Update 13"I'll take it."
Keep hand near throwing knives just in case they try to jump me before, while, or after giving me the address.
"Alright, let me just..." He pulls out a clay tablet, and then starts tapping it with his thumbs. He then looks your way.
"You gonna write it down or what? Got yourself a photographic memory?"
"Depends on what you got. Figure there better stuff in the back."
Continue to 'help' with the cleaning.
You look up to reply, but then you notice it wasn't the waitress that asked. There are now a woman and a couple of men standing in front of you, both wearing grey trenchcoats and hats, and wielding Thompsons. The rest of the customers don't seem to care all that much.
Apparently, you're blocking the way.
"Thought so." The woman shoves you out of the way and the party of ne'er-do-wells rushes into the kitchen door, which turns out to be a different passage leading downstairs. You notice soundproof baffles on the walls of the stairway.
Fire again , but aim for the amulet. If there is some sort of positive result, firs one more time , aiming for the head.
You didn't specify which amulet...
[6][2]+1 You shoot one dude. His amulet is broken, so it doesn't protect him and he gets shot in the heart and dies. Good job.
[3][3]+1 Seeing that the amulets don't protect anyone if they're broken, you avoid shooting the last remaining guy with an amulet and shoot another one. The one with a remaining amulet dives in the way and blocks the shot, but his amulet also breaks.
No more amulets, but you need to reload.
Take a shot at each of the thugs.
3 Thugs left. [6][2] You hit them with buckshot, and no amulet triggers this time. They're used up it seems. [3], [1] Shotguns don't have much penetrating power, though, and the body of the one you shot just ends up absorbing any further fire.
After you exhaust your fire, the two remaining thugs drop the body and charge you, because you're closer than Slippy. [4+1] the first one hits you with a surprisingly weak punch that you block with ease, [1+1] but the other kicks you in the gut, knocking you to the ground in pain. You can't really fire your shotgun from this position.
"Hmph. Well, I have all sorts of powers at my disposal, some of which are beyond your mortal comprehension. And beyond the crime syndicate's understanding. My power reaches out far and wide.. And it would be good for your little establishment to have someone this powerful watching over you. Any threats to your bakery will be annihilated. The price, of course is the small one-time payment of.. your soul."
Work my deceptive tricks again to convince him souls aren't actually that important while twirling tiny wisps of flames in my left hand
"Well..." He takes out a small handheld clay tablet that's shaped like a phone. It then turns into a phone, with a display that hovers about a centimeter off the surface of the tablet.
"I kind of need my soul to run one of these. But..." he looks at the bloody mess in the room. "God. They're gonna get me for this. Dinah!" He shouts to the clerk at the front of the bakery.
Dinah walks in, horrified.
"You need to go. Get out of here. Now. Stay with Aunt Jenny for a while, okay? And don't show your face ever."
The baker turns to you, and takes a deep breath. "I'll only do it if you can take down the whole gang. They're going to go after my family if they don't kill me, and I don't need no soul if they put me in hell."
"Well then I don't suppose you mind giving me a history lesson that explains why you have some many unrelated people in the same town that all share a surname.
Or you just tell me what you actually know and save me sometime," Nyar is borderline flustered.
"Nonono there's a reason for this. Let me explain. I'm closely related to him. That's why we all have the same name. I mean, the other Fischettis. There's Big Al himself, then there's me, there's Alberto, Alina, and Alania. I have all their numbers, you can call them, I swear!"
One of your men taps on your shoulder and holds up a phone-sized clay tablet with a single circular mark at the center bottom edge, but on the top surface. He's asking what they should do with it. 'Al' exclaims: "Hey, just look through the contact book, okay? They're all on there!"
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
- Alleyway Entrance Keys
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Current Soul Gague: 75%
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.