Ok, so here my current to-do list:
- Adamantine set
- Glass set
- Ice set (+workshop to make them)
- Bone set (+workshop to make them)
- Gem set (+workshop to make them)
- Human/Elf/Kobold/Goblin set (+workshop to make them)
- Some tools/object sets for different materials.
- Trophies (Goblin, Kobolds, Elf, Human, Other?)
- Taxidermied Animals / Animal Statues
- Remaining creature sprites (current placeholders are upscaled 24x sprites)
- Modded utility workshops (coloring blocks, cleaning the fort, simple drag&drop mods)
- Succubus sprite support (for Boltguns succubus mod)
- Orc sprite support (for Smakes orc fortress mod)
- Roads based on different materials (to quickly cover lots of grounds in fancy new floor tiles)
- More "variety" sprites (alternates of existing sprites to make things more organic/less copy paste), for example for tree trunks, farm plots, most frequently farmed plants, leaves, tree bark, etc.
- Different item sprites for bone/shell/leather armors; obsidian swords, silk vs yarn items, wooden vs metal shields...
- Different item sprites for buildable tools/missing furniture, like hives, nest boxes, restraints/chains/ropes, etc.
- Check and improve all designations (mining, plants to collect, trees to cut down)
- Fix "carried items display wrong sprite" bug (which requires a lot of main tileset tiles, I could for example remove "animated vermin sprites" to make the space)
Feel free to discuss. I'll be gone for a bit, at least no more updates the coming week(s). I'll still be online now and then and read/answer.