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Author Topic: Another Loot Experiment: B.E.E.R. 8/8 Turn 32  (Read 40648 times)

crazyabe

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 25 - Multikill!
« Reply #330 on: March 29, 2017, 10:03:58 am »

Spoiler (click to show/hide)
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“Don’t quote me.”
nothing here.

Sir Knight

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 25 - Multikill!
« Reply #331 on: March 29, 2017, 01:59:42 pm »

So Sir Knight, want in on this yet?

Sorry, still just reading!  I'm occupied with my own game, and now with out-of-internet obligations.
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Person

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 25 - Multikill!
« Reply #332 on: March 30, 2017, 03:52:18 am »

JESUS CHRIST! I have regeneration as well? Person, what monster have you created?
Flip the Snake the invisible bird and head to the ravine.
Hey don't blame me. You're the one that killed people. Also, you sure about that? Your choice and all, but it is pretty close to dying.

Spoiler: Some thoughts (click to show/hide)

Spoiler (click to show/hide)
Accepted, you'll probably be in next turn.
So Sir Knight, want in on this yet?
Sorry, still just reading!  I'm occupied with my own game, and now with out-of-internet obligations.
Not really sure being in this would consume all that much time, but you'd know better than anyone I guess. Take your time.

Edit: I've noticed that the multikill calculations have potential to be a bit too swingy. Note that I actually rolled 2d6 before I decided, and I got double two's. The result would have been the same either way, is what I'm saying. From here on out I'm going with Xd6, where X is number of simultanious kills. The consistancy appeals to me, even if it does mean more work.
« Last Edit: March 31, 2017, 04:35:21 am by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Toaster

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 25 - Multikill!
« Reply #333 on: March 31, 2017, 08:50:01 am »

Doctor Awesome laughed.  He would master this power, yes!

Find some cover, then try to get this staff to shoot lightning or summon demons or whatever it is it does.  Aim at trees or rocks or whatever is convenient.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Whisperling

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 25 - Multikill!
« Reply #334 on: March 31, 2017, 11:34:26 pm »

Finish growing the shield as I wait for teammates to figure stuff out. Get started on a boomerang if I still have time.
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Person

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #335 on: April 02, 2017, 06:49:37 pm »

Keep an eye out for threats. See if my crown does anything else neat.
Do it again! Goal: manipulate water into armor.
Finish growing the shield as I wait for teammates to figure stuff out. Get started on a boomerang if I still have time.

Greeny Spd: 6+4=10
Hagrow Spd: 5+3=8
Grahm Spd: 3+3=6

Greeny Aff: 6+4=10 (Fun!)

Greeny channels their full power through the crown. It summons three huge arcane bolts that are covered in fiery light. Wait did I say 3? I actually meant 3 sets of nine, summoned in sequence. So yeah 27 arcane fire light bolts. Unfortunately he can't keep them in reserve, and fires them off at a random location. The explosion is impressive, and pretty much everyone can see it. The impact crater is quite large as well, but the ground begins to settle somewhat, and return to form. (This crown is stupidly overpowered. I love it.)

Hagrow Aff: 6+1=7
Hagrow Aff: 5+1=6
Hagrow End: 1+6=7

Hagrow executes his plan, and tries to gather the water around him in a sort of armor. After a bit of magic working, he steps out of the river. It looks like he succeeded, as the water forms a sort of second skin everywhere but his head. He thinks he'll need to maintain this manually. After that, he gets back in the river to quench his thirst and such. 

Grahm Aff: 2+3=5

Grahm completes the shield, and it looks decent. He doesn't get started on the boomerang though.

Find some cover, then try to get this staff to shoot lightning or summon demons or whatever it is it does.  Aim at trees or rocks or whatever is convenient.

Doctor Awesome Spd: 6=6
Doctor Awesome Aff: 3+3=6
Doctor Awesome Aff: 5+3=8

Doctor Awesome readies his staff and uses the first function! It apparently creates a temporary transparent shield! He tries the second function, and the area in front of him is sliced apart! Looks deadly.

Flip the Snake the invisible bird and head to the ravine.

Sparky Spd: 5+5=10
Snake Spd: 1+3=4

Sparky takes leave of the snake, and exits towards the ravine. It follows him, but doesn't leave the swamp. It just eyes the trio from the edge of the forest.

Back away, but continue to throw darts at Ho. Deadly, Exit, whichever.
Ho grabs the box of darts. Then throws it into the ravine. If the girl throws a dart at him, he tries to block it with a summoned shield.

Sophie Spd: 2+1=3
Ho Spd: 2-1=1

Sophie Dex: 3+1=4
Ho Spd: 3-1=2
Ho Aff: 2=2
Ho End: 2+1=3

Sophie lobs an arcane dart at ho, and he is unable to avoid it. He fails to create a shield, and it strikes true, tearing into his left leg!

Ho Str: 4-1=3
Ho Dex: 2-1=1
Sophie Spd: 2+1=3

Ho tries to grab the dart box again, but she evades him once more.

Oh hey, there's a guy here now, and a damaged snake following him.

Merling has spawned!

Merling Luk: 4=4

Merling spawns in the northwests, holding a curious orb. Wonder what it does?

Map: http://imgur.com/a/MEoCR
Spoiler: Players (click to show/hide)
« Last Edit: May 11, 2018, 09:29:25 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Beirus

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 28/8 Turn 26 Triple Triple!
« Reply #336 on: April 02, 2017, 07:10:38 pm »

((This crown is great.))

Go get my ruby back from Hagrow. It's couch time. Unless I don't have my ruby. Make sure to be holding my prosthetic leg. Anyone trying to mess with me gets blasted by my crown.
« Last Edit: April 07, 2017, 08:58:15 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

crazyabe

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 28/8 Turn 26 Triple Triple!
« Reply #337 on: April 02, 2017, 07:14:29 pm »

Look Deeply into Orb... Try activating its possibly deadly powers against something near if it doesn't show me shit.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Yottawhat

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 28/8 Turn 26 Triple Triple!
« Reply #338 on: April 02, 2017, 07:34:52 pm »

Are we allowed to PM our actions if we want to be sneaky?
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Toaster

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Re: Another Loot Experiment: B.E.E.R. 7/8 Turn 28/8 Turn 26 Triple Triple!
« Reply #339 on: April 02, 2017, 07:39:26 pm »

Go find someone without a posse to murder, via cool staff effects?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Person

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #340 on: April 02, 2017, 08:01:39 pm »

Are we allowed to PM our actions if we want to be sneaky.
Yes.
« Last Edit: April 02, 2017, 10:24:00 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #341 on: April 03, 2017, 01:29:39 pm »

"Stop running already!"

Project a hand, grab dart box, toss into ravine.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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wipeout1024

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #342 on: April 03, 2017, 09:43:52 pm »

"NEVER, YOU ASS."

Throw more darts at Ho, and try to get further from the Ravine's edge.
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Ain't nobody got time for that.

Person

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #343 on: April 07, 2017, 08:45:03 pm »

Just need Pahi and Whisperling I guess, but I can probably auto those two if needed.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Whisperling

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Re: Another Loot Experiment: B.E.E.R. 8/8 Turn 26 Triple Triple!
« Reply #344 on: April 08, 2017, 01:17:10 am »

Make the boomerang, I suppose. I'm beginning to feel a bit redundant.
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