"Aha! Marcus has gathered the supplies! We are good to go!"
"We've got ten more crates."
"What."
"Ey. Food is heavy, ya know?"
"Bah! Why would we need so much?"
"Do you know anything about the marble wastes?"
"Oh, is that where we are going? Augh! You need sunscreen! You'll flake like a fancy pastry!"
"I'll be fine, geeze. Anyway, If you don't know anything, I'm going to go trawl the inns and find out some stuff."
"Ah! good idea. Here is rifle. Just cleaned!"
"Why would I-"
"For shooting."
"... Well, I guess!?"
Time to info gather! To the inn! let's see what sorts of nasties and geological formations are out there.
Marcus and Alanna both head down to the inn, to pump what info they can out of the merchants there. There are a couple of them still hanging around at the bar, casualties of the feast or just enjoying their time before having to head back. Every single one you manage to get a coherent conversation out of tells you effectively the same thing: The marble wastes are not dissimilar to this place in many ways. They're made of some sort of white, hard material, not quite stone but something like it. And smooth, shaped like sand dunes or stormy water that's been frozen in place. The traders walk the outside edge of the area because the outside edge is relatively safe compared to the other places around it; the wastes are home to strange creatures but they mostly stay to the interior. When asked about what these things are or look like, they don't provide any better clues than friend of a friend stories about things that came screeching out of the dark at night and carried away caravan guards. Nothing specific. The more practical information they give you is regarding survival; the ground doesn't absorb water so low areas can flood quickly during rain, and powerful rivers can pour out of nowhere and sweep you away. There's no natural cover either, in the case of bladefalls or glitter fluid rain, so some sort of armored tent or metal umbrella is useful. Temperature varies wildly depending on the time of day, freezing at night and burning at noon. There are supposedly nomads that live in the wastes, but they're semi-legendary so don't rely on seeing them. There are lesser beasts too, animals of a sort, but they're tough as nails and coated in white carapace.
Meet up with Bill and discuss getting a cart, and a harness fit for his spider
Strength: 15
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
Barrel of High quality Thunderbee Mead
14 silver
Soldier's Weapon (really big sword)
Rifle (d8, 4 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
Puncture scars on left palm and left thigh.
A cart is easy enough; might even be able to talk the mayor or someone into giving you one. Or at least a discount on one. The harness is gonna be a little harder: Most harnessable animals are rather...linear in their configurations. Horse or donkey is a tube with legs in line, easy to stick two struts next to and build a harness. Spider is radial, a body with a bunch of legs in all directions, big and round and flat. Building a harness for it will involve some rather clever design work and probably modifications on the cart itself.