I'm unable to run `exportlegends` on this version of DF. It freezes on the step `Exporting: Extra legends_plus xml` every time. Does anyone know if that's a current DF-Hack / script error or if it's something to do with the additions in this pack?
That's a dfhack problem. I'm sure they'll get around to ironing it and issues like it out.
exportlegends is fixed in the latest dfhack alphas. You can either update the dfhack locally or wait for a new pack to be built.
I tried again and this time just let it run indefinitely and it did actually work. It was just a very long process like 30+ minutes on that step.
FYI, just in case anyone is interested. I've begun playing the newest (I think version 4) of the standard Starter Pack and exportlegends is faster on the same size world & history, under 10 mins.
It also took about 28 minutes for the Meph pack export to load in Legends Viewer, but the Starter Pack export loaded in just a few minutes.
So unless DF Hack improved significantly in the last version or two this pack is the reason export and load was so time intensive.
EDIT- correction, my Meph pack world has 250 year history, LNP world only 125. Still, large size and time differences, I don't know if 125 years would account for that.
Uncompressed Meph world legends.xml = 2,503,038KB
Compressed Meph world legends.xml = 99,875KB
Uncompressed LNP world legends.xml = 143,694KB
Compressed LNP world legends.xml = 7,694KB