Hey folks, I'm new to DF. I've completed my first playthrough (ended hilariously of course). I was debating if I wanted to go back into my original first world: region1.
When I attempt to start a game and reach the site selection map I notice all these gray tiles all over the map as seen below. I hit up the DF/Kitfox discord for some info, but no one could seem to explain the gray tiles. I'm using the latest version of the LNP and DF with the Meph tileset installed.
I switched back to the ASCII tileset and noticed that each of these gray tiles is where, in the vanilla set, the broadleaf forest/spade symbol would be present. I have attempted the following:
-switching to another tileset and back
-reinstalling the Meph tileset inside the LNP, including to the saves
-clearing the save\region1\raw\ folder
-clearing the DF\raw folder
-finally, clearing the save\region1\raw folder and using this save in a fresh installation of the LNP, manually pasting the save\region1\ (with clear raw folders) into the save folder of the new install
All these things I've tried have resulted in the same thing, the image below. Again, I'm pretty new to DF and there may be something obvious here, but I'm out of ideas. Obviously, somewhere along the way a setting changed a tile/symbol and it has proliferated. I can say that I do have a .xml dump from my original region1 before my first embark and these gray tiles were not there. Additionally, I created a second world (region2) to test and this world too has gray tiles if I use the Meph set no matter what I do.
Any assistance would be much appreciated. Thank you.