Go to the hangar and get into the crawler.
If I run into anyone else inside/around the crawler, Vokun will say: "Didn't Suo say this thing is airtight?"
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
I'm going to head to the hangar, I'll ride In the crawler in case they need backup.
into the crawler I go
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
All three of you pile into the crawler. Which is actually somewhat harder than you'd think; there's no obvious door on the crawler, it's like looking for the entrance to a giant metal pill bug. Eventually, you discover that the entrance is in the rear and that several plates of overlapping armor lift up to reveal the internals of the machine. The crew compartment is big enough to hold two rows of chairs, their backs affixed to either wall, but still quite cramped. The pilot's chair is down in the front and is actually much lower to the ground then the passenger chairs which probably sit on top of the legs and motors while the pilot sits in front of them. The pilot has a small panel of instruments and controls with heavy duty port holes arrayed around him so that he can see not only in front but above, below and to the side. Beyond that, the entire cockpit region seems to be able to move about independently to a degree, like a stubby little head looking around. There doesn't appear to be any internal lighting and once the outer doors are closed the passenger compartment is totally dark, with the only illumination coming from the pilot's portholes.
Keep on keeping on building.
I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (20/60)
Pistol 4d6
Keep op building that armour with Joshua.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Sure rubber flesh sounds fine. Begin ze building.
Terminator is gonna take 150 hours
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"So, why is there a basket on this armor? Seems bulky, if'n you ask me."
Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.
Building continues.
Climb on out the hangar and go out the door. After looking at the cavern, turn around and paint angry eyebrows above the floodlights.
Ok so right now the lower half or so of the drill is literally dangling out of a hole in the ceiling of a cavern, hanging a good 80 or so feet above an underground river. There's no ground to go walk out onto. The only way to get down and spraypaint those eyebrows is to climb out on the hull and climb around to them.
I'm saying this because I want to make extra sure you actually understand what's going on and want to do it before a failed roll has you flying downstream.
Well, damn. Can I have the knowledge gained from fighting put towards a Body-recovering technique? Perhaps lose Mind and gain Body?
In any case, join the away team.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
You can have knowledge towards that technique when you explain to me how exactly you're transfering your mind into your body. Or in general describe whats happening.
Into the crawler you go.