Update 15Turning to the soldiers, "Sergeant, secure the bar area, you have my permission to open fire if somebody comes down, just don't shoot our ally... Taking prisoners is also encouraged but I don't expect you to endanger yourself or your men." The soldiers get all my dice if they need them.
"Your soul? Interesting. You still didn't answer my question." Nyar looks like a bored toddler, idly toying with the tablet.
I don't think I really have the energy to conjure up my spirit in it's full intensity.
"Hello?" Nyar puts the 'phone' up to his ear and speaks half jokingly.
The 'phone' does not turn on.
"Well, they're not exactly blood... it happened in the original Fischetti's childhood back when he was looking into older forms of magic, particularly Rennaissance-era grimoirs..."
The infantrymen leave the closet. They open fire, not unexpectedly, and retreat back into the closet. There's quite a lot of them, apparently.
They're also after our target? I guess they're a rival family. Might as well wait so see if their ploy actually works.
Stay out of sight and wait to see if they actually get the mob boss to show up... or set the building on fire.
"Hidin' behind civilians, eh? Well, your loss."
Instead of torching the place as first advertised, the mobsters start turning the place upside town, checking behind all the counters and heading into the back of the store. Two mobsters and the gang leader remain standing by to guard the entrance.
Suddenly, infantrymen pour out of the closet as soon as a thug reaches to pull open the door! The first [5] kicks down the thug opening the door, [4][4][3][2] and the rest end up firing and taking out two more thugs. The infantrymen then retreat
The remaining thugs are: Three at the door (including the leader, who is a Named Character, so she will be moving first next turn), three in the kitchen, behind the countertop (+1 cover), and one in the crowd (you probably don't want to fire into the crowd).
And again, suddenly, your wrist-mounted Dimensional Portal Alert rings.
Ni͞x͟ ̕h͡aş ͞be̸en̛ ćơm̧p͜r̶omise͏d. We͘ ̸a͟re ̴s̀en̷d̨ing yo͝u re͞in̷f̛ǫr͝ce̡me͜nt̸s̡.[1]+1 Your attempt at stealth has been foiled by the appearance of a large mutant deathclaw dressed like Macho Man Randy Savage, who shows up at the bottom of the stairs looking around in confusion. He draws attention to himself and, thusly, yourself, hiding behind him.
"Slippy! Stop fucking around shoot this bastard!"
Try to push of the thug off of me.
Switch to my pistol and begin approaching. If I can get a clean shot on the thug, take it.
[4][1][1][1] Bracken, with a single manuver, bucks the thug overhead and tries to rolls up into a crouching position, but ultimately falls over backwards into the mud. [6][5][3][3]+1 Slippy finishes off the thug with a couple shots to the torso.
Three bodies, and [1] surviving thug, who got shot in the gut and doesn't seem to have much time left. The original thug sustained enough brain damage to maintain little awarness of the situation. Slippy pulls up a badge out of a fallen thug's wallet.
This individual is licensed
as a criminal bounty hunter
under the Citizen Law Enforcement Act of 1919
Underneath the text is a United States government insignia.
Also your communicators ring and you both get a message pointing to an address at a lakeside mansion about ten miles out.
"Destructive soul removal.. not what I expected from this dimension. Not much good he could've done for me anyway, being incompetent as he was."
Pick up the clay tablet thing and see how it works.. Maybe I can get in touch with my companions with it?
Using your Telekinesis, you boot up the
Telecom Retrocomunnicator and are greeted to an interface not unlike that of a modern smartphone, but with floating panels about an inch above the clay surface in lieu of a hardware display. It seems to be powered by magic. You find a list of all the baker's contacts.
You do have a communicator for communicating with your companions. You're professionals, remember? Anyway, your communicator rings and you get a message pointing to an address at a lakeside mansion about ten miles out.
Status of Team: UndetectedDimensional Interference Radar: ClearSpecies: Halfling
Homeworld: Fantasy schizo-tech Earth
Physical Stats:
DEXterity - 3
CELerity - 2
STRength - 2
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 3
INTuition - 1
PERception - 1
Trait: Gifted nose
A heightened sine of smell is a must for chefs, also useful for inter dimensional tracker assassins. Allows for noticeable scents to be detected from a distance, like a bloodhound.
Skills:
- Lv 1 Silent Sneaking
- Lv 1 Fisticuffs
Loadout:
x12 Throwing knives (Range of 30m.)
- +1 Brass knuckles
- Stiletto dagger
- Alleyway Entrance Keys
Species: Probably human
Homeworld: Unknown, he seems to be an interdimensional assassin sent to attack your group of interdimensional assassins. Has since been subdued.
Physical Stats:
DEXterity - 3
CELerity - 3
STRength - 1
RESistance - 1
Mental Stats:
FOCus - 3
TACtics - 1
INTuition - 3
PERception - 1
Trait: Can power up his sword or hand based melee attacks with bullshit pseudo electricity, this is totally not at all chidori. This trait specifically enhances penetration capabilities and has a nice smoldering paralysis effect.
Skills:
- Lv 1 Excellence at using an enemies strength against them via redirection
- Lv 1 Excellence at taking quick, disabling snipes with his Samurai Edge mod. Wesker 92FS handgun
Loadout:
- Samurai Edge mod. Wesker 92FS handgun
- - 9mm ammo subsonic ammunition (Range: 40m)
- - 9mm ammo high-pressure ammunition (Range: 30m. Higher penetration, but makes more noise.)
- Sword of Kusanagi
- Kunai and shuriken
- Smoke pellets (The cloud gives +1 Cover and grants +1 to all Player melee rolls when inside)
- Thin metal wire
The Auspex
"The Auspex is seemingly a interdimensional communication device. Hard routed to communicate with Nayrs personal interdimensional allies. Can be used sparingly (GMs definition) to summon reinforcements. Summons randomly: 5 Roman legionaries, 5 Gondorian soldiers, 5 SWAT operatives, 5 Korean war era American combat infantry men, 5 imperial guardsmen, 5 Zeon footsoldiers, 5 First Order Stormtroopers or a temporary time clone of himself that I get to write dialogue for. These reinforcements (even the Romans) are tempered and aware of their situation as Nyar's interdimensional allies.
If the time clone uses the Auspex, his interdimensional reinforcements fade out of existence when his spurge expires." -Wunderkatze
Species: Human
Homeworld: Mojave Wasteland
Physical Stats: 3/2/1/2
This guy didn't keep the formatting tags on his stats, so his stats aren't freaking aligned.
Mental Stats: 2/1/2/3
Ugh.
Trait: Rigged from the start
The Courier is able to survive a normally fatal wound in return for resetting his skills to Lv: 1
Skills:
- Lv 1 Lockpicking
- Lv 1 Sniping
Loadout:
- Hunting rifle (Range: 100m) (-1 against moving targets)
- .357 Magnum Revolver (Range: 30m)
- Bobby Pins & +1 Screwdriver
Species: Human
Homeworld: Earth
Physical Stats:
DEXterity - 1
CELerity - 2
STRength - 2
RESistance - 3
Mental Stats:
FOCus - 1
TACtics - 1
INTuition - 3
PERception - 2
Trait: Percussive Maintenance
When failing a action roll on a mechanical device, Bracken will engage in Percussive Maintenance and whack the gibbing thing with his wrench, causing a reroll. If it fails again, the machine is broken and Bracken will suffer damage based on how volatile the thing is.
Skills:
- Lv 1 Intoxication Resistance
- Lv 1 Electrical Engineering
Loadout:
- Shotgun (Range: 30m)
- Wrench
- 100 Spondulicks
- +1 Whisky Bottle
Species: Human (IDPD)
Homeworld: Dimensional Cluster known as "Nuclear Throne"
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 2
STRength - 2
RESistance - 2
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 3
INTuition - 2
PERception - 1
Trait: Back-up
Can call an IDPD police van with officer reinforcements to assist him in battle, in a random assortment of Grunts. (Rifles and DEX focus) Inspectors (Shotguns/Energy Swords and CEL focus) and Shielders (LMG's and RES focus)).
(Note: Van can appear anywhere, and can run over objects and/or people in the way. Officers rely on Cop for orders over buggy and unclear radios, so they may or may not fire upon anything that moves. Including Cop and his team. Use sparingly and at your own risk.
Skills:
- Lv 1 Shooting Moving targets
- Lv 1 Subduing Unarmed Targets
Loadout:
- IDPD Pulse Rifle
- IDPD Energy Sword
- Inter-Dimensional Radio (May be tuned to local frequencies if necessary)
Name: Mephistopheles
Species: Half-devil
Homeworld: Abyss
Physical Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
DEXterity - 2
CELerity - 3
STRength - 2
RESistance - 1
Mental Stats: (Everything starts at 1. Add 4 points as you see fit. See Mechanics section below.)
FOCus - 2
TACtics - 1
INTuition - 3
PERception - 2
Trait: Pactmaker
Can use his aptitude for deception and flattery to bind someone into a supernatural 'pact' at their expense (think like "Deals with the devil") that can harm or hinder them depending on the terms (loss of a limb for falsely promised wealth, etc) but only if they are coaxed into it. (The deal is forcefully upheld by nigh-unbreakable magic)
Basic Soul Gague: 75%
Commoner's Gague: 40/40
Skills:
- Lv 1 Deception
- Lv 1 Swordsmanship
Loadout:
- Armored cloak (+1 Toughness, -1 Agility)
- Redsteel longsword
Pyromancy
- Can conjure 'Flames of the Spirit' using souls as ammunition.
- Can redirect fire.
- Can sense through flame. If a building is on fire and you touch a flame at the base, you can see everything in the building.