Update 12"Now that THAT is resolved, anybody know where Alfonso Fischetti is? I want to talk to the man." Nix says to the crowd.
A finely dressed young sheik walks up to you. He seems less... spifflicated than the rest of them. Actually, you don't face a sudden waft of alcoholic stench as soon as he approaches, so he is pretty clean indeed.
"Fish-ticks, eh? You hit the wrong place buddy. This mill belongs to the Meteor Muffins. We the finest bakers in all downtown Chicago.
Fish-ticks, he just sits in his mansion all day sipping that illegal stuff. I can give you his address from last year if ya want, but he's prolly moved since then."
Start walking backwards, and fire on the same thug I tried to shoot last turn.
(1 Die for dodging backwards, 3 for attacking)
[5][5][4]+1 Another shot rings out in the alley. It hits the new lead guy, and again the same thing happens: explosion, little to no wounding. You spy a cracked amulet around his neck, just before they would otherwise strike.
[5] You launch yourself against the back wall (nowhere to go from now on! Unless you go up... there's a windowsill at waist level and another window right above your head) to avoid the thugs' advances.
They try to shift their formation again--but there's a bit of confusion among them, it seems. The guy Bracken shot and the other guy in the back bump into each other, both trying to get in front.
Two shots left in the mag.
"Oh shit!" Bracken turns around to run. "Slippy! How the hell did you piss off a fockin' Magus!"
Use two dice to run out of the opposite side of the alley and use the other two to evade any attacks.
(Using two dice on a non-combat action like running lets you roll two mental dice, and two physical dice, and pick the highest) [3+1][9] You make it to the other side, and are discovered, but it seems that your discovery has confused their ranks. The guard you shot swipes at you as you go by, [5][5] but it's irrelevant as you had the element of surprise on your side. You're in position to strike again, [8+1] and you've managed to count three broken amulets around their necks and one live one--whose wielder is in the middle of shuffling around among the pack.
Mephistopheles flicks some of the fresh blood off his blade, sheathes it, and slowly turns to the Baker. ""Nobody important to you", Mephistopheles states coolly before adding, But I'm not with the Meteor Muffins or any of these other amateurs. Besides, I can offer you real protection."
Do my best to convince the Baker that I am powerful and on his side. Soothe his fears of the Mafia, he has a god on his side after all.
"Gee, you must be one of them abominable intelligences. Ain't you fellas banned by the Technicon?" he says, eyeing the oven which you broke out of. "Still, if you've ended up hidden all along... I'm all ears."
"It's a start, I suppose.
I'm afraid I'm going to need you to come with me"
Nyar takes the barkeep with him to the room with the captive. He really doesn't have a choice. Resistance means that he gets Samurai Edge put up to his head. More resistance means brass hits the floor.
The bartender shrugs, and calmly walks over.
Inside the closet, which the infantrymen have thoughtfully renovated into a rather spacious interrogation chamber, dimly-lit by means of flashlight. All of the infantrymen but one are sipping out of bottles found inside the closet. "It ain't often we get to drink on the job," explains one.
The one not drinking is busy using advanced information gathering techniques on 'Al,' who indignantly shrieks: "My name is NOT Alfonso! I am Alfredo!"
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
- Alleyway Entrance Keys
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Current Soul Gague: 75%
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.