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Author Topic: Interdimensional Death Arena (Drumroll please...)  (Read 12824 times)

_DivideByZero_

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Re: Interdimensional Death Arena (7/6)
« Reply #120 on: October 29, 2016, 11:12:43 pm »

I already said I'd aim for hex 8...

My bad... who are we waiting for then, I counted 5...

Right, Dickson of the Trinity. Either way, since had all day to post, I'll just have him drop in later.



Everyone materializes into place, though not necessarily where you intended.


« Last Edit: October 29, 2016, 11:41:39 pm by _DivideByZero_ »
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HighEndNoob

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Re: Interdimensional Death Arena (5.5/6)
« Reply #121 on: October 30, 2016, 12:25:11 am »

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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

NRDL

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Re: Interdimensional Death Arena (5.5/6)
« Reply #122 on: October 30, 2016, 01:30:10 am »

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Failbird105

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Re: Interdimensional Death Arena (5.5/6)
« Reply #123 on: October 30, 2016, 07:19:46 am »

The rules aren't quite clear on it, can I make a combat action AND THEN move?
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Mallos

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Re: Interdimensional Death Arena (5.5/6)
« Reply #124 on: October 30, 2016, 12:38:43 pm »

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Gone. Departed. Headed off toward greener pastures.

_DivideByZero_

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Re: Interdimensional Death Arena (5.5/6)
« Reply #125 on: October 30, 2016, 07:24:56 pm »

The rules aren't quite clear on it, can I make a combat action AND THEN move?

2 actions in any order. Attacking with light weapons is free, so is melee after a charge.
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Failbird105

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Re: Interdimensional Death Arena (5.5/6)
« Reply #126 on: October 30, 2016, 08:06:09 pm »

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_DivideByZero_

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Re: Interdimensional Death Arena (5.5/6)
« Reply #127 on: October 31, 2016, 12:23:56 am »

The crowd roars off in the distance like the pattering of rain.

"Tonight's match is going to be a little different," says the announcer.
"Normally, we'd place our contestants into a faithfully-recreated scene from one of our donor worlds." A giant hex grid lights up along the playing field.
"This time, however, we have a special arena..."

1 Tile = 5 meters


Moves entirely along a road get +5m distance.

Directional cover works as it did in the first round

A line next to the edge of a hexagon is a door. Doors open automatically, but you can't run through two doors in the same turn--too fast.

Each hex applies a unique effect to combat inside of it:
Spoiler: Hex Legend (click to show/hide)




Turn 1C

[84+10] The Dread Pirate Roberts creeps over to the door outside Hex 6 and cracks it open, casually tossing a smoke grenade inside (3DEX+1 Attack vs 1AGI = Hits) -> Olo is trapped in the smoke and disoriented! He can't attack outside of the smoke so long as he stays inside. The smoke fills the closed room as the heaters warm up.

(Irrelevant to this turn, but I've decided people with high AGI can kick, using their AGI instead of STR for damage. It doesn't make sense that you can be super-fast, and yet your legs are weak as noodles for actually hitting people)

[94] Argus Auraflight swoops over Hex 1 (He is not inside of it, but perched on top of the wall. It is open-topped.) Fellorath gets slashed (+1DEX/+1STR) (2DEX+2 Attacks vs 1 AGI = 1 Extra) and raises her shield to block...

(4STR+1 Extra vs 3VIT+3 Toughness = -1 Hits. Argus gets wounded!) Argus' claws screech across the steel plate, wearing their fine edge away (claws are now dull).

[88] Olo scrambles to get out of the furnace. But as he reaches the door, a smoke grenade pops in, and someone holds it shut from the other side! (3STR vs 1 STR = 0 Hits)

Olo can't open the door to get out... also the door is made of... wood? He braces for hellfire!

(3STR vs 2VIT = 2 Crits, 1 Hit. Reroll: 1 Crit) Olo survives the blaze, though not unscathed. He is, however, glowing with some kind of strange energy. So maybe it wasn't all bad... (Sanguine Rolls are non-kinetic, so you get a +1 to them)

(This is so unfair, I love it. Bleed won't proc this turn because the only wound also happened on the end of the turn)

[35] Fellorath successfully blocked a hit this turn. She will steal initiative from Argus. (From now on, to avoid the odd side-effect of being further away than you would be if you went first, this will ONLY happen if you successfully defend. Defense will always make you go later than anyone who attacks you.

If you don't defend and you get attacked, then you get intercepted; your move is cancelled.)

[27] Nameless Biovore launches a spore mine... [5][4][3] it lands into the hex, which is not exactly a hard target. It then walks along the road.



Spoiler: NRDL (click to show/hide)
Wounds:
-

Spoiler: Imic (click to show/hide)
Wounds:
-

Spoiler: HighEndNoob (H.E.N) (click to show/hide)
Wounds:
-Damaged Claws (-1 STR to your next attack with Claws)

Dull Claws (Claw attacks are now blunt)

Spoiler: Mallos (click to show/hide)
Wounds:
-Major Burns (+2 Bleed)
-Singed head-to-toe (-1 AGI)

Empowered with nuclear fire (+1 to next Sanguine Dice roll)

Spoiler: Failbird105 (click to show/hide)
Wounds:
-
« Last Edit: October 31, 2016, 02:42:34 am by _DivideByZero_ »
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HighEndNoob

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Re: Interdimensional Death Arena (5/6)
« Reply #128 on: October 31, 2016, 01:40:55 am »

*Angry roar*

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(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

NRDL

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Re: Interdimensional Death Arena (5/6)
« Reply #129 on: October 31, 2016, 01:58:53 am »

"Having fun in in there? It's much more pleasant outside where you're not burning to death, come on out!"

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Imic

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Re: Interdimensional Death Arena (5/6)
« Reply #130 on: October 31, 2016, 04:34:59 am »

I take a sword to Argus's face hole.
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Dickson of the Trinity

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Re: Interdimensional Death Arena (5/6)
« Reply #131 on: October 31, 2016, 06:37:34 am »

Privately Messaged. Also some seasonal music.
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Failbird105

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Re: Interdimensional Death Arena (5/6)
« Reply #132 on: October 31, 2016, 07:12:06 am »

If Argus can fly over the walls of the map, then can I shoot over them?
*edit: and if so, can I see Argus well enough to aim and fire at him?
« Last Edit: October 31, 2016, 07:18:40 am by Failbird105 »
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_DivideByZero_

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Re: Interdimensional Death Arena (5/6)
« Reply #133 on: October 31, 2016, 02:39:23 pm »

We've established that your attack is a barrage that goes over walls, so yes
 But you can't aim at things you don't have LOS over so you dont get scatter reduction based on your ballistic skill scatter every shot.
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Failbird105

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Re: Interdimensional Death Arena (5/6)
« Reply #134 on: October 31, 2016, 03:15:51 pm »

Okay, PM'd
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