Steven reloads and fires at the ogre using deadeye
((
*roll* 1d20 + 6 -2 (Range) vs Touch AC : 22
Hit*roll* Damage 1d8 : 4
1 Grit expended (3/4 left)))
The bullet catches the ogre solidly, a spurt of goop spraying over the mausoleum wall behind it. With such a large target, Steven has no trouble firing safely around the Sheriff.Plague Ogre ZombieThe ogre moans, a deep sound that nearly vibrates in their chests as it rears back and swings a massive, gnarled arm at the living prey in front of it.((
*roll* 1d20 + ? vs AC 18 : 24
Hit*roll* Damage 1d8 + 6 : 13
*roll* Sheriff Hemlock Fort Save 1d20 + 6 vs DC 13 : 23
Succeeded))
The blow catches Sheriff Hemlock heavily, battering him through his armor and leaving him gasping for breath. Despite that, he grimaces his way through the pain. Thankfully, none of the rot dripping from the ogre corpse touches him.Wolf SkeletonThe magic animating the wolf skeleton makes a decision, and it charges the Sheriff from the side. He catches sight of it, and is able to defend against its attack.((
*roll*1d20 + ? vs AC 18 : 9
Miss))
Its jaws snap at his legs, but he deftly deflects its lunge with his shield.Skeleton #2Like the wolf, the magic animating the other human skeleton searches for a target, and surprisingly focuses on the construct that smashed its companion to dust. With a rattle of bones, it charges the construct, claws hooked. Seeing it coming, Aloisturm readies its weapon.((
*roll* AoO Aloisturm - 1d20 + 5 vs AC : 21
Hit*roll* Damage: 1d12 + 10 : 15))
Like its companion, the hammer sweeps the skeleton from existance, leaving Aloisturm to feel a faint glow of satisfation. Truly, it was helpful when targets made themselves so easy to dismantle.Round 2 - Sheriff HemlockRecovering his balance from his charge, the Sheriff begins to fight defensively, executing a combination attack against the ogre, unleashing a wicked backhand with his longsword and following it with a solid shield bash.((
*roll* Full Attack 1d20+4/1d20+3 vs AC : 13, 23
Hit, Hit and Threat*roll* 1d20 + 3 : 5
No Crit*roll* Damage 1d8+3/1d3+1 : 6 + 3 = 9))
Both strikes connect solidly. While the ogre cannot feel pain, the damage from Hemlock's attacks and Steven's bullets are starting to tell, leaving gaping wounds in its flesh.((Initiative Tracker: Sheriff Hemlock,
Aloisturm, Kal, Fast Zombie, Etoile, Zeratuu, Steven, Plague Ogre Zombie, Wolf Skeleton))
((Buff Tracker: Sheriff Hemlock: Fighting Defensively (-2 Attack, +2 AC) - 1 round))
((Friendly Health Tracker: Aloisturm:
Healthy, Etoile:
Healthy, Kal:
Healthy, Steven:
Healthy, Zeratuu:
Healthy, Sheriff Hemlock:
Wounded))
((Hostile Health Tracker: Plague Ogre Zombie:
Wounded, Fast Zombie:
Wounded, Wolf Skeleton:
Healthy, Skeleton #1:
Dead, Skeleton #2:
Dead))