Yeah, after I go through adding all of Taffer's changes, I'm going to add yours as well. Any tips?
Well, compared to the version of my mod previously merged with Revised, you'd need to update attacks for all melee weapons, as well as ammo. You may or may not want to update MATERIAL_SIZE values (price to produce, in bars of metal) accordingly - Taffer had his own way about it, as some player's may find my values extreme, especially when it comes to armor.
I've made a couple of fixes/tweaks in
b_detail_plan_default.txt (highlighted by "Sver"), which are pretty straightforward improvements.
Then there are some more controversial changes in
body_default.txt, namely, facial features getting integrated inside the head (to make them covered by helmets and targeted less). There are also thickened joints, which I suggest to include for the overall balance.
A whole bunch of stuff got changed in material_template_default.txt since then. So much that it would probably be best to use a comparision tool for updating.
Outside of combat/damage balance itself, I've made some small tweaks to civs, such as giving [AMBUSHER] to humans and making dogs usable by humans and dwarves as siege minions (through the [ANIMAL] tag). I've also revamped elven weapons to have them rely on certain army composition rather than overpowered sticks. Again, may or may not wish to include these.