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Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

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Author Topic: ☼Meph Tileset☼ V5.5 (32x32) - 47.05 - offline  (Read 905067 times)

sotiweastral

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2535 on: May 09, 2020, 06:37:59 am »

Sorry everyone, I'm a bit focused on the Steam tileset at the moment.

dont worry dude, i know how stressful programming and design could be, eat well and get enough sleep.
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Meph

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2536 on: May 09, 2020, 07:06:45 am »

I just had a delicious banana apple spinach smoothie and delightful 4h of sleep.

Am I doing this right? ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Fleeting Frames

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2537 on: May 09, 2020, 01:21:58 pm »

@sotiweastral: Searching for "bookcase" in this thread brings up this:
I had the same issue and learned that its the ORDER inside the override file
Best solution: locate the activity zone entry that sepcifies the zones (not the bookcases) and move it ALL THE WAY to the end of the file. TWBT will the find the bookcase first and draw this tile instead of the zone tile.

The line you are looking for:
[OVERRIDE:240:B:ACTIVITY_ZONE:::_MDF_overrides_5:238] i:zone


Maybe it helps?

Garfunkel

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2538 on: May 09, 2020, 04:04:55 pm »

I just had a delicious banana apple spinach smoothie and delightful 4h of sleep.

Am I doing this right? ^^

You are  8)

But could you throw out an estimate, whether you'll update this tileset/launcher combo in a week, a month, a year, or maybe never?
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sotiweastral

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2539 on: May 09, 2020, 05:13:31 pm »

@sotiweastral: Searching for "bookcase" in this thread brings up this:
I had the same issue and learned that its the ORDER inside the override file
Best solution: locate the activity zone entry that sepcifies the zones (not the bookcases) and move it ALL THE WAY to the end of the file. TWBT will the find the bookcase first and draw this tile instead of the zone tile.

The line you are looking for:
[OVERRIDE:240:B:ACTIVITY_ZONE:::_MDF_overrides_5:238] i:zone


Maybe it helps?

It worked, thank you very much, here, take this razor sharp blue candy as a token of appreciation.
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Schmaven

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2540 on: May 10, 2020, 01:07:04 pm »

I like the new changes that are included in the most recent PeridexisErrant's starter pack.  The gold stairs look great, and the animated sprites for ores and gems are nice, and I like how smoothing them stops the animation.  Slightly less neon bright Microline fits with the overall aesthetic better too.  The memorial slabs are easier to see now as well.  And lots of other great changes, too many to list!  Keep up the great work!
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2541 on: May 14, 2020, 08:45:11 am »

is there a manual to the new workshops?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Pvt. Pirate

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2542 on: May 28, 2020, 12:21:49 pm »

had to deactivate those decorations etc. because they make the material selection lists unbearably long.
also the game crashes sometimes - which i can't tell if it's from the vanilla game or from the pack.
but compared to 44.09 it crashes like 10x as often. (i was able to play many hours straight in 44.09 without crashes and 47.xx randomly crashes after about an ingameyear)

 :-[ my bad... i just found that that crashing one was 44.09...
« Last Edit: June 01, 2020, 12:25:35 pm by Pvt. Pirate »
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

meffcio

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2543 on: June 07, 2020, 06:58:57 pm »

So this happened:

This rocky terrain is actually snow.
Also some of the actually snowy tiles disappear and sometimes reappear if I hover over them with the cursor (the yellow X, not the mouse cursor).
Fresh install, fresh world. Anyone experiencing the same issue?
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krieg

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2544 on: June 08, 2020, 10:12:39 pm »

All download links are 404-ing for me, what is up with that?
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Colderun

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2545 on: June 09, 2020, 01:36:41 am »

Hi! when i click on the link it says error 404 not found. its been at this a few days ago when i tried downloading it and till now. I can download the original dwarf fortress though with no problem. Is there anything i can do to fix this?
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colombianx

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2546 on: June 09, 2020, 01:03:54 pm »

Hi, does anyone know why when you watch through foliage, well plants, you and your pets look like plants as well? and if you walk over corpse. your pets look spooky to say the least. what causes theses changes in sprites?
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meffcio

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2547 on: June 10, 2020, 04:30:28 am »

So this happened:

This rocky terrain is actually snow.
Also some of the actually snowy tiles disappear and sometimes reappear if I hover over them with the cursor (the yellow X, not the mouse cursor).
Fresh install, fresh world. Anyone experiencing the same issue?
I have to repeat - is snow supposed to look like rock in Meph's Tileset?
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Jaxblonk

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2548 on: June 16, 2020, 01:12:53 am »

Been a user of meph's for a hot minute because it's great, but uh, the link to the pack itself seems dead...?
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Pvt. Pirate

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Re: ☼Meph Tileset☼ V5.5 (32x32) - 47.03 - updated 11th March
« Reply #2549 on: June 17, 2020, 06:06:52 am »

I have to repeat - is snow supposed to look like rock in Meph's Tileset?
that snow in the picture looks perfectly fine to me.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)
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