Can't we stay together? We've been very careful about the plague, haven't even met anybody. Find that hard to believe. Our scout says the closest village was completely contaminated.We decided against going through a burning town. It really only makes sense. Fine. You may stay close, but you will not be placed with the Gondi. Your presence could throw off his magic. Fair enough.The guard yells something in his own language.
Get kholen, khokhale!You don't understand it, it must be native. Still, a large wooden gate is opened. When you and the group enter, you see the people on the ground are the blue driders. They look eerily like you, all of them, though you're obviously bigger. Not to mention the rather unusual arm, to say the least. They all look at the group with empty stares, which is profoundly unnerving.
Follow the one with the hat into the chamber there. Go in one by one, and don't try anything!It's kind of odd that the driders are separated by hats, to be honest. You guess they aren't really made to be "people", and they sure don't look like they're intelligent enough to complain. Again, considering these are likely your half-brothers and sisters, it's very unnerving. You end up before a an odd tower, with a strange mix of a bulb and a swirl for a roof. The drider with the hat says something that sounds rehearsed, though the monotone makes it hard to tell.
Please enter only one at a time. Not following this rule will cause you and your companions to be shot and killed. Simple enough. The first one to enter is Hal, and you hear some murmuring on the inside, the curtain that makes up the door blocking most noise. After a very short amount of time, however, Hal leaves again.
Clean as a whistle. Who would have thought.I'll go in next, I suppose.Leave the sample here. It's likely to detect it.You... wouldn't have thought of that, would you? Welp, alright, that's one good thing she's done. It doesn't make up for all the rest. Sucy enters, and you hear some louder murmuring, along with something high-pitched. Then, Sucy comes back out at a higher speed than Hal did, and with a telltale grin on her face, showing off her sharp chompers again. A small, dark-skinned man is quick to follow, wearing nothing but an odd loincloth and looking outright malnourished. He's babbling something in a language you don't understand. It's so rapid you can hardly even catch the tone of it, but he seems very agitated. Finally, he pushes her, points at her while saying some more words with a tone of finality, and then stomps back into his tent.
What was that about?I may have forgotten to turn off one part of my defences. It means he looked a bit farther than he should have, though. Reading thoughts shouldn't be done, especially not mine. Privacy aside, why "especially" not yours?She just smiles at Hal again, no teeth. It looks like a genuine, laid-back sort of smile, but considering what you've come to expect from her, it's unnerving. It's her eyes, mainly, they're kind of... dull? It's hard to explain. Yunikki went in during this interaction, and it takes a little longer than before. Eventually, she comes back out with a steel expression on her face, and the small man has his hand on her back. He walks over to you with solemn expression on his face, and then hands you a pouch with some strange pods inside.
Ah, an opiate. Dragon's breath, I believe call it? Powerful stuff, from the east. I imported that a few times during my research. Why did he give it to us?Because I'm a freak when I get too excited. Just keep it around until I get fixed. ...right. So, that was everybody, right?Yes. That's about it. Now what?The drider with the hat comes up to your party and says some more in his droning, monotone voice.
There will be a final baggage check, and then you can be on your way. There is a city half an hour's travel. One can see the mirror-tower from here. He points in the direction of the road, and you can see a glint coming in and out of view. Looks like they make the cities easy to find using a big tower and mirrors. Handy.
Of course, the baggage check might be a problem. You have an alchemist with you that has enough poison on her to kill a country, if you had to guess. Not to mention a sample of the plague they would prefer to keep out.
Maybe you should take a precaution of some sort?Basic Stats
Level: 13
Health: 60/60
Stress: 25/70
Poison stings: 1/1
Restraint 3/3
Mana: 50/50
Corruption: 5/10
Thirst: Sated
Children
Adam 8/8
Alice 9/9
Cactus 10/10
Items and equipment
Items:
450 gold coins
14 outfits
1 fancy outfit
Magic Cookbook.
10 rations
Equipment:
Bone scimitar
First Tome of Eternal Darkness
D-VA armor
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
Pidgeotto (Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
I'd like to make it clear that the increased magic will not affect most things. It's mostly an explanation/extension for some of the slightly more weird (and still incredibly rare) parts. like, for instance, a dragon existing at all. Their combination of size, flying and breathing fire was just a bit past the allowed horsecrap. We can accept driders and dogpeople, but not quite that. People won't be growing turnips out of their nostrils or anything like that. Not to mention transforming something just takes up a lot of magic. The plague needs it to work as fast as it does. Transforming more than ten people or so would have one reach the rare example of background magic running out.