Meph Tileset V3.3 (44.12) - DownloadUPDATE!
Two more material sets to try out: Cavern Woods and Marble.
I also added a bit more variety to the wood logs, so that you can keep the most important woods apart, the same for bars: Each type now has a unique sprite, which helps a lot to keep coke, ash and iron apart. Soap no longer looks like Silver, Adamantine wafers are actual wafers, etc.
Changelog:
- Fixed launcher options: Greedy/Picky nobles.
- Added metal/rock beds, for those rare artefacts.
- Added cavern-wood sprites for furniture and constructions (walls/floors/stairs)
- Added marble sprites for furniture and constructions (walls/floors/stairs)
- Added unique sprites for cavern, good and evil wood logs.
- Added unique sprites for special bars: Soap, Ash, Potash/Pearlash, Coke/Charcoal, Adamantine Wafers and Steel.
The new unique sprites for logs/bars:
Current state of the material additions:Done: Stone; Flux; Wood; Cavern Wood; Metal; Silver; Gold; Obsidian; Marble; Clay.
WIP: Adamantine, Glass, Ice, Ceramics.
Only if modded in: Bone, Gem. (will probably do that)
Once the constructions and furniture is done, I can turn to the weapons, armors, tools and crafts. I don't think many of those are needed, because they are mostly in workshops, trade depots, bins in stockpiles or in someones inventory, but I feel like a few extra sprites would be interesting. Especially for glass and bone items, and the more unique ones like obsidian short swords or build-able tools like hives.
I'm currently fiddling around with the ceramics and started with glass, but the glass industry is a bit larger than anticipated, with 60 objects tied to it. ^^