Attack GD with flail
((
*roll* 1d20 + 3 vs AC : 23
Threat*roll* 1d20 + 3 vs AC : 18
Crit!*roll* 2d8 + 4 : 10))
Focused on the dangerous golem, the goblin dog doesn't pay sufficient attention to the armored form at its side.
Big mistake.
Gritting his teeth against the roiling bile in his stomach, Etoile gives his morning star a spin as he rears back and swings it with all the force he could muster at the horrible thing in front of him. It strikes with punishing force, smashing the goblin dog's head, mangling its jaw, the spikes of the crushing ball blinding it in one eye. The creature staggers, its skull deformed by the strike and near unconscious from the pain and trauma.ZeratuuSeeing the havoc wreaked by Master Etoile, the little kobold darts forward, seeking to flank the staggering monster, tumbling athletically to avoid it noticing her movements.((
*roll* Acrobatics 1d20 + 9 vs CMD 14 : 20))
Getting in position, she eyes its exposed jugular with distaste. The mangy monsters looks like it will taste disgusting, but needs must. Squinting in distaste, she lunged, hissing((
*roll* 1d20 + 6 vs Flat-Footed AC : 8
Miss))
Perhaps luckily, her teeth close on nothing as the creature jerks away, looking panicked as it realizes that its become surrounded.((Sirus, if you move one square down, you'll establish flanking between Aloisturm and Zeratuu on G4, and can hit against its flat-footed AC.))
((Initiative Tracker: Zeratuu,
Steven, Goblin #3, Goblin #4, Aloisturm, Goblin Dog, Kal, Goblin #2, Etoile))
((Buff Tracker:
Bless (Everyone) (8 rounds remaining, +1 Morale bonus on attacks and fear saves) ))
((Health Tracker: Goblin Commando:
Dead, Goblin Rat:
Near Death, Goblin #1:
Dead, Goblin #2:
Healthy, Goblin #3:
Near Death, Goblin #4:
Healthy))