I'm going to send this rage-infected zombie towards the assassins.There is a small, shocked silence as you state this. Different types of shock, of course. Hal and the mousy girl were looking at you like you just shit in their cereal, open mouth, minor scowl, squinted eyes. It's pretty funny, all things considered, especially when the shock goes over to minor confused twitches as they mull the situation over. The gunslinger and Yunikki look on with a strange look of bemusement. A hard to describe little smile, that gradually shows more teeth as it slowly grinds over in a smirk, as the look to the hallway out the corner of their eyes. Sucy, however...
Well, her head is tilted back as her hair seems to move in a non-existent breeze, her smile going ear to ear as she raises her hands slightly, as if holding an invisible log of sorts. You hear a vague, raspy wheeze of pure joy coming from her at the idea.
Wow, that's terrifying! You say with a smile, as you send your zombie down the hallway. You keep an eye on the thing for just a moment, but when it gets too dark to see you just tell it too keep going and attack whatever it can reach. No need to double your vision to see absolutely nothing. You also send out a rat in hallway four, just so you've got that out of the way, at least. After a few moments, though, you feel some mana returning to you. Seems like they killed the zombieyou sent in hallway three. You hear something resembling screams coming from the hallway, too, so...
Yes, blood is also highly infectuous, if it gets in the eyes. And considering your kind has about eight of them, and these fellas were fighting an unusually resilient drider themselves in melee...
Sucy laughs in delight as she stares at the hallway, her many sharp teeth glinting in the artificial light. Sometimes you really worry about her, but at least she's on your side.
Well, the rat isn't experiencing much resistance down the hallway. It's even fairly well-lit, in this instance. After a few moments of running, you eventually hear somebody. Well, the rat does, you don't hear anything at all. A heated argument between two driders, currently hiding behind a serious-looking barricade, both holding fairly large weapons. Similar to the ones in the room you're currently in. Looks like this would have been a fairly ordinary defence, though the cramped hallway probably would have been a lot of trouble. Both the guards seem on edge...
Despite the hefty entry, there doesn't seem to be anything else in this room. Whether its traps, or they just decided that these guns would be enough is hard to tell. Regardless, at least you know what's ahead.
Is she still with us? the gunslinger asks, looking at you. You decide against moving, as you're trying to catch what the guards are saying. You're not exactly a pro at lipreading, but maybe...
Yeah, she tends to zone out a little when she's zombiewatching. Especially when I'm trying to focus, so hush! You say, still keeping you attention on the flapping of drider gums. Still, you eventually decide you're not getting any information out of them through this. Oh well.
The hallway just went quiet. I think the fighting's over.Anybody who feels up to check out the dark tunnel that is now filled with rage-zombies or just regular angry assassins?The crew looks at each-other uncomfortably. Nobody' slooking forward to what follows.
Where to now, hotshot?Hallway 1Hanzers with guns. Superior numbers, to be sure.Hallway 2Empty hallway, apart from a selection of zombies. And a small minefield to the path ahead. You can make a temporary detour to collect some samples, but that doesn't count as a proper directionHallway 3Assassins? Rage-zombies? Splatches of blood, and footprints in the direction of a door marked with "civilian and orphanage storage, so not send rage zombie in"? Who knows, at this point.Hallway 4Two driders with really big, automatic weaponry.Hallway 5Shadowrunners went that way...RetreatLet the others retreat, do it alone. Absolute madman option, right here.OtherBasic Stats
Level: 12
HP: 52/55
Stress: 25/70
Poison stings: 1/1
Restraint 3/3
Mana: 08/36
Corruption: 6/10
Thirst: Sated
Children
Adam 6/6
Alice 7/7
Cactus: 9/9
Items and equipment
Equipment:
Button-up shirt
Vest
Longsword (in scabbard)
Flak jacket
.44 Revolver (four shots remaining)
Flashlight
Items:
.44 bullets(x38)
Holster
70 dollars (lvl3)
one incendiary grenade
One Thermite satchel.
EMP bomb
Alpha bomb (portal bomb)
Beta bomb (black hole bomb)
Omega canister (The blob)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X10)
First Tome of Eternal Darkness
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
Poo Locomotive(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer