While the others are resting for the week, see about finding some work to earn some coins. Have my summons assist me if they can. Also take a short rest at some point to recover my HP. Make sure to eat and sleep properly.
Snakescorpion
Horse/Cow-sized
d10 HP: 10
3d6 stats
Str:16 (17)
Dex:14
Mind:11
Tarantula
Horse/Cow-sized
d10 HP: 9
3d6 stats
Str:12
Dex:16
Mind:5
Name: Bill
Backstory: Since the day he was born, Bill was raised to do one thing. He was meant to take over his father's butcher shop. When that didn't pan out (because a wizard blew it up), he turned to wizard hunting.
HP: 4
Strength: 15 (16 w/buff)
Dexterity: 17
Mind: 18
Wizard level: 1
Affinity: Metal
Inventory d4: 4
Equipment 1: [6][9] A small lead bar
Equipment 2: [5][11] Standard Armor
Equipment 3: Magical Sabre of Cold (d6) (d4 Cold)
Equipment 4: 1 bottle of flame syrup
Equipment 5: Bed roll
Equipment 6: Metal Saw
Equipment 7: Handful of Metal Acorns
Money: 0
Quirk: [1] Nope
[Die of fate:6]
Bill, uninjured, spends most of his week doing whatever work he can manage to get. His skills as a mercenary and budding wizard are great but there is little need for murder or magic among the common folk. Instead, he finds work with the metal farmers, cutting iron bark and spear wheat, harvesting foil grass and packing it into crates. It's hard work and it leaves him tired after every day; he returns home at nightfall and almost immediately heads to his room to sleep. He even spends the night of the victory feast hidden away in the house, sleeping off a day's worth of metal work. His slaving devotion to working does come with one benefit; a bigger paycheck. Normally a working man gets about a silver a day, but Bill manages to scrounge up 10 silver by the end of the week. Hard earned, but much appreciated.
But as he works, he notices something very odd. On the second day he sees rats in the woods. This is quite odd; there are a few pests in town where food can be had but he, and none of the others, had ever seen them out here in the woods. And it wasn't a single lost rodent, it was dozens. They skittered about, trying to remain out of sight on the clean metal ground, hiding behind trees. But he felt them watching him constantly. On the third day the rats are still there, but in greater numbers, joined by crows and flies. They all seemed to simply be milling about with nothing to do, nowhere to go and nothing to eat. Their numbers simply kept increasing as the days past, with vultures and wild dogs appearing on the sixth day. By the last day the crows and dogs are starting to eat the rats, clouds of flies coat the bodies and the vultures circle the steeple of the cathedral day and night. A pack of wild dogs stares with glowing reflective eyes from the edge of the woods as Bill walks back home. The men he works with speak in hushed tones as he walks by and the corpses lie unchanging on the sterile metal ground.
I see!
Well then.
Alanna practices her marksmanship, preferably in such a manner that doesn't deplete our ammo, and Marcus recoveres from his injuries fully. If another action doesn't impede that, he works out because Marcus does not skip leg day.
Name: Marcus
Backstory: Marcus gonna punch a bitch. Marcus gonna judo slam a bitch to the floor! Marcus gonna make earth swallow the idiot who thought he could get one over on Marcus! Marcus needs to do this for daughter. Marcus needs to earn money so daughter can BE SUCCESSFUL. Marcus doesn't know what little girl wants to do but SHE WILL BE THE BEST AT IT. Marcus lost wife in tragic wizard firestorm. Marcus also lost most of his skin. Marcus was left on the street with an adorable child! MARCUS WILL PROVIDE.
Strength: 13 (7)
Dexterity: 13
Mind: 10
Health: 5 (5)
Wizard Level: 0
Affinity: Earth/Metal. Basically an avatar Earthbender.
Money: 0
Inventory:
Shield: Has 20 HP and can be used to absorb damage instead of taking it yourself. Once HP is expended,
the shield breaks. HP cannot be replenished. ~ 25 silver [20/20]
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Axe
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle [6/6]
Rifle clips (6 rounds each), x1
Heavy Armor (Can't move AND attack in the same turn.)
Flame syrup ~10 silver. Glass jar filled with faintly glowing yellow-orange viscous fluid. Fluid ignites when
exposed to air and burns for 5 rounds. If thrown, sets 15ft diameter area alight and deals 1d6 damage to
anything in it each round. x1
Caltrops (D4 damage against unarmored feet)
Hourglass in a metal frame.
Bag of Metal Acorns.
Quirks:
Full body burn scars
Ax wound scar on left ribs
Name: Alanna
Daughter of Marcus, she is sixteen years of age and desires to do something with her life. This mostly involves putting up with her father and making sure he doesn't go off too half cocked on some crazy adventure, usually by being smarter than him. Unfortunetly, she is also a bit weak and has the grace of a house being very suddenly introduced to a boulder at 50 mph.
HP 4 (4)
Strength 8 (8 )
Dexterity 5
Mind 12
Wizard Level: 0
Money: 0
Standard armor (armor 1) ~ 30 silver.
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Sword
Soldier's weapon (bolt action rifle, sword, halberd, lance, mace, etc) ~10 silver, d8 damage: Rifle 5/6 ammo
Rifle clips (6 rounds each), x1
Backpack:
Recipie book (?)
10 Abstract Food Units. (1 = a meal)
Spice bag (Useful for food items.)
Flint and steel, crowbar, saw, hammer, 20ft rope, spy glass, shovel, collapsible pole, grappling hook, glue, magnifying glass, lock picks.
First Aid Kit~ 10 silver. A box of clean bandages, needle and thread for stitches, casts and other general
purpose medical supplies. Used to tend for someone with critical damage. Single use. x3
Alanna does her best during the time off to practice her shooting, but it's a struggle to truly enhance your skill when you're not allowed to actually shoot the gun. So she spends her time fussing with the sights and trying to approximate the drop of a bullet without firing one, rifle balanced on a box or a chair back and pointed at some distant target across the open air walkways of the upper district. When not looking like she's preparing for a siege, she spends her days reading through the cookbook or wandering around town. Beethro slips her some coppers now and again she uses them to buy food and cook for the group along with him. The recipes are hit and miss, often full of substitutions for foods that have long since vanished from the world, but fun none the less.
Marcus spends most of his time either resting his injury or obsessively doing squats on the porch, making unsettling eye contact and faces at everyone who passes by. He does find time in his busy schedule to hammer some boards over the busted out window and give Alanna advice about how to improve her shooting. Mostly this advice includes lines such as "You must learn to think like the bullet!" and "After killing a man it is of vital importance to have a good one-liner prepared. Trust me, I have done a lot of research on this and people with good one-liners survive far longer."
I'm gonna stay outside the cathedral for the whole week, making a small hide to sleep and stay within. Then, I'll spend the first couple days quietly harvesting spearwheat, and hiding it just inside the tunnel if farmers might come out this way, and after a fair amount is harvested, I'll dig a pit in front of the secret tunnel and fill it with spearwheat spikes. Safety is danger for other people.
Name:syv
Backstory: Hey, if the shortcut is so dangerous that they haven't come through in a couple days, it's probably really dangerous. If I'm going to keep watching, I need to make it safer!
HP: 6/6
STR: 15/14 (Soup! Prolly not for the whole week though.)
DEX: 8/8
INT: 14/14
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
Sy plans out a complex and dangerous series of actions. Dangerous to other people, that is. But his plans quickly fall through when a rather important fact rears its ugly, practical head: Living outside in a sterile unnatural environment is really hard. The first day there was no food or water. The second day it rained really hard at night, which was nice since it meant water but it also meant he almost got struck by lightning several times before he took cover in the secret passage. He was at least dry and safe in there, but it was still cold and he was still hungry. He missed the soup the guy made him and the security and protection of having several disposable meatshields drawing attention away from him. He attempted to dig a spike trap only to remember that the ground was solid metal and that his fingers were very squishy. He attempted to gather spearwheat until he realized he couldn't get through the metal stalks.
In the end, after much hardship and worry, he waited till nightfall and scampered off to the upper district where he had seen his familiar dangermagnets go during the day. He settled in the attic of their house and snuck out during the night to steal leftovers and provisions. For some reason there always seems to be some extra food left over and sitting out.
Gordon convinces the shopkeeper to pay 20 silver for two sets of second hand flimsy armor. 62 silver.
Buy a really OP revolver. (d10. Comes with 6 bullets. Costs 50 Silver) 12 Silver.
Buy a First-Aid Kit for 10 silver. 2 Silver
Buy one box of ammo for each of my guns. 0 Silver.
Backstory: One of his old friends from before the war just got killed by a psychic alien thing. Then he ended up here? Doesn't really make sense. Very little in life does.
HP: 0/2
Strength: 10/11 +1 buff
Dexterity: 17
Mind: 10
Wizard Level: 0
Affinity: Shotgun
Inventory:
Double barrel shotgun (d8) (2/2)
Crowbar
Music Box + 2 music discs
Crude armor x2
42 silver
10 copper
Puncture scar in abdomen
Inventory:
Double barrel shotgun (d8) (2/8)
Big revolver (d10) (6/6)
Crowbar
Medkit
Music Box + 2 music discs
10 copper
Commence long rest.
Eat the best food I can find and lounge about.
Gordon spends basically the entire week doing jack shit. He doesn't have enough money to do anything, nor does he really have the desire to explore this town. The only thing he really does the entire time is eat. And seeing as he has only a handful of coppers jangling around in his pockets, that means waiting for Alanna to cook. At least on every day other than that feast they threw the group. Ah, that was lovely. He carved a toothpick out of a bone from that night and sat on the porch, enjoying the sensation of being extremely full. It was that night that the strange man who had been following them, who had been absent for several days, had moved in upstairs. Gordon was pretty sure that the skittish fella didn't think anyone noticed him, even though everyone very clearly did. So he talked the rest of the occupants of the house into acting like the man wasn't there and left some food out for him every night.
It was like having an absurdly skittish pet.
Have that party. Oh, and see if anyone knows anything about that 'compass'. Drink the vision fluid sometime in the next week. Re-string guitar and try some playing.
Strength: 11(15)
Dex: 14
Mind: 10
HP: 1
Element: Sword
Collapsable Pole
Unlit Torch
Nothing
Guitar strings
Un-strung guitar
vial of vision fluid
Unreasonable Acid
bag of spices
flint and steel
a large iron cooking pot
an iron pan
A pre-wizard book of recipes
42 silver
Soldier's Weapon (really big sword)
Rifle (d8, 4 shots)
Clip of ammo (6 shots)
Standard Armor
jar of flame syrup
octagonal "compass"
No quirk.
Puncture scars on left palm and left thigh.
[15]
Beethro spends the first day and part of the second sitting in a chair in the living room, high off his ass on vision fluid. He drank the whole vial of it, the mad bastard. And on the night of the first day he could be heard downstairs,
talking to himself. After coming back to reality he spends the evening of the second day cooking with Alanna and double checking to make sure every solid surface and object is actually really there and not an elaborate hallucination. Once the first shipment of goods comes in from out of town the mayor hosts a lavish feast, by farming town standards, in the heart of the lower district. All manner of food and drink was prepared and set out on silver plates along long metal tables. Bill skipped it and that weird guy was nowhere to be found but Alanna, Gordon, Marcus and Beethro all attended and much joy was had. Gordon ate a bit of almost everything, which with a meal of this size was a frankly staggering achievement. When last Beethro saw him that night he was laying out on the porch like a beached whale with a bit of bone still stuck in his teeth. Alanna was the subject of a great deal of attention from the girls and boys that were about her age; killing a wizard (or at least being part of the group that did) was enough to make you a local celebrity. Marcus spent much of the party alternating between giving about 15 different accounts of the battle, each one different from the last, and making threatening gestures at the boys who talked to Alanna.
And Beethro, well, he got extremely drunk. He remembers very little of that evening after a certain part of the night; namely when Marcus introduced him to the keg of Thunderbee Honey mead. From that point on things were more or less a blur. He remembers, vaguely, paying some silver to the innkeeper to cover the damages from leaving a corpse in that room. And then paying him some more for a barrel of mead. By the time he finally recovers his senses he finds his wallet 10 silver lighter, but also that he is in possession of a barrel of High quality Thunderbee Mead. A fair trade, he reasons.
Its on the evening of the seventh day, just as Bill returns from work, that someone knocks on the front door. Beethro answers it and finds the mayor, who seems to be somewhat puzzled by the boarded up window. He pulls his attention away as soon as the door opens though.
"Oh, hello." the mayor says, glancing back at the window one last time, "I've got something for you boys. Delivered by one of those traders that came recently."
He hands Beethro a heavy vellum envelope that has been sealed shut with heavy blue wax. On the wax seal is the insignia of the Guild, A pointy hat with two swords pierced through it.
"Trader said he got it from a messenger with orders to deliver it to you."