Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
Down to 60 hours, assuming everyone works on it.
Sifeebt leans back against a wall, exhausted. "Corpse always good practice. Tough, though stupid. Good job, not like most."
Can I get knowledge as well, towards an Eye Disk? And If I gather knowledge for an Eye Disk, can I have someone else build it for me?
Since that fight was actually started hours before the drill set out, do I regain body points as if we've been underway for awhile?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 1/20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
You sparing guys can reset your bodies. Though really Sy, with that 00 recover you're gonna have a hell of a time in the field. Hope you never get hit.
As to the eye disk, no. To both questions. The first because eye disks grow naturally; but maybe if you get something good and turn it in they'll trade you. OR maybe you'll find one. And no, you have to build it yourself.
Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."
Thats something I've been thinking about too. Having time pass faster for you guys doesn't really make sense because days or weeks might pass while people are out for a few minutes, but having everyone just sit around is shitty too. Shall we pass 5 hours each turn while people are out then?
That's certainly fine by me.
Well, keep building then for now. First go heal up Sifeebt and the rest of the people who were sparring. Can I heal them at all without using medkits? Perhaps speed up their recovery so that they'll be in top shape before this expedition leaves? How does medic-ing in general work in this system, if I may ask?
If that is done (or I can't heal them) then go back to building.
Any idea on how you'll choose who can go on the missions pw? Or will you just leave that up to us to decide?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (15/60)
Pistol 4d6
We'll assume they're back up because it was just a sparring match.
I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.
Continue working with Joshua and engie on the armour.
Also, pw, how long do you think missions are going to be? I'm trying to decide on finishing this armour and other build projects or going on a mission straight away. Depending on the amount of time missions take, I might get bored on the bore if I have no build projects and can't dive in the deep sea.
Thats up to you guys. I just created a map and gave you an objective. But I think I could actually handle more than 10 people going out at a time. The system is pretty simple.
Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Continue until finished, build currently 62/80
Give it one more turn.
Nameless nods to his sparring partners, each in turn.
Good. Thank you. Rest.
He then attracts the attention of the nearby medic (@Radio_Controlled, yoo hoo!), and gestures toward Sifeebt.
Fix fighter.
Nameless then sits next to Sifeebt (and Vokun if he joins us), and closes his eyes to rest
Recover. Volunteer to head out to explore.
The machete I had made: What damage profile does it have? It was a fight +20 in the old system. Is it like the cleaver (4d4)?
Thoughtful corpse
Body: 80 Current:34
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
Yeah, 4d4 sounds about right for it.
"Dangit, the muse is delayed."
Head up to the bridge and ask the pilot to move around a bit so we can get out into the cavern
You ask the pilot to move the bore but she seems to be engaged making indiana jones style dart traps.
Try and plan out the best way to get to the glimmering. Are there any paths by the river, or will we just have to use the vehicle to crawl along the cavern walls? Also, can I see anything interesting in the river? Does the Bore have lights or torches to help with all that?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Hmm. Well the river covers the entire bottom of the passage, but you're not sure how deep it is. If you could get a measure of that, then it should be possible to know if the bore could just walk there. The tunnel is big enough for it to do so, assuming the river isn't actually over a 600 foot deep canyon or something. That would be bad.
The bore does have floodlights, so you turn those on and look at the river. The water is a lot more clear with direct light shining down on it and you can see the bottom. You reckon its about 20 feet deep in the center and more shallow on the sides. It looks like the bore should be able to walk down it...assuming the pilot wants to do so.
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Retry the build roll.
Also yes build everything out of metal with a thin layer of skin on the surface, like a horribly deformed terminator.
11/80
So thats....69 Body. Pretty damn good. Giggity.
But its gonna take a while to make a terminator endoskeleton. Also, I'm not sure where you're gonna get the skin? Especially if you want it to be living. Like, rubber flesh we can do. Great big old real doll terminator.
Rest and try to recover health.
((Also, I have a build project for someone to do eventually. Not the Reference Guide, I have to do that.))
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60 - 31 = 29
Mind: 40
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
Even if I wasn't handwaving the regain, you'd be fine because of your big throbbing recover stat.
Should anyone request, Deira will drive a bit closer to the shiny thing, before returning to her work.
((Deira is happy to get any build work done))
Pilot 39/...something.... 90. Sheet was down in the other action. Try to consolidate your actions into a single post if ya can.
You lower the bore down just enough that the hanger doors are hanging out into open space in the passage.