Let's just keep it easy. Sucy, get a vial of the stuff ready, I'm sending it by rat.Huh. Clever. I went to school for a reason, didn't I? I'd send an actual rage zombie, but I don't have the mana for resurrecting anything above a dog or so. Anyway, I'll go on ahead.Shouldn't you send something a little more... expendable?Not when I use the route I use. They'll have trapped this place for everybody that might attack them, but I have a sneaking suspicion that they left themselves a way to pass without exploding. And what can a drider do that the average human or dwarf can't?Produce rope?Be huge?Inject poison?...Climbing walls. Points to the gunslinger! What is your name, anyway?Call me Bobcat, if you must. I rather prefer "gunslinger", though.Hal snickers at the name.
'Bobcat'!? Why that?A... little injoke, between me and another. Greatest man I ever knew! But that's enough about me, let's continue on with the mission, shall we?Yeah, we'd better. If I start screaming, come pick me up, alright?How encouraging.You start climbing up the walls, and soon find yourself upside down. The feeling of vertigo and the blood rushing to your head is something you enjoy, but you'll take it over getting your legs blown off. Sure enough, you spot a second trap as you skitter over the ceiling. You spot a trapped plate right at the door, and some suspicious holes in the wall that would likely spit something out that would hurt. You call out this fact before crawling through the door. You notice something a little off about the door, though...
Well, for one, it's actually the SECOND door. The first door was reduced to splinters when the mines went off. The door behind it is fairly solid plate, and there's an empty space, a small one. If it wasn't for the fact that there's no ceiling, most people would likely assume it's part of the hallway, just an extended bit of door. But with the warning about the vault...
You can't possibly hope to fit through the space, but perhaps you can find something of note. You stick your head through the doorpost, and just above the door you see a small glowing button. As you expected, a backdoor for the driders themselves. But, of course, just a bit too complex for a zombie to figure out. Alright. Time to get to work. Pressing the button (carefully, using your sword) causes the door to make a little distance, and the trapped plate at the door to depress. A few sawblades shoot out across the hallway, as well. Actual, honest to god, whirling sawblades of death just shooting through. They wouldn't have just killed you, they would have made sure you bled out slowly. Provided they pierce through, of course. With some decent armor, those thing wouldn't have gotten that far. Still, leg wounds are leg wounds...
I figured it out! It should be safe. Don't go through the metal door, I think that's the vault they were talking about. You say, as you make your way down. Your party hurries through the hallway, in case it works on a timer, and then people start working their way through the space between the walls. After a short while of careful shuffling, you end up at a door. There's a big sign that says "maintenance". You go through it, and enter almost complete darkness. You can literally not see your hand in front of your face. But after only a few seconds, Sucy lights a bright white torch. The difference is night and day! Almost literally, even. The amount of light is so great that you actually get a blind spot when you look straight at it. It goes away after a few blinks, fortunately, but Sucy places a little glass box over it to make it a little less painfully bright.
Looks like normal maintenance tunnels... I'd still be careful, if I was you. Now, keep your guns at the ready, this is a perfect place for an ambush.Suddenly, you hear a horrid, inhuman shrieking in the distance. The high-pitched screech is nearly painful, and some people groan at the sound.
Just had to say it, huh?I suppose I did. Well, again, keep the fingers on those triggers.Right... Wait, things are expanding. The walkways begins to open up, significantly. You also didn't even notice that the tunnels turned to walkways. You seem to be in an absolutely massive and hauntingly dark room, with these walkways along the way. With the screeching in mind, maybe the torch isn't the best idea...
Douse the torch, stay together.You'll find your way through, maybe you can find another way to figure out the way.Keep the torch going, just be ready...If you get charged, there aren't a lot of things in the world that won't die of acute lead poisoning. Douse the torch, split up.There are a lot of walkways. With a sound system you should keep your route going.Split up, but somebody keeps the torch going.They'll attract attention, but maybe you can be the one to perform the ambush.OtherBasic Stats
Level: 12
HP: 52/55
Stress: 20/70
Poison stings: 1/1
Restraint 3/3
Mana: 08/50
Corruption: 6/10
Thirst: Sated
Children
Adam 6/6
Alice 7/7
Cactus: 9/9
Items and equipment
Equipment:
Button-up shirt
Vest
Longsword (in scabbard)
Flak jacket
.44 Revolver (Fully loaded)
Flashlight
Items:
.44 bullets(x36)
Holster
70 dollars (lvl3)
one incendiary grenade
One Thermite satchel.
EMP bomb
Alpha bomb (portal bomb)
Beta bomb (black hole bomb)
Omega canister (The blob)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X10)
First Tome of Eternal Darkness
Minions
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat) (With the mouse)
Scatbird.(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Alright, I've decided to make a little decision here. First of all, I'd like to make it clear that I most certainly still enjoy writing Web Of Life, and I won't stop, but I fear that I'm approaching a bit of a burnout on writing it. I often feel like I have to do this out of obligation to start (and I still enjoy myself when I actually start writing, so don't worry.). So, for that purpose, I'm going to start up a new game that's similar in style to this one, but with an established universe that I love (Fallout, so I don't need to keep track of the things I invent myself. ). I don't know how long this alternative game will last. Maybe it will be a permanent side-thing to WOL, maybe it will die in a week. Either way, I just want to give myself a little variety so I don't feel like I'm forcing myself to continue. I'll do my best to keep WOL updated on the regular, but it could happen that updates slow down a little, at least for a little while. So, watch out for a new game on the horizon.
It's about being a raider.