Update 9Make sure their isn't anyone else left in the building, then return to the alley and tell Bracken about the store.
Just keep on waiting for Slippy.
(Not sure why you two didn't just narrate it. I guess you wanted a roll.)
The Courier returns, [2/7] but not without attracting the attention of a pack of thungs, roaming by, and they see you.
You could try carrying the sluggish thug with you and run away, but his weight is quite substantial!
(-2, reducible by STR => -1 instead. Both of you have 2 CEL, so it cancels out.)
Cut a piece of fabric off of Bouncer McBouncerson's suit, enough to tie around my nose and mouth like a kerchief mask. Enter downstairs, breathing through my mouth, a throwing knife ready in hand.
You quickly discover that alcohol molecules still penetrate fabric. Fortunately, a lot of the smell settles on the cloth, and it is enough to simply breath through your mouth.
You encounter a rambunctuous party, with some kind of loudspeaker playing rock-inspired music (anachronism much?). [9!] But because your knife was in hand, the party is now a party of boisterous clods armed with chair legs, wine bottles, and laser-guided drunken focus. That is to say, the mob moves slightly in your direction. You get a +1 to everything you do here.
There is a cart with plates and silverware nearby, as well as a grandfather clock whose pendulum is on the ground in front of it for some reason.
Nyar gives the ceaselessly partying flappers a jaunty salute. Nyar approaches and in a flirty whisper asks, "Well, now. Tell me, do you get your drink from the source, the bootlegger himself?
Or are you just here on someone else's ticket?"
"Bootlegging? This stuff ain't illegal here, see. You just stepped foot into a whole 'nother part of town."
Overhearing, two hired muscles approach you from behind. "What's yer business, pal?" [6] You notice their reflection in a distant mirror. Both wear grey trenchcoats with pewter-emblazoned images of baked rolls pinned to their lapels.
"You're lookin' at the McMuffin family restaurant."
Yeah, he seems to be more direct. I should follow him... but those pizza donuts...
Order some pizza donuts while looking around the store for any other oddities.
You notice a six-armed woman with no eyes and skin as black as carapace, with yellow salamander-like markings running up her forehead and down the back of her neck, apparently having a date with a giant slug having similar markings. The slug, one of its tentacles wrapped around a wine glass, proclaims a toast before sipping his drink.
A man in a retro-looking space suit with big shoulder-folds is inserting pizza slices into a box on the front of his suit, and pulling a lever.
You look at the calendar posted on the wall. It is the 31st of November.
Do as was advised and temporarily become a smoke cloud to sneak in through the vent
You emerge as a smoke cloud on the other side, forming inside an open oven. The oven is apparently in self-clean mode, explaining the smoke. You notice a glowing yellow crystal at the bottom of the oven chamber. The trays are also made of a teal-colored crystal.
You now identify, through the oven window, what is clearly a Mafia-related business deal. The mafioso has an image of a fish emblazoned on his lapel, while the baker and presumed owner of the establishment argues that he already paid the protection money to the Meteor Muffins. The mafioso isn't quite buying it, but he did buy an apple turnover to chew on.
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
- Alleyway Entrance Keys
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Current Soul Gague: 75%
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.