The hit leaves Etoile recoiling, holding onto his stomach with his weapon arm. As he does that he takes five steps backwards, a square out of the zombie's attack range, and steels himself as he casts bless on all allies.
"Zeratuu! Move back and burn it!"
An aura of magic washes over the party, granting insights that allow them to better guide their blows and ward away unreasonable fears.ZeratuuThe kobold hesitates, claws twitching, wanting to bath her claws in the viscera of the foul thing that dared hurt Master Etoile. She could almost see herself ripping its spine out and beating it back to death with it, but in the end she does as ordered, air rushing into her lungs as she taps on her draconic spark to breath it out again in a roaring cone of flame, far larger then her little body should be able to produce.((
*roll* Fast Goblin Zombie Reflex Save vs DC 12 : 6
Failed*roll* Damage 2d6 Fire : 9))
The fire chars and burns the zombie terribly, but unlike a normal goblin, it is still upright, though badly damaged.((For Steven - the Ogre Zombie has partial soft cover from your two allies in front of it and has +2 AC vs ranged attacks as you need to avoid shooting Rusty or the Sheriff.))
((Initiative Tracker: Sheriff Hemlock, Aloisturm, Kal, Fast Zombie, Etoile, Zeratuu,
Steven, Plague Ogre Zombie))
((Buff Tracker: Everyone: Bless (+1 Attack, +1 vs Fear) - 10 rounds, Sheriff Hemlock: Fighting Defensively (-2 Attack, +2 AC) - 1 round, Aloisturm: Charged (+2 Attack, -2 AC) - 1 round))
((Friendly Health Tracker: Aloisturm:
Healthy, Etoile:
Wounded, Kal:
Healthy, Steven:
Healthy, Zeratuu:
Healthy, Sheriff Hemlock:
Wounded))
((Hostile Health Tracker: Plague Ogre Zombie:
Wounded, Fast Zombie:
Near Death, Wolf Skeleton:
Dead, Skeleton #1:
Dead, Skeleton #2:
Dead))
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