seems to have been anticipating you moving and was "leading" its attack. It wizzes straight past you and ends up in the opposite wall.
You shake off your surprise long enough to focus an attack down at the possessed driver.
[86/95 vs 31/60-20 overwhelmed. Tie, defender wins]
Your priest beads break up into individual balls and fly down like heat seeking missiles. They get within 20 feet of their target before electricity leaps from the controlled body and up to the balls, blasting them away.
Everyone in the mundane world sees a big section of stone on one side of the cave suddenly stretch like taffy across the cave and hit the otherside, forming a horizontal column. Its very odd.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Yar! Pirates be we. Man the next cannon, else reload and get ready! ((Also, my engineer is named Engie.))
You reload the cannon and ready another shot.
"I'll get him."
Punch Tony and try to knock him out.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
Not even gonna bother to roll tony's zero dodge anymore.
98/80 fight
You shove your way past both Sifeebt and Razorblade and attempt to punch Tony. You somehow manage to miss a man who is standing utterly and completely still. Good work.
Muffin looks at the exploded urchin from the bridge of the bore, satisfied.
"Yes, clearly an angry ball of magically infused whatever is no match to some good old fashioned high velocity metal."
Go and reload the cannon. Once reloaded, go back to where I can aim the cannon and stay on the lookout for more hostile urchins or whatever to aim at.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Engie tells you the cannon is loaded from below so you look around for something to unload it onto. There's certainly a lot happening in the crawler judging by the noises you're hearing over the radio (which someone in the crawler just left on), but you can't very well just shoot down into the crawler. You see that strange stone column form, but you're not certain what that is. There's really not a lot you're sure if you should shoot; so you wait.
[Tony blast 10/60]
Tony, beset on all sides by attackers, fires his pistol again. But not at Sifeebt or Razorblade or that guy who just managed to miss him with a punch. He fires at the crystal that Nameless just rolled over to the rear of the crawler.
Rede 28/55
Sifeebt 84/50 8 mind damage, 72 left I think.
Nameless 47/60
Bragthor 18/50
Verne 92/40 4 mind damage...update your sheet NJW, I know 50 Mind is not what you're at. You're at...12 now.
Vokun 37/20 20 mind damage, 20 mind left.