((I'm off to a wonderful start here with already 3 >90 rolls. There is no way this can go wrong.))
"Sure thing, try not to summon any horrible creatures from the deep in here while I continue to fumble my aiming."
Fumbled that one. Aim the cannon again, only better this time.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
((Maybe you inherited the Xan dice.))
91/80 Blast.
Yep, definitely got them Xan dice.
Now that I'm closer, try to examine the goo/spider thing closer, looking for weaknesses, or anything else that might offer some explanation as to what it is, and what it does.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
23/20 Find.
You're honestly not even sure what that thing is, let alone what it does or how to beat it. For all you know its an organic building and you're wondering how to "Beat" a spidery apartment building.
These meatbags are about to fire guns in a room full of crystals that damage through sonic resonance. There's going to be a fuckup. I'd better find a good place to watch.
Dive for the waterfall and the area behind the waterfall, in the hopes that the splashing water breaks up the fancy sound the crystals use to do damage.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
64/40 Move
You run across the room towards the waterfall and make a running headlong dive straight into it. You make it through the waterfall and splat face first into the rock wall behind the waterfall. And then the waterfall's current slams you into the ground and shoves you about 20 feet back into the room.
"Ugh...my adventure game experience lied to me. There's nothing behind the waterfall but rocks and pain."
I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?
Is there a level of the sea on which I could easily communicate with my teammates?
Since I'm not needed for loading it seems, go to the bridge, crawl into the basket and dive to lvl. 2. Then ghostwalk to where I can see the cave roof and observe.
"You know what, I'm just gonna start doing what I do best, take a dip and see what's out there. Don't let the monsters eat my body!"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
Oz in OOC brings up a good point that this sort of thing is rather OP as worded. What is the intended purpose of the technique? Just to run away?
Also level 3 is the first one where you have some control over things. Level 1 is like a magnifying glass, level 2 like xray glasses, but level 3 is when you start being able to poke things.
[38/95]
[24/95]
The second level resembles the first but with the encompassing darkness stripped away. You view the world as though it is made of fogged glass, the steel and flesh around you is solid and visible yet also translucent. Time seems to move a little slower and if you look very carefully, you can see the currents of air, the distribution of weight within the machine, shifting gradients of heat, all laid out to you like ghostly tides. You find that you can swim through this world like a thick syrup, the air is easier but even steel and stone can be glided through with a bit of effort. You ghost out of the bore and up towards the goo on the ceiling. You can see the innards of the goo from here, its seemingly chaotic form with clearly diverse or specialized structures melting into more simple or unspecialized ones. And you can see, glowing like trapped fireflies, the scattered minds within the goo.
As you watch, you notice something out of the corner of your eye. A distortion in the structure of the stone on the wall nearest you; rapidly flowing tides of heat and kinetic energy concentrating on a single point.
...
Walk away from the drain. if any of the walls display features of interest, and are a safe direction (non-waterfall and non-drain) proceed thataway.
If no walls are interesting, and any of the orbs remain near enough to reach and likewise are in safe waters, approach orb and touch it.
Otherwise, find a mild part of the current and examine the bottom, while looking for aquatic creatures.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
You look around for things on the walls and notice that a 5 foot section of the wall near the waterfall, is glowing red hot. As you watch the stone melts and then falls as a single boulder sized blob of magma. Just before it lands though, the heat within it seems to instantly evaporate and the formless lump sprounds hundreds of thin stone spines. It lands in the water with a burst of steam and then begins rolling towards the crawler like an angry sea urchin.